Player Matchup

Cthulhu
Cthulhu
NANOninja7371
Cthulhu
Level 100
God Stats
13W - 20L
1,520 SR
Queue Stats
396W - 403L
1,605 Elo+
Party 2
Neith
Neith
PapsBT
Neith
Level 115
God Stats
9W - 10L
1,826 SR
Queue Stats
45W - 32L
1,899 Elo+
Party 1
Merlin
Merlin
RumThrstyPirate
Merlin
Level 97
God Stats
10W - 8L
1,500 SR
Queue Stats
161W - 172L
1,550 Elo+
Solo
Osiris
Osiris
datleftnewt
Osiris
Level 112
God Stats
12W - 6L
1,500 SR
Queue Stats
347W - 362L
1,605 Elo+
Party 2
Thanatos
Thanatos
llMavisll
Thanatos
Level 68
God Stats
30W - 25L
1,221 SR
Queue Stats
336W - 347L
1,505 Elo+
Party 1
Team Averages
Level 98
1,513 SR
1,633 Elo+

VS

Team Averages
Level 108
1,493 SR
1,533 Elo+
Sobek
Sobek
FlotoBaggins
Sobek
Level 123
God Stats
4W - 1L
1,653 SR
Queue Stats
21W - 26L
1,524 Elo+
Party 3
Ravana
Ravana
I am the soy
Ravana
Level 106
God Stats
3W - 5L
1,500 SR
Queue Stats
141W - 149L
1,435 Elo+
Solo
Sol
Sol
KillerChipmunk_
Sol
Level 118
God Stats
7W - 6L
1,296 SR
Queue Stats
71W - 89L
1,507 Elo+
Party 4
Erlang Shen
Erlang Shen
Turtle66
Erlang Shen
Level 124
God Stats
3W - 3L
1,516 SR
Queue Stats
86W - 87L
1,429 Elo+
Party 4
Danzaburou
Danzaburou
ZiMmOgAmEs
Danzaburou
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,772 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
7
2 / 2 / 0
4,554
569
2,820
5,697
1,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
PapsBT
Neith
7
0 / 2 / 2
4,242
530
3,563
4,943
1,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 0 / 0
5,077
635
1,234
2,334
594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Osiris
5
1 / 1 / 0
4,167
521
1,315
2,084
1,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thanatos
llMavisll
Thanatos
7
1 / 3 / 1
4,676
585
2,150
6,197
1,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 1
4,798
600
2,395
4,700
2,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
9
1 / 0 / 2
5,304
663
2,588
3,798
935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
2 / 1 / 0
5,562
695
2,080
3,890
994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Erlang Shen
Turtle66
Erlang Shen
9
3 / 2 / 0
5,516
690
2,954
4,629
1,779
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
ZiMmOgAmEs
Danzaburou
6
0 / 2 / 1
4,018
502
967
3,096
889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
5
Kills
8
8
Deaths
5
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
W
Ravana
1
0
2
2
W
2
1
0
2
L
Cthulhu
2
2
0
1
L
Neith
PapsBT
Neith
0
2
2
0.5
L
1
0
0
1
W
Erlang Shen
Turtle66
Erlang Shen
3
2
0
1.5
W
Danzaburou
ZiMmOgAmEs
Danzaburou
0
2
1
0.25
L
Osiris
1
1
0
1
L
Thanatos
llMavisll
Thanatos
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,082
Damage
10,984
21,255
Taken
20,113
7,196
Mitigated
6,773
8,593
Healing
8,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,395
279
0
1,981
4,700
2,176
0
1,000
3,700
6,596
0
W
Ravana
2,588
934
0
2,030
3,798
935
0
564
3,200
0
25,281
W
2,080
277
0
2,385
3,890
994
0
934
2,802
31,436
0
L
Cthulhu
2,820
163
0
500
5,697
1,859
0
1,385
4,312
13,978
0
L
Neith
PapsBT
Neith
3,563
2,004
246
2,415
4,943
1,416
554
1,798
3,145
0
20,938
L
1,234
39
0
926
2,334
594
0
654
1,680
25,027
0
W
Erlang Shen
Turtle66
Erlang Shen
2,954
2,272
0
2,120
4,629
1,779
0
237
4,392
0
23,907
W
Danzaburou
ZiMmOgAmEs
Danzaburou
967
518
0
411
3,096
889
0
1,368
1,728
0
12,835
L
Osiris
1,315
473
0
970
2,084
1,648
0
0
2,084
2,512
7,716
L
Thanatos
llMavisll
Thanatos
2,150
1,340
0
3,536
6,197
1,679
0
638
5,559
0
16,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,716
Gold Earned
25,198
187
Minions Killed
224
0
Camps Cleared
0
685,424
Distance Traveled
838,822
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,798
600
5
1
0
171,289
3
W
Ravana
5,304
663
56
7
0
181,431
2
W
Sol
5,562
695
70
9
0
175,432
0
L
Cthulhu
4,554
569
19
2
0
149,710
1
L
Neith
4,242
530
44
6
0
142,147
2
L
Merlin
5,077
635
64
8
0
156,655
0
W
Erlang Shen
5,516
690
67
8
0
176,381
2
W
Danzaburou
4,018
502
26
3
0
134,289
0
L
Osiris
4,167
521
25
3
0
69,144
0
L
Thanatos
4,676
585
35
4
0
167,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role