Player Matchup

Cthulhu
Cthulhu
CharlotteLunar
Cthulhu
Level 18
God Stats
11W - 7L
1,585 SR
Queue Stats
18W - 16L
1,458 Elo+
Party 2
Izanami
Izanami
Hayyyy
Izanami
Level 22
God Stats
13W - 11L
1,585 SR
Queue Stats
20W - 23L
1,515 Elo+
Party 2
Anubis
Anubis
Me0wsars
Anubis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,628 Elo+
Party 2
Bakasura
Bakasura
MiniChaddars
Bakasura
Level 29
God Stats
4W - 2L
1,709 SR
Queue Stats
32W - 30L
1,441 Elo+
Party 2
Ra
Ra
axhleys
Ra
Level 23
God Stats
16W - 16L
1,519 SR
Queue Stats
55W - 53L
1,510 Elo+
Party 2
Team Averages
Level 21
1,580 SR
1,510 Elo+

VS

Team Averages
Level 26
1,530 SR
1,581 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
DSavage4L
Cu Chulainn
Level 27
God Stats
10W - 4L
1,617 SR
Queue Stats
51W - 39L
1,685 Elo+
Party 3
The Morrigan
The Morrigan
ESilenceKid
The Morrigan
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 15L
1,754 Elo+
Solo
Neith
Neith
bruteOKAMI_7
Neith
Level 18
God Stats
6W - 3L
1,316 SR
Queue Stats
14W - 18L
1,530 Elo+
Party 1
Cthulhu
Cthulhu
wildcactus-
Cthulhu
Level 27
God Stats
20W - 16L
1,718 SR
Queue Stats
34W - 40L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
5,839
417
3,029
6,617
3,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Izanami
Hayyyy
Izanami
8
0 / 1 / 0
5,112
365
694
3,690
833
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anubis
Me0wsars
Anubis
14
8 / 3 / 1
8,405
600
10,311
8,964
4,438
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
MiniChaddars
Bakasura
9
2 / 6 / 0
5,921
423
4,232
10,783
3,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 5 / 1
6,886
492
3,077
7,223
2,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
1 / 2 / 3
7,803
557
2,507
8,621
2,500
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cu Chulainn
DSavage4L
Cu Chulainn
14
7 / 2 / 1
8,476
605
8,824
12,713
7,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
ESilenceKid
The Morrigan
15
7 / 1 / 0
8,888
635
7,976
5,745
1,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 4
5,935
424
1,980
6,677
1,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
wildcactus-
Cthulhu
10
2 / 3 / 2
6,766
483
4,980
6,392
3,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
11
Kills
17
17
Deaths
11
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
2
3
1.25
L
0
2
2
0.5
W
Cu Chulainn
DSavage4L
Cu Chulainn
7
2
1
3.75
W
The Morrigan
ESilenceKid
The Morrigan
7
1
0
7
L
Izanami
Hayyyy
Izanami
0
1
0
0
L
Anubis
Me0wsars
Anubis
8
3
1
2.83
L
Bakasura
MiniChaddars
Bakasura
2
6
0
0.33
L
1
5
1
0.3
W
0
3
4
0.67
W
Cthulhu
wildcactus-
Cthulhu
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,343
Damage
26,267
37,277
Taken
40,148
14,860
Mitigated
16,560
10,967
Healing
16,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
2,507
800
0
4,595
8,621
2,500
0
2,480
6,130
0
54,452
L
3,029
270
0
2,087
6,617
3,701
0
3,719
2,880
13,868
0
W
Cu Chulainn
DSavage4L
Cu Chulainn
8,824
2,983
0
6,445
12,713
7,302
480
4,225
8,048
0
47,176
W
The Morrigan
ESilenceKid
The Morrigan
7,976
1,557
0
1,155
5,745
1,751
1,225
1,861
3,884
60,621
0
L
Izanami
Hayyyy
Izanami
694
415
0
465
3,690
833
0
2,331
1,317
0
22,544
L
Anubis
Me0wsars
Anubis
10,311
319
0
3,506
8,964
4,438
0
3,770
4,994
49,983
0
L
Bakasura
MiniChaddars
Bakasura
4,232
3,282
0
2,699
10,783
3,472
0
2,798
7,907
0
17,073
L
3,077
405
99
2,111
7,223
2,416
0
0
7,223
37,329
0
W
1,980
855
0
2,803
6,677
1,679
0
4,829
1,823
0
19,220
W
Cthulhu
wildcactus-
Cthulhu
4,980
452
73
1,251
6,392
3,328
0
3,022
3,069
20,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,163
Gold Earned
37,868
290
Minions Killed
394
0
Camps Cleared
0
1,163,620
Distance Traveled
1,324,038
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,803
557
128
9
0
317,239
3
L
Cthulhu
5,839
417
17
1
0
214,070
3
W
Cu Chulainn
8,476
605
77
6
0
257,998
4
W
The Morrigan
8,888
635
123
9
0
268,931
4
L
Izanami
5,112
365
59
4
0
215,465
3
L
Anubis
8,405
600
92
7
0
245,248
7
L
Bakasura
5,921
423
47
3
0
261,748
0
L
Ra
6,886
492
75
5
0
227,089
5
W
Neith
5,935
424
39
3
0
227,215
4
W
Cthulhu
6,766
483
27
2
0
252,655
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role