Player Matchup

Ymir
Ymir
ChirraPS_
Ymir
Level 50
God Stats
8W - 5L
1,500 SR
Queue Stats
189W - 206L
1,593 Elo+
Party 4
Ah Puch
Ah Puch
Escalated_Quickl
Ah Puch
Level 69
God Stats
8W - 5L
1,814 SR
Queue Stats
182W - 173L
1,657 Elo+
Party 2
Sun Wukong
Sun Wukong
NUM4-6_LegendGan
Sun Wukong
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,653 Elo+
Party 2
Ao Kuang
Ao Kuang
ZarPaolo
Ao Kuang
Level 62
God Stats
9W - 13L
1,554 SR
Queue Stats
342W - 357L
1,581 Elo+
Party 4
Chiron
Chiron
flashbang33
Chiron
Level 66
God Stats
5W - 0L
1,731 SR
Queue Stats
140W - 140L
1,625 Elo+
Party 2
Team Averages
Level 54
1,620 SR
1,622 Elo+

VS

Team Averages
Level 46
1,416 SR
1,400 Elo+
Mulan
Mulan
LilTatorTot42069
Mulan
Level 47
God Stats
1W - 4L
1,500 SR
Queue Stats
375W - 405L
1,331 Elo+
Party 3
Sylvanus
Sylvanus
Piratejinxx
Sylvanus
Level 58
God Stats
2W - 5L
1,285 SR
Queue Stats
78W - 101L
1,208 Elo+
Party 1
Ravana
Ravana
ShootTheMoon23
Ravana
Level 36
God Stats
2W - 3L
1,285 SR
Queue Stats
40W - 48L
1,366 Elo+
Party 1
Merlin
Merlin
StevenSebast
Merlin
Level 25
God Stats
5W - 7L
1,511 SR
Queue Stats
17W - 22L
1,782 Elo+
Party 3
Rama
Rama
big momma2312
Rama
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 96L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
4 / 4 / 10
10,763
468
6,751
18,184
13,182
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
9 / 5 / 4
12,806
557
15,523
17,053
6,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
NUM4-6_LegendGan
Sun Wukong
18
1 / 0 / 4
11,608
505
8,973
15,764
14,621
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
ZarPaolo
Ao Kuang
19
13 / 2 / 6
12,523
544
13,177
21,983
11,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
19
8 / 2 / 11
12,529
545
20,542
15,533
5,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 0
10,848
472
9,961
16,241
16,870
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sylvanus
Piratejinxx
Sylvanus
15
1 / 7 / 4
9,129
397
8,206
16,751
10,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
5 / 9 / 2
10,409
453
7,794
15,636
5,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
17
1 / 8 / 2
10,676
464
10,535
16,167
5,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
5 / 6 / 1
10,657
463
12,768
14,203
6,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
22
35
Kills
13
13
Deaths
35
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
4
10
2.25
W
9
5
4
2.2
L
1
5
0
0.2
W
Sun Wukong
NUM4-6_LegendGan
Sun Wukong
1
0
4
3
L
Sylvanus
Piratejinxx
Sylvanus
1
7
4
0.43
L
5
9
2
0.67
L
Merlin
1
8
2
0.25
W
Ao Kuang
ZarPaolo
Ao Kuang
13
2
6
8
L
5
6
1
0.92
W
Chiron
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,966
Damage
49,264
88,517
Taken
78,998
51,628
Mitigated
44,143
34,781
Healing
12,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
6,751
737
1,409
2,361
18,184
13,182
953
6,653
11,531
44,835
0
W
15,523
387
0
4,352
17,053
6,637
1,458
6,164
10,864
82,265
0
L
9,961
1,609
133
2,156
16,241
16,870
550
4,306
11,935
0
62,020
W
Sun Wukong
NUM4-6_LegendGan
Sun Wukong
8,973
4,040
0
6,915
15,764
14,621
1,190
0
15,539
0
65,116
L
Sylvanus
Piratejinxx
Sylvanus
8,206
2,979
1,607
3,829
16,751
10,051
0
5,234
11,517
55,042
0
L
7,794
2,040
0
2,334
15,636
5,175
0
8,295
7,341
0
46,786
L
Merlin
10,535
378
0
598
16,167
5,631
626
13,514
2,653
71,329
0
W
Ao Kuang
ZarPaolo
Ao Kuang
13,177
3,161
0
11,110
21,983
11,871
3,825
2,984
18,999
65,986
0
L
12,768
7,666
0
1,720
14,203
6,416
0
4,102
10,101
3,270
44,634
W
Chiron
20,542
12,044
1,369
7,265
15,533
5,317
5,351
4,206
11,327
0
76,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,229
Gold Earned
51,719
558
Minions Killed
521
0
Camps Cleared
0
2,125,532
Distance Traveled
1,856,776
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,763
468
61
3
0
404,363
0
W
Ah Puch
12,806
557
150
7
0
405,481
2
L
Mulan
10,848
472
123
5
0
390,772
3
W
Sun Wukong
11,608
505
138
6
0
434,192
3
L
Sylvanus
9,129
397
80
3
0
358,924
0
L
Ravana
10,409
453
72
3
0
432,851
0
L
Merlin
10,676
464
157
7
0
323,447
6
W
Ao Kuang
12,523
544
100
4
0
476,314
0
L
Rama
10,657
463
89
4
0
350,782
3
W
Chiron
12,529
545
109
5
0
405,182
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role