Player Matchup

Terra
Terra
ExpertMuffin847
Terra
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,720 Elo+
Party 1
Pele
Pele
HuggieFudgin
Pele
Level 23
God Stats
4W - 1L
1,819 SR
Queue Stats
65W - 62L
1,677 Elo+
Party 1
Nike
Nike
MrJeffers94
Nike
Level 28
God Stats
13W - 4L
1,618 SR
Queue Stats
20W - 12L
1,616 Elo+
Party 1
Ra
Ra
PurpleDorito655
Ra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,677 Elo+
Party 1
Anhur
Anhur
Vamp187
Anhur
Level 40
God Stats
1W - 4L
1,207 SR
Queue Stats
133W - 148L
1,513 Elo+
Party 1
Team Averages
Level 23
1,529 SR
1,640 Elo+

VS

Team Averages
Level 18
1,523 SR
1,528 Elo+
Hades
Hades
Izzarail
Hades
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 10L
1,476 Elo+
Party 2
Medusa
Medusa
MaybeWeVibe
Medusa
Level 17
God Stats
0W - 1L
1,771 SR
Queue Stats
35W - 18L
1,675 Elo+
Solo
Danzaburou
Danzaburou
Mercury_PR
Danzaburou
Level 22
God Stats
2W - 3L
1,759 SR
Queue Stats
71W - 76L
1,554 Elo+
Solo
Hercules
Hercules
SugaShane179
Hercules
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
231W - 220L
1,539 Elo+
Solo
Cthulhu
Cthulhu
thetruejoker0007
Cthulhu
Level 12
God Stats
0W - 4L
1,087 SR
Queue Stats
35W - 34L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 2
6,880
573
3,065
5,835
3,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 3 / 4
6,932
578
5,232
9,743
2,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
0 / 1 / 0
6,788
566
4,385
4,660
4,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
4 / 1 / 1
7,197
600
5,009
5,840
2,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
Vamp187
Anhur
12
6 / 2 / 4
7,529
627
8,114
9,079
2,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Izzarail
Hades
8
0 / 4 / 0
4,964
414
703
5,992
2,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
11
1 / 2 / 0
6,250
521
3,201
9,811
3,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Mercury_PR
Danzaburou
10
6 / 4 / 0
6,547
546
6,926
8,625
2,320
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
SugaShane179
Hercules
10
1 / 1 / 1
5,537
461
3,393
9,138
7,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 4 / 4
5,823
485
2,961
8,343
3,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
15
Kills
8
8
Deaths
15
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
W
2
3
4
1.33
L
Hades
Izzarail
Hades
0
4
0
0
L
Medusa
1
2
0
0.5
L
Danzaburou
Mercury_PR
Danzaburou
6
4
0
1.5
W
0
1
0
0
W
4
1
1
4.5
L
Hercules
SugaShane179
Hercules
1
1
1
1.5
W
Anhur
Vamp187
Anhur
6
2
4
4
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,805
Damage
17,184
35,157
Taken
41,909
15,613
Mitigated
18,665
14,236
Healing
11,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,065
224
193
1,138
5,835
3,439
34
1,098
4,737
17,666
0
W
5,232
1,425
0
4,486
9,743
2,894
0
222
9,488
0
39,611
L
Hades
Izzarail
Hades
703
159
0
291
5,992
2,381
0
1,189
4,665
12,898
0
L
Medusa
3,201
1,436
0
4,448
9,811
3,016
0
802
8,899
0
40,249
L
Danzaburou
Mercury_PR
Danzaburou
6,926
2,559
0
1,748
8,625
2,320
33
2,785
5,712
0
23,270
W
4,385
1,211
0
1,618
4,660
4,065
0
0
4,440
3,140
26,500
W
5,009
445
203
2,295
5,840
2,285
1,269
323
5,469
37,838
0
L
Hercules
SugaShane179
Hercules
3,393
714
0
2,917
9,138
7,857
0
1,237
7,819
0
23,742
W
Anhur
Vamp187
Anhur
8,114
4,778
0
4,303
9,079
2,930
1,769
1,927
7,114
0
29,994
L
2,961
372
357
1,907
8,343
3,091
0
1,859
6,484
14,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,326
Gold Earned
29,121
305
Minions Killed
215
0
Camps Cleared
0
1,121,076
Distance Traveled
1,020,513
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,880
573
29
2
0
247,368
2
W
Pele
6,932
578
72
6
0
251,985
1
L
Hades
4,964
414
32
3
0
209,018
4
L
Medusa
6,250
521
90
8
0
203,044
2
L
Danzaburou
6,547
546
30
3
0
185,298
1
W
Nike
6,788
566
72
6
0
210,652
3
W
Ra
7,197
600
82
7
0
219,400
3
L
Hercules
5,537
461
42
4
0
215,915
0
W
Anhur
7,529
627
50
4
0
191,671
0
L
Cthulhu
5,823
485
21
2
0
207,238
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role