Player Matchup

Amaterasu
Amaterasu
AlmightyyFabian
Amaterasu
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 115L
1,534 Elo+
Party 1
Cthulhu
Cthulhu
CARTIER CROW
Cthulhu
Level 123
God Stats
7W - 6L
1,684 SR
Queue Stats
92W - 91L
1,470 Elo+
Party 1
Hachiman
Hachiman
Demon 526
Hachiman
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 27L
1,021 Elo+
Party 1
Chang'e
Chang'e
Sumuglydood
Chang'e
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 91L
1,301 Elo+
Party 1
Nemesis
Nemesis
That Kidd Eazy
Nemesis
Level 89
God Stats
12W - 7L
1,487 SR
Queue Stats
64W - 64L
1,246 Elo+
Party 1
Team Averages
Level 101
1,534 SR
1,314 Elo+

VS

Team Averages
Level 100
1,572 SR
1,342 Elo+
Bellona
Bellona
Curlysmile101
Bellona
Level 98
God Stats
8W - 9L
1,500 SR
Queue Stats
747W - 710L
1,504 Elo+
Party 3
Danzaburou
Danzaburou
GODOFATTACK
Danzaburou
Level 108
God Stats
1W - 1L
1,267 SR
Queue Stats
2W - 6L
1,219 Elo+
Party 2
Anubis
Anubis
SortaRac isTony
Anubis
Level 107
God Stats
14W - 9L
1,939 SR
Queue Stats
683W - 655L
1,457 Elo+
Party 3
Nox
Nox
evilchipmunk300
Nox
Level 107
God Stats
1W - 1L
1,465 SR
Queue Stats
1W - 1L
1,275 Elo+
Party 2
Arachne
Arachne
high-creep
Arachne
Level 80
God Stats
2W - 0L
1,690 SR
Queue Stats
2W - 5L
1,255 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AlmightyyFabian
Amaterasu
20
4 / 9 / 2
14,247
528
14,858
31,524
28,368
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
CARTIER CROW
Cthulhu
17
3 / 10 / 8
11,135
412
19,563
32,469
24,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
Demon 526
Hachiman
19
4 / 7 / 10
12,845
476
11,931
24,861
8,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Sumuglydood
Chang'e
19
4 / 6 / 10
12,437
461
14,196
23,827
8,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
4 / 8 / 7
13,038
483
9,713
19,851
11,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
20
7 / 4 / 7
17,366
643
19,179
24,881
27,111
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
GODOFATTACK
Danzaburou
20
9 / 4 / 10
17,032
631
27,295
29,354
12,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
9 / 3 / 5
17,642
653
23,623
19,652
13,208
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
5 / 5 / 13
14,644
542
14,793
16,381
13,643
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
high-creep
Arachne
20
10 / 4 / 7
15,511
574
21,843
21,333
9,352
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
82
19
Kills
40
40
Deaths
20
37
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
AlmightyyFabian
Amaterasu
4
9
2
0.56
L
Cthulhu
CARTIER CROW
Cthulhu
3
10
8
0.7
W
Bellona
7
4
7
2.63
L
Hachiman
Demon 526
Hachiman
4
7
10
1.29
W
Danzaburou
GODOFATTACK
Danzaburou
9
4
10
3.5
W
9
3
5
3.83
L
Chang'e
Sumuglydood
Chang'e
4
6
10
1.5
L
4
8
7
0.94
W
5
5
13
2.3
W
Arachne
high-creep
Arachne
10
4
7
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,261
Damage
106,733
132,532
Taken
111,601
81,905
Mitigated
75,801
28,343
Healing
48,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
AlmightyyFabian
Amaterasu
14,858
5,873
0
7,821
31,524
28,368
0
10,699
20,825
5,640
95,243
L
Cthulhu
CARTIER CROW
Cthulhu
19,563
141
688
1,714
32,469
24,287
0
7,938
24,531
60,541
0
W
Bellona
19,179
6,591
0
4,602
24,881
27,111
764
5,242
19,631
9,892
117,902
L
Hachiman
Demon 526
Hachiman
11,931
6,722
0
7,155
24,861
8,615
0
8,607
16,254
0
65,893
W
Danzaburou
GODOFATTACK
Danzaburou
27,295
11,872
716
14,853
29,354
12,487
8,347
11,283
17,488
0
105,530
W
23,623
464
0
15,864
19,652
13,208
2,111
7,019
12,515
166,294
0
L
Chang'e
Sumuglydood
Chang'e
14,196
1,716
3,201
6,904
23,827
8,851
0
10,487
13,340
63,543
0
L
9,713
3,979
0
860
19,851
11,784
0
5,890
13,961
6,213
67,010
W
14,793
444
1,520
1,948
16,381
13,643
1,263
6,385
9,516
44,594
0
W
Arachne
high-creep
Arachne
21,843
14,492
1,114
8,066
21,333
9,352
2,279
4,430
16,735
0
68,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,702
Gold Earned
82,195
589
Minions Killed
735
0
Camps Cleared
0
2,379,861
Distance Traveled
2,504,172
6
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
14,247
528
184
7
0
501,079
1
L
Cthulhu
11,135
412
67
2
0
466,746
1
W
Bellona
17,366
643
211
8
0
549,080
7
L
Hachiman
12,845
476
111
4
0
468,275
4
W
Danzaburou
17,032
631
144
5
0
439,519
0
W
Anubis
17,642
653
238
9
0
478,686
3
L
Chang'e
12,437
461
97
4
0
463,410
0
L
Nemesis
13,038
483
130
5
0
480,351
0
W
Nox
14,644
542
59
2
0
508,703
13
W
Arachne
15,511
574
83
3
0
528,184
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role