Player Matchup

Cthulhu
Cthulhu
Silver II
 
Cthulhu
Silver II
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Set
Set
Silver II
Jaganshi_IV
Set
Silver II
Level 145
God Stats
35W - 28L
1,183 SR
Queue Stats
829W - 823L
1,550 MMR
Solo
Apollo
Apollo
Silver I
Primordial-FIame
Apollo
Silver I
Level 148
God Stats
1W - 2L
1,740 SR
Queue Stats
10W - 11L
1,637 MMR
Party 2
King Arthur
King Arthur
Silver I
ProPapiy
King Arthur
Silver I
Level 148
God Stats
4W - 7L
1,394 SR
Queue Stats
91W - 94L
1,551 MMR
Solo
Agni
Agni
Gold V
dad0fwar-
Agni
Gold V
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 46L
1,550 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 147
1,463 SR
1,558 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 146
1,443 SR
1,540 MMR
Osiris
Osiris
Silver II
 
Osiris
Silver II
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver II
Cpt_KomodoOrca
Sobek
Silver II
Level 111
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 13L
1,549 MMR
Solo
Izanami
Izanami
Gold V
SwizzyC23
Izanami
Gold V
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
174W - 163L
1,502 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
Vicduh
Nu Wa
Gold IV
Level 160
God Stats
10W - 9L
1,355 SR
Queue Stats
248W - 247L
1,595 MMR
Party 1
Kali
Kali
Gold III
Weirsy19
Kali
Gold III
Level 159
God Stats
73W - 43L
1,361 SR
Queue Stats
466W - 458L
1,553 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 2 / 1
5,225
475
3,710
8,879
5,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
4 / 3 / 0
6,427
584
3,153
7,334
2,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 2 / 1
5,678
516
2,600
6,287
1,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
ProPapiy
King Arthur
9
0 / 3 / 2
5,412
492
3,262
11,573
4,514
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Agni
10
0 / 3 / 2
5,425
493
3,637
4,666
1,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
TsukuyomiHeraJanusArachneScylla

VS

Bans
Erlang ShenAphroditeYemojaMerlinCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
3 / 1 / 0
7,038
640
5,329
4,884
4,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 2 / 4
5,718
520
3,560
11,186
5,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
SwizzyC23
Izanami
10
4 / 0 / 0
6,129
557
6,617
4,717
2,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
Vicduh
Nu Wa
10
0 / 2 / 3
6,104
555
5,037
4,675
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kali
12
5 / 1 / 3
7,300
664
4,844
6,528
4,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
6
Kills
13
13
Deaths
6
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
1
0.75
W
Osiris
 
Osiris
3
1
0
3
W
1
2
4
1.5
L
4
3
0
1.33
L
1
2
1
0.75
L
King Arthur
ProPapiy
King Arthur
0
3
2
0.33
W
Izanami
SwizzyC23
Izanami
4
0
0
4
W
Nu Wa
Vicduh
Nu Wa
0
2
3
0.75
W
Kali
5
1
3
6.5
L
Agni
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,362
Damage
25,387
38,739
Taken
31,990
15,079
Mitigated
19,269
11,270
Healing
12,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,710
640
0
2,792
8,879
5,132
0
3,056
5,627
17,666
0
W
Osiris
 
Osiris
5,329
1,376
0
2,035
4,884
4,791
600
0
4,884
5,637
35,874
W
3,560
663
0
5,454
11,186
5,990
0
2,596
8,590
12,946
0
L
3,153
1,593
0
2,412
7,334
2,633
0
1,121
6,091
0
33,554
L
2,600
1,429
0
3,376
6,287
1,617
0
1,882
4,291
0
32,278
L
King Arthur
ProPapiy
King Arthur
3,262
359
0
2,283
11,573
4,514
0
1,603
9,825
0
26,023
W
Izanami
SwizzyC23
Izanami
6,617
4,285
0
1,496
4,717
2,335
66
2,139
2,578
3,832
34,373
W
Nu Wa
Vicduh
Nu Wa
5,037
1,232
0
1,018
4,675
1,446
274
2,479
2,196
33,952
0
W
Kali
4,844
1,961
0
2,266
6,528
4,707
0
133
6,395
8,005
30,885
L
Agni
3,637
47
0
407
4,666
1,183
205
1,731
2,695
37,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,167
Gold Earned
32,289
283
Minions Killed
342
0
Camps Cleared
0
1,017,570
Distance Traveled
1,014,466
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,225
475
18
2
0
217,056
2
W
Osiris
7,038
640
99
9
0
193,333
3
W
Sobek
5,718
520
14
1
0
215,242
5
L
Set
6,427
584
70
6
0
220,341
2
L
Apollo
5,678
516
61
6
0
184,892
4
L
King Arthur
5,412
492
55
5
0
185,691
1
W
Izanami
6,129
557
85
8
0
200,902
2
W
Nu Wa
6,104
555
68
6
0
184,945
3
W
Kali
7,300
664
76
7
0
220,044
4
L
Agni
5,425
493
79
7
0
209,590
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role