Player Matchup

Achilles
Achilles
AlmostDecent
Achilles
Level 146
God Stats
2W - 8L
1,500 SR
Queue Stats
356W - 349L
1,500 Elo+
Party 3
Ymir
Ymir
Killvoid
Ymir
Level 144
God Stats
5W - 5L
1,500 SR
Queue Stats
377W - 343L
1,512 Elo+
Party 3
Ne Zha
Ne Zha
Miwaii
Ne Zha
Level 124
God Stats
0W - 6L
1,500 SR
Queue Stats
195W - 183L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
Simonjked
Nu Wa
Level 147
God Stats
0W - 4L
1,500 SR
Queue Stats
11W - 9L
1,500 Elo+
Party 3
Neith
Neith
ericm3000
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 113
1,500 SR
1,502 Elo+

VS

Team Averages
Level 109
1,522 SR
1,659 Elo+
Scylla
Scylla
EbanTeban
Scylla
Level 150
God Stats
1W - 5L
1,500 SR
Queue Stats
477W - 453L
1,570 Elo+
Party 2
Sylvanus
Sylvanus
Hybrid10
Sylvanus
Level 159
God Stats
12W - 6L
1,710 SR
Queue Stats
225W - 222L
1,629 Elo+
Party 1
Medusa
Medusa
KaldrKiller12
Medusa
Level 41
God Stats
6W - 2L
1,638 SR
Queue Stats
51W - 40L
1,693 Elo+
Party 1
Jormungandr
Jormungandr
ZeroGab
Jormungandr
Level 49
God Stats
6W - 9L
1,264 SR
Queue Stats
199W - 234L
1,708 Elo+
Party 2
Erlang Shen
Erlang Shen
yagooML
Erlang Shen
Level 147
God Stats
9W - 4L
1,500 SR
Queue Stats
246W - 214L
1,693 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AlmostDecent
Achilles
16
8 / 2 / 4
9,919
522
12,980
17,396
15,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ymir
11
0 / 6 / 1
7,399
389
6,556
14,604
9,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ne Zha
Miwaii
Ne Zha
12
1 / 5 / 9
7,980
420
4,353
14,992
5,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Nu Wa
Simonjked
Nu Wa
18
5 / 0 / 9
10,667
561
15,806
6,951
2,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
ericm3000
Neith
12
1 / 4 / 3
7,658
403
6,071
10,976
3,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
EbanTeban
Scylla
16
5 / 2 / 5
10,340
544
12,241
8,951
2,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Hybrid10
Sylvanus
12
2 / 3 / 5
8,735
460
4,460
18,775
13,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
4 / 1 / 5
10,134
533
11,817
10,699
4,337
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
ZeroGab
Jormungandr
14
2 / 4 / 2
9,111
480
5,959
13,681
11,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Erlang Shen
yagooML
Erlang Shen
15
3 / 5 / 3
9,359
493
9,065
15,355
8,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
36
15
Kills
16
17
Deaths
15
26
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Achilles
AlmostDecent
Achilles
8
2
4
5
W
Scylla
EbanTeban
Scylla
5
2
5
3.75
W
Sylvanus
Hybrid10
Sylvanus
2
3
5
1.5
W
4
1
5
6.5
L
Ymir
0
6
1
0.08
L
Ne Zha
Miwaii
Ne Zha
1
5
9
1.1
L
Nu Wa
Simonjked
Nu Wa
5
0
9
9.5
W
Jormungandr
ZeroGab
Jormungandr
2
4
2
0.75
L
Neith
ericm3000
Neith
1
4
3
0.63
W
Erlang Shen
yagooML
Erlang Shen
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,766
Damage
43,542
64,919
Taken
67,461
36,223
Mitigated
40,188
20,421
Healing
23,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AlmostDecent
Achilles
12,980
4,303
0
7,594
17,396
15,320
626
6,585
10,603
5,844
51,918
W
Scylla
EbanTeban
Scylla
12,241
746
0
2,296
8,951
2,814
1,610
3,975
4,660
67,531
0
W
Sylvanus
Hybrid10
Sylvanus
4,460
647
2,422
9,462
18,775
13,395
265
8,443
10,001
25,813
0
W
11,817
5,040
0
1,111
10,699
4,337
1,463
3,225
7,286
0
81,078
L
Ymir
6,556
464
477
1,993
14,604
9,701
0
5,791
8,655
34,731
0
L
Ne Zha
Miwaii
Ne Zha
4,353
1,085
0
5,071
14,992
5,609
0
3,934
10,896
0
38,765
L
Nu Wa
Simonjked
Nu Wa
15,806
2,959
152
1,515
6,951
2,509
913
2,174
4,655
83,731
0
W
Jormungandr
ZeroGab
Jormungandr
5,959
1,745
0
2,566
13,681
11,326
0
3,702
9,546
52,525
0
L
Neith
ericm3000
Neith
6,071
2,443
0
3,619
10,976
3,084
370
3,454
7,450
0
35,281
W
Erlang Shen
yagooML
Erlang Shen
9,065
4,344
0
5,904
15,355
8,316
0
3,340
11,766
0
66,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,623
Gold Earned
47,679
434
Minions Killed
475
0
Camps Cleared
0
1,821,700
Distance Traveled
1,688,270
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,919
522
87
5
0
387,014
1
W
Scylla
10,340
544
122
6
0
344,434
3
W
Sylvanus
8,735
460
50
3
0
316,854
6
W
Medusa
10,134
533
112
6
0
345,600
0
L
Ymir
7,399
389
50
3
0
355,010
3
L
Ne Zha
7,980
420
66
3
0
390,708
8
L
Nu Wa
10,667
561
160
8
0
366,723
3
W
Jormungandr
9,111
480
98
5
0
285,217
0
L
Neith
7,658
403
71
4
0
322,245
1
W
Erlang Shen
9,359
493
93
5
0
396,165
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role