Player Matchup

Freya
Freya
AdryIbeas14
Freya
Level 7
God Stats
0W - 1L
1,223 SR
Queue Stats
0W - 9L
1,187 Elo+
Party 2
Thor
Thor
Josemoreno17
Thor
Level 6
God Stats
0W - 3L
1,124 SR
Queue Stats
0W - 5L
1,187 Elo+
Party 2
Cthulhu
Cthulhu
Mr CrysS
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 9
1,282 SR
1,291 Elo+

VS

Team Averages
Level 77
1,598 SR
1,556 Elo+
Ah Puch
Ah Puch
Darkmark1994
Ah Puch
Level 29
God Stats
111W - 121L
1,577 SR
Queue Stats
180W - 192L
1,559 Elo+
Solo
Guan Yu
Guan Yu
KOGsimp
Guan Yu
Level 85
God Stats
2W - 3L
1,500 SR
Queue Stats
90W - 128L
1,460 Elo+
Party 1
Hou Yi
Hou Yi
Star_Lord1221
Hou Yi
Level 117
God Stats
4W - 13L
1,715 SR
Queue Stats
276W - 334L
1,651 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 4
6,922
629
2,075
12,982
5,542
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

8
1 / 5 / 1
6,616
601
2,055
10,456
3,226
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Mr CrysS
Cthulhu
10
3 / 3 / 2
7,868
715
7,886
13,725
8,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Darkmark1994
Ah Puch
12
5 / 3 / 7
8,537
776
13,038
6,214
1,961
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Guan Yu
KOGsimp
Guan Yu
10
4 / 3 / 8
8,980
816
7,260
12,012
7,145
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
4 / 0 / 7
8,252
750
6,560
4,483
1,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
5
Kills
13
13
Deaths
6
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
Ah Puch
Darkmark1994
Ah Puch
5
3
7
2.83
L
1
5
1
0.3
W
Guan Yu
KOGsimp
Guan Yu
4
3
8
2.67
L
Cthulhu
Mr CrysS
Cthulhu
3
3
2
1.33
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,016
Damage
26,858
37,163
Taken
22,709
17,066
Mitigated
10,577
1,860
Healing
6,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,075
804
0
1,040
12,982
5,542
0
4,207
8,775
8,083
0
W
Ah Puch
Darkmark1994
Ah Puch
13,038
97
258
1,719
6,214
1,961
564
4,606
1,472
34,279
0
L
2,055
351
0
0
10,456
3,226
0
4,334
6,122
0
9,943
W
Guan Yu
KOGsimp
Guan Yu
7,260
2,067
465
1,406
12,012
7,145
146
3,059
8,887
0
18,716
L
Cthulhu
Mr CrysS
Cthulhu
7,886
383
84
736
13,725
8,298
0
4,637
9,088
26,227
0
W
6,560
3,198
0
2,184
4,483
1,471
1,790
2,343
2,140
0
25,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,406
Gold Earned
25,769
55
Minions Killed
103
0
Camps Cleared
0
590,623
Distance Traveled
614,617
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,922
629
11
1
0
181,378
0
W
Ah Puch
8,537
776
53
5
0
206,121
0
L
Thor
6,616
601
16
1
0
180,002
0
W
Guan Yu
8,980
816
19
2
0
215,693
0
L
Cthulhu
7,868
715
28
3
0
229,243
3
W
Hou Yi
8,252
750
31
3
0
192,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role