Player Matchup

Medusa
Medusa
Auzific
Medusa
Level 28
God Stats
5W - 6L
1,285 SR
Queue Stats
116W - 154L
1,361 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Kenshi117-
Cu Chulainn
Level 109
God Stats
14W - 17L
1,825 SR
Queue Stats
201W - 237L
1,448 Elo+
Party 1
Awilix
Awilix
KrQniix
Awilix
Level 67
God Stats
19W - 13L
1,422 SR
Queue Stats
262W - 228L
1,327 Elo+
Party 2
Hel
Hel
Rayz-6-
Hel
Level 100
God Stats
8W - 4L
1,543 SR
Queue Stats
152W - 146L
1,378 Elo+
Party 2
Ares
Ares
RelloGetsBusy-
Ares
Level 67
God Stats
22W - 22L
1,500 SR
Queue Stats
78W - 82L
1,500 Elo+
Party 1
Team Averages
Level 74
1,515 SR
1,403 Elo+

VS

Team Averages
Level 90
1,497 SR
1,573 Elo+
The Morrigan
The Morrigan
Barbosa2153
The Morrigan
Level 87
God Stats
5W - 7L
1,500 SR
Queue Stats
12W - 8L
1,500 Elo+
Party 3
Anubis
Anubis
ConfessedDuke44
Anubis
Level 80
God Stats
0W - 4L
1,297 SR
Queue Stats
205W - 187L
1,643 Elo+
Solo
King Arthur
King Arthur
GGRUAN1
King Arthur
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 8L
1,500 Elo+
Party 3
Anhur
Anhur
Hoss_Pike
Anhur
Level 103
God Stats
2W - 4L
1,687 SR
Queue Stats
30W - 31L
1,789 Elo+
Solo
Sobek
Sobek
ajnedlaw
Sobek
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
178W - 178L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Auzific
Medusa
14
1 / 2 / 7
8,936
447
8,819
9,552
3,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Kenshi117-
Cu Chulainn
17
7 / 4 / 5
10,980
549
14,576
17,330
15,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
KrQniix
Awilix
16
0 / 3 / 4
10,035
502
4,254
12,407
7,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hel
17
7 / 3 / 4
11,173
559
16,317
16,366
6,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
3 / 3 / 7
9,179
459
10,580
16,480
9,758
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Barbosa2153
The Morrigan
14
6 / 3 / 5
9,668
483
11,198
10,252
4,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 5 / 4
10,242
512
12,416
13,150
7,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
GGRUAN1
King Arthur
14
2 / 5 / 3
9,036
452
10,150
16,535
12,444
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anhur
Hoss_Pike
Anhur
14
2 / 3 / 2
8,958
448
8,226
14,308
5,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
ajnedlaw
Sobek
13
1 / 2 / 5
8,998
450
7,700
18,232
15,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
34
18
Kills
15
15
Deaths
18
27
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Medusa
Auzific
Medusa
1
2
7
2.25
L
The Morrigan
Barbosa2153
The Morrigan
6
3
5
2.83
L
4
5
4
1.2
L
King Arthur
GGRUAN1
King Arthur
2
5
3
0.7
L
Anhur
Hoss_Pike
Anhur
2
3
2
1
W
Cu Chulainn
Kenshi117-
Cu Chulainn
7
4
5
2.38
W
Awilix
KrQniix
Awilix
0
3
4
0.67
W
Hel
7
3
4
3
W
3
3
7
2.17
L
Sobek
ajnedlaw
Sobek
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,546
Damage
49,690
72,135
Taken
72,477
42,957
Mitigated
45,939
27,914
Healing
19,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Auzific
Medusa
8,819
4,335
0
2,166
9,552
3,037
1,813
4,795
4,757
0
37,734
L
The Morrigan
Barbosa2153
The Morrigan
11,198
2,594
0
2,759
10,252
4,177
932
3,487
6,501
46,672
6,045
L
12,416
493
0
4,561
13,150
7,781
663
8,531
4,060
62,833
0
L
King Arthur
GGRUAN1
King Arthur
10,150
1,243
0
2,051
16,535
12,444
136
1,983
14,036
0
40,222
L
Anhur
Hoss_Pike
Anhur
8,226
2,663
0
4,457
14,308
5,628
0
6,221
7,929
0
55,834
W
Cu Chulainn
Kenshi117-
Cu Chulainn
14,576
2,332
0
5,033
17,330
15,515
1,361
3,604
13,726
7,597
55,127
W
Awilix
KrQniix
Awilix
4,254
1,412
0
923
12,407
7,879
1,887
3,544
8,863
10,193
64,184
W
Hel
16,317
1,205
5,994
9,526
16,366
6,768
2,021
8,155
8,211
73,719
0
W
10,580
453
999
3,273
16,480
9,758
1,164
7,727
8,753
31,495
0
L
Sobek
ajnedlaw
Sobek
7,700
273
0
5,826
18,232
15,909
417
7,332
10,676
29,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,303
Gold Earned
46,902
462
Minions Killed
398
0
Camps Cleared
0
1,919,993
Distance Traveled
1,766,398
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,936
447
72
4
0
384,292
5
L
The Morrigan
9,668
483
76
4
0
360,899
1
L
Anubis
10,242
512
111
6
0
334,098
3
L
King Arthur
9,036
452
76
4
0
309,608
3
L
Anhur
8,958
448
100
5
0
348,319
5
W
Cu Chulainn
10,980
549
101
5
0
388,928
3
W
Awilix
10,035
502
133
7
0
390,071
4
W
Hel
11,173
559
124
6
0
384,441
3
W
Ares
9,179
459
32
2
0
372,261
7
L
Sobek
8,998
450
35
2
0
413,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role