Player Matchup

Apollo
Apollo
Platinum V
AfricanChild69
Apollo
Platinum V
Level 143
God Stats
10W - 9L
1,500 SR
Queue Stats
298W - 294L
1,819 MMR
Party 3
Jormungandr
Jormungandr
Gold V
Flookerson
Jormungandr
Gold V
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 43L
1,679 MMR
Party 2
Amaterasu
Amaterasu
Gold IV
Floook
Amaterasu
Gold IV
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 64L
1,679 MMR
Party 2
Rama
Rama
Gold II
Zenkken
Rama
Gold II
Level 154
God Stats
8W - 9L
1,702 SR
Queue Stats
498W - 484L
1,692 MMR
Solo
Scylla
Scylla
Bronze III
blingblingboiii
Scylla
Bronze III
Level 120
God Stats
4W - 3L
1,723 SR
Queue Stats
10W - 7L
1,541 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,585 SR
1,682 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,696 SR
1,608 MMR
Hera
Hera
Gold IV
LuislllAngel
Hera
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Tsukuyomi
Tsukuyomi
Gold IV
Majicbeasty
Tsukuyomi
Gold IV
Level 159
God Stats
22W - 11L
1,756 SR
Queue Stats
604W - 596L
1,677 MMR
Solo
Ymir
Ymir
Gold IV
Zhayex
Ymir
Gold IV
Level 160
God Stats
29W - 16L
1,737 SR
Queue Stats
180W - 164L
1,549 MMR
Party 1
Hachiman
Hachiman
Gold IV
inarjera
Hachiman
Gold IV
Level 153
God Stats
1W - 1L
1,715 SR
Queue Stats
37W - 26L
1,681 MMR
Party 1
Kali
Kali
Silver I
lNoSignal
Kali
Silver I
Level 104
God Stats
8W - 6L
1,773 SR
Queue Stats
162W - 152L
1,633 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 0 / 9
13,090
595
8,397
14,733
5,904
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
Flookerson
Jormungandr
19
5 / 1 / 14
13,555
616
18,069
24,257
29,480
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
Floook
Amaterasu
19
7 / 1 / 12
13,479
613
14,098
29,639
22,046
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
Zenkken
Rama
20
5 / 1 / 2
15,049
684
10,516
17,433
7,426
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
1 / 3 / 11
12,203
555
12,781
9,934
3,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
SetPersephoneNemesisJanusDanzaburou

VS

Bans
Nu WaXing TianThe MorriganSobekCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 3
9,495
432
12,813
11,274
4,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Majicbeasty
Tsukuyomi
17
0 / 6 / 1
10,099
459
14,738
20,779
18,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ymir
Zhayex
Ymir
15
1 / 6 / 3
9,439
429
9,467
18,591
18,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
inarjera
Hachiman
19
1 / 2 / 1
11,981
545
11,663
15,990
5,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kali
17
4 / 4 / 1
10,838
493
10,530
20,536
8,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
15
24
Kills
6
6
Deaths
24
48
Assists
9
Player
Kills
Deaths
Assists
KDA
W
6
0
9
10.5
W
Jormungandr
Flookerson
Jormungandr
5
1
14
12
W
Amaterasu
Floook
Amaterasu
7
1
12
13
L
0
6
3
0.25
L
Tsukuyomi
Majicbeasty
Tsukuyomi
0
6
1
0.08
W
Rama
Zenkken
Rama
5
1
2
6
L
Ymir
Zhayex
Ymir
1
6
3
0.42
W
1
3
11
2.17
L
Hachiman
inarjera
Hachiman
1
2
1
0.75
L
Kali
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,861
Damage
59,211
95,996
Taken
87,170
68,246
Mitigated
54,554
53,558
Healing
31,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,397
3,181
0
8,012
14,733
5,904
5,383
2,553
11,986
0
105,112
W
Jormungandr
Flookerson
Jormungandr
18,069
3,571
0
14,139
24,257
29,480
330
3,858
19,570
85,644
0
W
Amaterasu
Floook
Amaterasu
14,098
6,620
0
16,372
29,639
22,046
116
10,253
18,990
0
36,956
L
12,813
3,356
0
583
11,274
4,094
120
4,878
6,254
71,495
0
L
Tsukuyomi
Majicbeasty
Tsukuyomi
14,738
3,298
0
8,162
20,779
18,221
0
9,527
11,198
265
82,190
W
Rama
Zenkken
Rama
10,516
7,972
0
12,445
17,433
7,426
4,753
1,779
15,629
0
136,230
L
Ymir
Zhayex
Ymir
9,467
1,387
0
2,733
18,591
18,022
0
6,694
11,638
33,004
0
W
12,781
269
0
2,590
9,934
3,390
897
4,768
5,057
87,533
0
L
Hachiman
inarjera
Hachiman
11,663
6,145
0
9,739
15,990
5,694
1,460
3,282
12,584
0
99,856
L
Kali
10,530
3,679
0
9,820
20,536
8,523
0
5,758
14,646
0
77,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,376
Gold Earned
51,852
724
Minions Killed
662
0
Camps Cleared
0
2,307,233
Distance Traveled
2,179,505
29
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,090
595
146
7
0
537,440
6
W
Jormungandr
13,555
616
159
7
0
406,160
5
W
Amaterasu
13,479
613
34
2
0
510,183
7
L
Hera
9,495
432
143
7
0
406,757
4
L
Tsukuyomi
10,099
459
146
7
0
448,622
5
W
Rama
15,049
684
222
10
0
424,990
7
L
Ymir
9,439
429
37
2
0
414,750
11
W
Scylla
12,203
555
163
7
0
428,460
4
L
Hachiman
11,981
545
207
9
0
397,303
9
L
Kali
10,838
493
129
6
0
512,073
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role