Player Matchup

Neith
Neith
Back Door Jezus
Neith
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 77L
1,385 Elo+
Party 1
Sun Wukong
Sun Wukong
Daenllan
Sun Wukong
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 50L
1,157 Elo+
Party 1
Olorun
Olorun
Lemon Verde
Olorun
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 54L
1,435 Elo+
Party 1
Team Averages
Level 51
1,500 SR
1,326 Elo+

VS

Team Averages
Level 45
1,500 SR
1,537 Elo+
Hercules
Hercules
BombaclaatBomb
Hercules
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 22L
1,499 Elo+
Party 2
Ah Puch
Ah Puch
EldericWitchKing
Ah Puch
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 80L
1,638 Elo+
Solo
Medusa
Medusa
MisterMilkman
Medusa
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 58L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
6,635
603
4,986
6,555
3,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Daenllan
Sun Wukong
8
0 / 6 / 2
6,271
570
3,525
11,951
8,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
10
1 / 4 / 1
6,538
594
4,478
8,930
3,313
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
8 / 0 / 6
8,932
812
7,782
7,468
6,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 0 / 11
8,204
746
10,170
6,398
2,096
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
4 / 2 / 6
7,994
727
5,673
7,137
2,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
2
Kills
15
15
Deaths
2
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Hercules
8
0
6
11
L
Sun Wukong
Daenllan
Sun Wukong
0
6
2
0.17
W
3
0
11
8.5
L
Olorun
1
4
1
0.38
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,989
Damage
23,625
27,436
Taken
21,003
14,826
Mitigated
11,390
5,681
Healing
9,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,986
1,499
0
603
6,555
3,442
0
2,468
3,999
2,024
21,530
W
Hercules
7,782
1,953
171
2,905
7,468
6,900
556
1,702
5,582
0
19,921
L
Sun Wukong
Daenllan
Sun Wukong
3,525
885
270
1,602
11,951
8,071
0
3,411
8,333
0
16,848
W
10,170
466
1,185
2,603
6,398
2,096
498
1,188
5,135
34,966
0
L
Olorun
4,478
1,567
305
2,901
8,930
3,313
0
4,333
4,497
18,942
0
W
5,673
2,793
750
2,385
7,137
2,394
1,461
1,837
5,250
0
22,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,444
Gold Earned
25,130
101
Minions Killed
131
0
Camps Cleared
0
505,687
Distance Traveled
561,221
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,635
603
50
5
0
147,794
1
W
Hercules
8,932
812
32
3
0
218,616
3
L
Sun Wukong
6,271
570
14
1
0
178,162
0
W
Ah Puch
8,204
746
62
6
0
179,717
0
L
Olorun
6,538
594
37
3
0
179,731
1
W
Medusa
7,994
727
37
3
0
162,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role