Player Matchup

Nemesis
Nemesis
AuroraVortexis
Nemesis
Level 123
God Stats
1W - 2L
1,702 SR
Queue Stats
92W - 96L
1,606 Elo+
Party 1
Cernunnos
Cernunnos
NanorLhok
Cernunnos
Level 66
God Stats
8W - 4L
1,263 SR
Queue Stats
77W - 96L
1,606 Elo+
Party 1
Vulcan
Vulcan
ZombifiedCola
Vulcan
Level 112
God Stats
0W - 1L
1,824 SR
Queue Stats
8W - 8L
1,531 Elo+
Party 1
Zeus
Zeus
mastergamer19
Zeus
Level 63
God Stats
1W - 2L
1,785 SR
Queue Stats
97W - 110L
1,606 Elo+
Party 1
Horus
Horus
nado56
Horus
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 90L
1,606 Elo+
Party 1
Team Averages
Level 91
1,615 SR
1,591 Elo+

VS

Team Averages
Level 62
1,703 SR
1,562 Elo+
Bellona
Bellona
Adeadcowinatree
Bellona
Level 88
God Stats
3W - 3L
1,706 SR
Queue Stats
121W - 107L
1,645 Elo+
Party 2
Izanami
Izanami
BarrelArrow
Izanami
Level 101
God Stats
21W - 11L
1,872 SR
Queue Stats
338W - 338L
1,549 Elo+
Party 3
Aphrodite
Aphrodite
Maeve420
Aphrodite
Level 23
God Stats
8W - 2L
1,732 SR
Queue Stats
10W - 11L
1,609 Elo+
Party 3
Pele
Pele
MexicanSkillet
Pele
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 53L
1,577 Elo+
Party 2
Anubis
Anubis
ebussy
Anubis
Level 55
God Stats
2W - 2L
1,706 SR
Queue Stats
7W - 5L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 0
9,512
528
6,651
10,631
6,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
NanorLhok
Cernunnos
13
2 / 9 / 0
8,334
463
8,391
15,337
4,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

16
1 / 5 / 4
9,292
516
13,448
7,677
3,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 5 / 1
7,775
432
6,518
8,396
2,728
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
nado56
Horus
12
0 / 5 / 1
7,299
406
3,649
17,445
10,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 6
10,752
597
7,115
15,746
11,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
BarrelArrow
Izanami
17
10 / 0 / 10
11,221
623
17,665
12,091
7,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Maeve420
Aphrodite
17
5 / 2 / 13
11,165
620
7,330
11,439
9,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
7 / 1 / 3
10,813
601
5,388
12,355
4,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
ebussy
Anubis
16
3 / 1 / 4
10,565
587
6,663
6,804
3,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
64
7
Kills
28
28
Deaths
7
6
Assists
36
Player
Kills
Deaths
Assists
KDA
W
3
3
6
2
L
4
4
0
1
W
Izanami
BarrelArrow
Izanami
10
0
10
15
W
Aphrodite
Maeve420
Aphrodite
5
2
13
5.75
W
7
1
3
8.5
L
Cernunnos
NanorLhok
Cernunnos
2
9
0
0.22
L
1
5
4
0.6
W
Anubis
ebussy
Anubis
3
1
4
5
L
0
5
1
0.1
L
Horus
nado56
Horus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,657
Damage
44,161
59,486
Taken
58,435
28,335
Mitigated
36,171
12,808
Healing
30,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,115
751
0
5,863
15,746
11,159
1,210
10,400
5,346
0
56,724
L
6,651
2,625
0
2,162
10,631
6,495
0
2,756
7,875
6,495
44,158
W
Izanami
BarrelArrow
Izanami
17,665
12,216
0
4,585
12,091
7,603
4,675
1,209
10,882
6,808
89,185
W
Aphrodite
Maeve420
Aphrodite
7,330
1,964
6,055
8,262
11,439
9,903
1,222
1,861
9,578
32,416
0
W
5,388
707
0
3,965
12,355
4,097
3,365
3,049
9,306
0
61,972
L
Cernunnos
NanorLhok
Cernunnos
8,391
4,206
0
2,720
15,337
4,754
0
2,920
12,417
0
52,378
L
13,448
4,314
0
50
7,677
3,373
464
542
7,135
63,645
0
W
Anubis
ebussy
Anubis
6,663
0
0
2,160
6,804
3,409
878
3,777
3,027
52,265
0
L
6,518
197
0
1,726
8,396
2,728
0
3,001
5,395
49,474
0
L
Horus
nado56
Horus
3,649
1,619
872
5,278
17,445
10,985
0
6,039
11,406
0
21,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,212
Gold Earned
54,516
418
Minions Killed
550
0
Camps Cleared
0
1,584,924
Distance Traveled
1,660,142
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,752
597
133
7
0
352,532
0
L
Nemesis
9,512
528
84
5
0
327,775
0
W
Izanami
11,221
623
140
8
0
305,591
0
W
Aphrodite
11,165
620
48
3
0
335,500
4
W
Pele
10,813
601
108
6
0
350,135
3
L
Cernunnos
8,334
463
83
5
0
308,298
9
L
Vulcan
9,292
516
122
7
0
338,033
4
W
Anubis
10,565
587
121
7
0
316,384
8
L
Zeus
7,775
432
102
6
0
278,345
3
L
Horus
7,299
406
27
2
0
332,473
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role