Player Matchup

Danzaburou
Danzaburou
Silver I
 
Danzaburou
Silver I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver II
 
Sobek
Silver II
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Set
Set
Silver II
BoldDuck6618313
Set
Silver II
Level 129
God Stats
17W - 10L
1,883 SR
Queue Stats
70W - 50L
1,457 MMR
Party 2
Janus
Janus
Silver I
Primordial-FIame
Janus
Silver I
Level 148
God Stats
7W - 5L
1,302 SR
Queue Stats
10W - 11L
1,591 MMR
Party 3
Cu Chulainn
Cu Chulainn
Silver II
TacoDaBaco
Cu Chulainn
Silver II
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 51L
1,548 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 140
1,537 SR
1,519 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 105
1,638 SR
1,503 MMR
Discordia
Discordia
Bronze III
BryanUrbN
Discordia
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,504 MMR
Solo
Ne Zha
Ne Zha
Silver I
Pepisroom
Ne Zha
Silver I
Level 125
God Stats
0W - 3L
1,500 SR
Queue Stats
15W - 13L
1,500 MMR
Solo
Hou Yi
Hou Yi
Bronze III
ShcreeminEagle
Hou Yi
Bronze III
Level 126
God Stats
3W - 11L
1,900 SR
Queue Stats
71W - 75L
1,503 MMR
Party 1
Vamana
Vamana
Bronze III
TheOnlyPaydro
Vamana
Bronze III
Level 76
God Stats
2W - 2L
1,500 SR
Queue Stats
206W - 227L
1,503 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
thegift611
Erlang Shen
Bronze III
Level 92
God Stats
4W - 5L
1,792 SR
Queue Stats
102W - 95L
1,503 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
5 / 1 / 1
6,854
685
5,117
6,654
2,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
 
Sobek
8
1 / 0 / 7
5,604
560
2,220
4,445
3,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
5 / 0 / 3
6,432
643
3,488
5,278
2,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 1 / 3
6,032
603
1,764
3,544
1,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
TacoDaBaco
Cu Chulainn
11
1 / 0 / 1
5,785
579
4,009
5,183
3,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
TsukuyomiAphroditeArachneCthulhuScylla

VS

Bans
King ArthurNemesisYemojaRatatoskrNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BryanUrbN
Discordia
8
0 / 5 / 1
4,935
494
2,381
5,301
1,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ne Zha
Pepisroom
Ne Zha
8
0 / 3 / 0
4,740
474
1,460
6,280
1,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 3 / 0
5,337
534
3,090
5,539
1,432
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 1 / 0
4,277
428
1,276
5,213
2,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
thegift611
Erlang Shen
8
1 / 2 / 1
4,767
477
2,952
5,714
3,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
14
Kills
2
2
Deaths
14
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
1
1
5.5
W
Sobek
 
Sobek
1
0
7
4.5
W
5
0
3
6.5
L
Discordia
BryanUrbN
Discordia
0
5
1
0.1
L
Ne Zha
Pepisroom
Ne Zha
0
3
0
0
W
2
1
3
3.5
L
1
3
0
0.33
W
Cu Chulainn
TacoDaBaco
Cu Chulainn
1
0
1
1.5
L
0
1
0
0
L
Erlang Shen
thegift611
Erlang Shen
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,598
Damage
11,159
25,104
Taken
28,047
12,051
Mitigated
10,569
12,897
Healing
7,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,117
2,497
0
4,319
6,654
2,118
833
136
6,518
0
37,103
W
Sobek
 
Sobek
2,220
653
0
2,241
4,445
3,316
84
342
4,039
9,846
0
W
3,488
1,792
0
2,966
5,278
2,184
0
634
4,554
0
35,477
L
Discordia
BryanUrbN
Discordia
2,381
211
0
402
5,301
1,608
108
2,157
3,044
24,658
0
L
Ne Zha
Pepisroom
Ne Zha
1,460
416
0
2,337
6,280
1,899
0
310
5,970
0
22,165
W
1,764
175
0
779
3,544
1,012
80
1,206
2,134
36,728
0
L
3,090
896
0
1,788
5,539
1,432
0
341
5,198
0
24,223
W
Cu Chulainn
TacoDaBaco
Cu Chulainn
4,009
816
0
2,592
5,183
3,421
0
0
5,183
2,767
28,391
L
1,276
308
0
1,742
5,213
2,015
0
204
5,009
0
16,154
L
Erlang Shen
thegift611
Erlang Shen
2,952
1,392
0
1,450
5,714
3,615
0
1,067
4,626
4,996
15,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,707
Gold Earned
24,056
288
Minions Killed
234
0
Camps Cleared
0
963,643
Distance Traveled
896,717
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,854
685
72
7
0
152,461
3
W
Sobek
5,604
560
16
2
0
208,326
4
W
Set
6,432
643
81
8
0
220,244
4
L
Discordia
4,935
494
53
5
0
171,415
3
L
Ne Zha
4,740
474
54
5
0
194,533
3
W
Janus
6,032
603
75
8
0
204,894
3
L
Hou Yi
5,337
534
58
6
0
158,574
1
W
Cu Chulainn
5,785
579
44
4
0
177,718
0
L
Vamana
4,277
428
30
3
0
185,955
4
L
Erlang Shen
4,767
477
39
4
0
186,240
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role