Player Matchup

Sol
Sol
Marisssa
Sol
Level 118
God Stats
35W - 16L
1,849 SR
Queue Stats
259W - 249L
1,831 Elo+
Party 1
Erlang Shen
Erlang Shen
RobinhoodXXVII
Erlang Shen
Level 87
God Stats
9W - 7L
1,500 SR
Queue Stats
287W - 296L
1,381 Elo+
Party 2
Danzaburou
Danzaburou
TheGobbaGoat
Danzaburou
Level 107
God Stats
73W - 66L
1,369 SR
Queue Stats
292W - 352L
1,365 Elo+
Party 2
Yemoja
Yemoja
Veramourn
Yemoja
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
lil gtg
Mercury
Level 149
God Stats
12W - 7L
1,696 SR
Queue Stats
368W - 465L
1,512 Elo+
Party 2
Team Averages
Level 124
1,583 SR
1,518 Elo+

VS

Team Averages
Level 123
1,542 SR
1,237 Elo+
Apollo
Apollo
Chiwidude
Apollo
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 88L
1,236 Elo+
Party 3
Chaac
Chaac
Collister
Chaac
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
88W - 93L
980 Elo+
Party 4
Kumbhakarna
Kumbhakarna
DeadGearGamer
Kumbhakarna
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,236 Elo+
Party 3
Hun Batz
Hun Batz
General Pleb
Hun Batz
Level 128
God Stats
9W - 4L
1,500 SR
Queue Stats
286W - 246L
1,379 Elo+
Party 4
Eset
Eset
n00kworm
Eset
Level 107
God Stats
6W - 1L
1,711 SR
Queue Stats
52W - 51L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
8,040
447
8,862
9,890
3,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
RobinhoodXXVII
Erlang Shen
15
0 / 5 / 1
8,696
483
10,450
16,089
13,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Danzaburou
TheGobbaGoat
Danzaburou
17
8 / 2 / 1
11,251
625
9,826
10,276
6,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
Veramourn
Yemoja
13
2 / 2 / 4
8,201
456
8,119
9,515
6,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
lil gtg
Mercury
13
2 / 7 / 3
8,590
477
6,504
13,353
7,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Chiwidude
Apollo
15
3 / 3 / 7
9,415
523
6,076
11,365
7,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Collister
Chaac
18
4 / 0 / 5
10,793
600
11,078
16,522
16,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kumbhakarna
DeadGearGamer
Kumbhakarna
13
1 / 3 / 7
8,773
487
5,724
14,562
12,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
General Pleb
Hun Batz
17
2 / 4 / 4
10,571
587
4,616
12,220
4,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Eset
17
10 / 2 / 3
10,908
606
14,702
10,809
4,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
46
12
Kills
20
20
Deaths
12
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Apollo
Chiwidude
Apollo
3
3
7
2.17
W
Chaac
Collister
Chaac
4
0
5
6.5
W
Kumbhakarna
DeadGearGamer
Kumbhakarna
1
3
7
1.5
W
Hun Batz
General Pleb
Hun Batz
2
4
4
1
L
0
4
2
0.25
L
Erlang Shen
RobinhoodXXVII
Erlang Shen
0
5
1
0.1
L
Danzaburou
TheGobbaGoat
Danzaburou
8
2
1
4.25
L
Yemoja
Veramourn
Yemoja
2
2
4
2
L
Mercury
lil gtg
Mercury
2
7
3
0.5
W
Eset
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,761
Damage
42,196
59,123
Taken
65,478
36,078
Mitigated
45,467
13,091
Healing
19,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Chiwidude
Apollo
6,076
2,423
0
1,620
11,365
7,220
624
2,908
8,238
7,946
57,351
W
Chaac
Collister
Chaac
11,078
3,318
0
9,222
16,522
16,587
345
3,769
12,561
3,654
68,192
W
Kumbhakarna
DeadGearGamer
Kumbhakarna
5,724
883
0
1,391
14,562
12,769
65
6,224
7,742
28,133
0
W
Hun Batz
General Pleb
Hun Batz
4,616
1,309
0
2,990
12,220
4,527
982
562
11,590
0
76,650
L
8,862
1,095
260
3,242
9,890
3,245
47
5,941
3,587
51,597
0
L
Erlang Shen
RobinhoodXXVII
Erlang Shen
10,450
5,355
0
5,142
16,089
13,184
0
3,219
12,807
6,042
53,477
L
Danzaburou
TheGobbaGoat
Danzaburou
9,826
3,732
0
1,415
10,276
6,278
50
1,418
8,833
4,518
74,917
L
Yemoja
Veramourn
Yemoja
8,119
1,113
1,531
1,501
9,515
6,140
48
4,634
4,829
29,352
0
L
Mercury
lil gtg
Mercury
6,504
2,626
0
0
13,353
7,231
0
5,484
7,673
4,404
45,717
W
Eset
14,702
1,369
1,156
2,690
10,809
4,364
928
3,768
6,586
61,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,778
Gold Earned
50,460
468
Minions Killed
530
0
Camps Cleared
0
1,710,484
Distance Traveled
1,850,368
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,415
523
116
6
0
367,116
4
W
Chaac
10,793
600
133
7
0
385,223
0
W
Kumbhakarna
8,773
487
49
3
0
363,920
6
W
Hun Batz
10,571
587
119
7
0
373,468
1
L
Sol
8,040
447
107
6
0
327,234
8
L
Erlang Shen
8,696
483
110
6
0
343,647
5
L
Danzaburou
11,251
625
127
7
0
325,741
3
L
Yemoja
8,201
456
38
2
0
333,644
7
L
Mercury
8,590
477
86
5
0
380,218
1
W
Eset
10,908
606
113
6
0
360,641
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role