Player Matchup

Tsukuyomi
Tsukuyomi
Basiclyy_
Tsukuyomi
Level 6
God Stats
2W - 4L
1,158 SR
Queue Stats
3W - 7L
1,200 Elo+
Solo
Ares
Ares
SixxGodlyXo
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,258 Elo+
Solo
Sun Wukong
Sun Wukong
Twaynepain
Sun Wukong
Level 7
God Stats
0W - 3L
1,247 SR
Queue Stats
9W - 17L
1,222 Elo+
Solo
Cthulhu
Cthulhu
lunark7
Cthulhu
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,644 Elo+
Solo
Hou Yi
Hou Yi
yungmangadad
Hou Yi
Level 4
God Stats
14W - 16L
1,223 SR
Queue Stats
15W - 19L
1,104 Elo+
Solo
Team Averages
Level 6
1,326 SR
1,286 Elo+

VS

Team Averages
Level 14
1,423 SR
1,327 Elo+
Tyr
Tyr
Fearless Hawk i
Tyr
Level 16
God Stats
4W - 1L
1,295 SR
Queue Stats
85W - 57L
1,128 Elo+
Party 1
Loki
Loki
MasterJediRevan
Loki
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
72W - 45L
1,197 Elo+
Party 1
Raijin
Raijin
UmbraCitavis
Raijin
Level 18
God Stats
4W - 1L
1,500 SR
Queue Stats
82W - 64L
1,197 Elo+
Party 1
Fafnir
Fafnir
WereWookiee35
Fafnir
Level 11
God Stats
2W - 6L
1,500 SR
Queue Stats
10W - 19L
1,560 Elo+
Solo
Izanami
Izanami
yoHavelBro
Izanami
Level 7
God Stats
2W - 2L
1,322 SR
Queue Stats
8W - 5L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Basiclyy_
Tsukuyomi
16
3 / 9 / 3
10,751
1,075
11,053
20,018
9,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
2 / 11 / 3
10,560
1,056
7,917
20,699
19,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
Twaynepain
Sun Wukong
15
0 / 12 / 3
9,185
919
5,752
21,803
14,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cthulhu
lunark7
Cthulhu
13
0 / 5 / 3
9,403
940
5,296
13,634
8,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Hou Yi
15
4 / 12 / 2
10,529
1,053
12,504
18,481
7,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 2 / 23
12,780
1,278
20,701
10,032
7,320
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
6 / 2 / 24
11,482
1,148
10,545
5,962
2,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
18
10 / 4 / 24
12,425
1,243
20,591
11,259
4,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 1 / 29
12,560
1,256
11,501
11,828
15,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
yoHavelBro
Izanami
19
16 / 0 / 18
12,755
1,276
21,846
10,134
4,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
167
9
Kills
49
49
Deaths
9
14
Assists
118
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Basiclyy_
Tsukuyomi
3
9
3
0.5
W
13
2
23
12.25
W
6
2
24
9
L
2
11
3
0.32
L
Sun Wukong
Twaynepain
Sun Wukong
0
12
3
0.13
W
Raijin
10
4
24
5.5
W
4
1
29
18.5
L
Cthulhu
lunark7
Cthulhu
0
5
3
0.3
W
Izanami
yoHavelBro
Izanami
16
0
18
25
L
Hou Yi
4
12
2
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,522
Damage
85,184
94,635
Taken
49,215
59,390
Mitigated
35,192
6,956
Healing
7,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Basiclyy_
Tsukuyomi
11,053
4,175
0
3,584
20,018
9,166
0
6,571
13,447
0
29,930
W
20,701
9,863
366
1,175
10,032
7,320
0
3,449
6,460
0
32,150
W
10,545
2,659
0
671
5,962
2,584
0
1,212
4,725
0
23,114
L
7,917
1,879
0
527
20,699
19,257
0
7,703
12,996
17,497
0
L
Sun Wukong
Twaynepain
Sun Wukong
5,752
623
0
754
21,803
14,717
0
3,848
17,955
0
16,786
W
Raijin
20,591
4,257
0
0
11,259
4,937
0
3,147
8,012
33,997
0
W
11,501
4,829
0
2,995
11,828
15,953
0
3,224
8,409
20,268
0
L
Cthulhu
lunark7
Cthulhu
5,296
547
0
306
13,634
8,571
0
7,227
6,407
12,876
0
W
Izanami
yoHavelBro
Izanami
21,846
15,384
0
2,652
10,134
4,398
0
1,783
8,151
0
41,664
L
Hou Yi
12,504
7,338
0
1,785
18,481
7,679
0
6,743
11,738
0
34,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,428
Gold Earned
62,002
122
Minions Killed
169
5
Camps Cleared
4
798,526
Distance Traveled
996,003
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,751
1,075
33
3
5
196,017
0
W
Tyr
12,780
1,278
33
3
0
210,615
0
W
Loki
11,482
1,148
20
2
2
220,535
0
L
Ares
10,560
1,056
12
1
0
163,248
0
L
Sun Wukong
9,185
919
23
2
0
184,832
0
W
Raijin
12,425
1,243
36
4
0
166,311
0
W
Fafnir
12,560
1,256
20
2
0
203,695
0
L
Cthulhu
9,403
940
13
1
0
119,834
0
W
Izanami
12,755
1,276
60
6
2
194,847
0
L
Hou Yi
10,529
1,053
41
4
0
134,595
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role