Player Matchup

Izanami
Izanami
HaydoW
Izanami
Level 128
God Stats
10W - 5L
1,301 SR
Queue Stats
327W - 215L
1,650 Elo+
Party 1
Janus
Janus
IZ2Y
Janus
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
259W - 194L
1,645 Elo+
Party 1
Bellona
Bellona
Idel12
Bellona
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,552 Elo+
Party 1
Merlin
Merlin
MidLaner
Merlin
Level 157
God Stats
5W - 2L
1,715 SR
Queue Stats
231W - 132L
1,781 Elo+
Party 1
Hercules
Hercules
iiNerdy
Hercules
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 103
1,503 SR
1,626 Elo+

VS

Team Averages
Level 127
1,669 SR
1,951 Elo+
Erlang Shen
Erlang Shen
BucketOfNails
Erlang Shen
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
222W - 93L
1,958 Elo+
Party 2
Sylvanus
Sylvanus
RangerDyer
Sylvanus
Level 148
God Stats
0W - 3L
1,500 SR
Queue Stats
106W - 46L
1,754 Elo+
Party 2
Janus
Janus
Season8Smite
Janus
Level 23
God Stats
11W - 3L
2,114 SR
Queue Stats
54W - 11L
2,079 Elo+
Party 2
Kali
Kali
Valuron
Kali
Level 160
God Stats
0W - 1L
1,733 SR
Queue Stats
174W - 73L
1,964 Elo+
Party 2
Hachiman
Hachiman
tragicknight9
Hachiman
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 60L
1,999 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HaydoW
Izanami
12
5 / 0 / 1
7,073
707
4,107
4,664
2,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
IZ2Y
Janus
10
3 / 0 / 2
6,001
600
1,799
3,539
870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Idel12
Bellona
10
3 / 1 / 2
6,228
623
5,088
5,344
5,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
MidLaner
Merlin
12
3 / 0 / 2
6,601
660
4,320
3,422
1,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
iiNerdy
Hercules
10
1 / 0 / 5
6,066
607
2,574
5,181
3,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BucketOfNails
Erlang Shen
9
1 / 4 / 0
5,032
503
2,581
7,763
5,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
RangerDyer
Sylvanus
7
0 / 2 / 0
4,597
460
1,671
3,253
942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
0 / 4 / 0
4,988
499
1,943
4,721
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kali
Valuron
Kali
10
0 / 1 / 0
5,446
545
1,179
5,971
3,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
tragicknight9
Hachiman
8
0 / 4 / 0
4,526
453
1,705
5,470
1,125
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
1
15
Kills
1
1
Deaths
15
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
BucketOfNails
Erlang Shen
1
4
0
0.25
W
Izanami
HaydoW
Izanami
5
0
1
5.5
W
Janus
IZ2Y
Janus
3
0
2
4
W
Bellona
Idel12
Bellona
3
1
2
4
W
Merlin
MidLaner
Merlin
3
0
2
4
L
Sylvanus
RangerDyer
Sylvanus
0
2
0
0
L
0
4
0
0
L
Kali
Valuron
Kali
0
1
0
0
W
Hercules
iiNerdy
Hercules
1
0
5
3.5
L
Hachiman
tragicknight9
Hachiman
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,888
Damage
9,079
22,150
Taken
27,178
13,730
Mitigated
12,295
10,662
Healing
9,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
BucketOfNails
Erlang Shen
2,581
888
0
2,899
7,763
5,155
0
1,348
6,345
2,016
19,486
W
Izanami
HaydoW
Izanami
4,107
2,494
0
2,239
4,664
2,858
218
724
3,940
4,265
49,386
W
Janus
IZ2Y
Janus
1,799
246
0
2,248
3,539
870
0
419
3,078
28,402
0
W
Bellona
Idel12
Bellona
5,088
1,490
0
2,783
5,344
5,307
129
151
5,193
3,543
24,252
W
Merlin
MidLaner
Merlin
4,320
441
0
927
3,422
1,035
144
1,363
1,995
45,357
0
L
Sylvanus
RangerDyer
Sylvanus
1,671
571
311
1,222
3,253
942
0
582
2,661
8,857
0
L
1,943
168
0
660
4,721
1,277
0
2,420
1,993
35,531
0
L
Kali
Valuron
Kali
1,179
302
0
2,454
5,971
3,796
0
2,091
3,821
8,072
23,695
W
Hercules
iiNerdy
Hercules
2,574
804
0
2,465
5,181
3,660
0
1,064
4,071
0
13,784
L
Hachiman
tragicknight9
Hachiman
1,705
985
0
1,519
5,470
1,125
0
274
5,196
0
22,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,969
Gold Earned
24,589
389
Minions Killed
253
0
Camps Cleared
0
1,007,763
Distance Traveled
969,766
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,032
503
47
5
0
191,213
1
W
Izanami
7,073
707
122
12
0
165,414
3
W
Janus
6,001
600
78
8
0
215,676
3
W
Bellona
6,228
623
70
7
0
216,998
2
W
Merlin
6,601
660
101
10
0
192,207
3
L
Sylvanus
4,597
460
18
2
0
206,243
3
L
Janus
4,988
499
69
7
0
199,727
4
L
Kali
5,446
545
72
7
0
201,595
0
W
Hercules
6,066
607
18
2
0
217,468
5
L
Hachiman
4,526
453
47
5
0
170,988
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role