Player Matchup

Awilix
Awilix
BIGGESTRIMMY
Awilix
Level 24
God Stats
6W - 3L
1,500 SR
Queue Stats
10W - 12L
1,600 Elo+
Party 2
Khepri
Khepri
KapnvonKrunch
Khepri
Level 41
God Stats
4W - 2L
1,500 SR
Queue Stats
14W - 19L
1,538 Elo+
Party 2
King Arthur
King Arthur
Slimmershady
King Arthur
Level 18
God Stats
2W - 3L
1,745 SR
Queue Stats
59W - 52L
1,558 Elo+
Solo
Danzaburou
Danzaburou
TheBot1011
Danzaburou
Level 20
God Stats
9W - 8L
1,585 SR
Queue Stats
12W - 15L
1,550 Elo+
Party 2
Merlin
Merlin
xxthestone321
Merlin
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Team Averages
Level 25
1,566 SR
1,549 Elo+

VS

Team Averages
Level 11
1,460 SR
1,430 Elo+
Ares
Ares
DarkKnite15
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,462 Elo+
Party 1
Rama
Rama
VerifiedWolf
Rama
Level 4
God Stats
0W - 8L
1,302 SR
Queue Stats
3W - 10L
1,303 Elo+
Party 1
Thanatos
Thanatos
godlysalvation
Thanatos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 31L
1,492 Elo+
Party 1
Xing Tian
Xing Tian
jerpieham
Xing Tian
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,303 Elo+
Party 1
Vamana
Vamana
suspectking
Vamana
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
17
6 / 1 / 12
11,327
944
11,867
11,952
7,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 1 / 19
12,037
1,003
5,461
11,939
12,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

King Arthur
Slimmershady
King Arthur
18
7 / 0 / 12
11,770
981
14,986
15,516
21,570
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
TheBot1011
Danzaburou
18
6 / 0 / 16
11,927
994
26,416
4,492
2,636
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
6 / 0 / 17
12,856
1,071
22,795
3,556
2,201
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

355

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 0
9,990
833
3,538
12,250
7,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 3 / 0
10,398
867
20,077
14,968
5,468
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
14
0 / 6 / 0
9,326
777
4,096
11,191
4,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Xing Tian
jerpieham
Xing Tian
16
0 / 11 / 1
10,848
904
5,653
26,392
24,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vamana
15
0 / 3 / 0
9,432
786
5,972
24,523
21,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
3
27
Kills
2
2
Deaths
27
76
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Awilix
6
1
12
12
L
0
4
0
0
W
2
1
19
11.5
W
King Arthur
Slimmershady
King Arthur
7
0
12
13
W
Danzaburou
TheBot1011
Danzaburou
6
0
16
14
L
2
3
0
0.67
L
Thanatos
0
6
0
0
L
Xing Tian
jerpieham
Xing Tian
0
11
1
0.05
L
Vamana
0
3
0
0
W
6
0
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,525
Damage
39,336
47,455
Taken
89,324
45,765
Mitigated
63,287
9,492
Healing
5,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
11,867
6,508
546
3,970
11,952
7,170
0
2,689
9,163
0
29,020
L
3,538
415
0
692
12,250
7,123
0
3,590
8,531
9,830
0
W
5,461
427
0
1,092
11,939
12,188
0
2,645
7,035
13,066
0
W
King Arthur
Slimmershady
King Arthur
14,986
2,973
0
1,810
15,516
21,570
0
1,912
13,404
0
23,522
W
Danzaburou
TheBot1011
Danzaburou
26,416
15,357
0
1,537
4,492
2,636
0
1,625
2,817
0
35,908
L
20,077
10,867
0
0
14,968
5,468
0
6,079
8,764
0
34,671
L
Thanatos
4,096
1,710
0
2,008
11,191
4,268
0
2,552
8,514
0
10,868
L
Xing Tian
jerpieham
Xing Tian
5,653
906
0
573
26,392
24,789
0
5,089
21,103
23,104
0
L
Vamana
5,972
3,202
0
2,548
24,523
21,639
0
10,946
13,271
0
15,369
W
22,795
678
0
537
3,556
2,201
0
320
3,161
64,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,917
Gold Earned
49,994
208
Minions Killed
119
4
Camps Cleared
4
1,113,269
Distance Traveled
941,229
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
11,327
944
47
4
0
250,114
0
L
Ares
9,990
833
13
1
1
150,734
0
W
Khepri
12,037
1,003
20
2
1
225,576
0
W
King Arthur
11,770
981
18
2
1
223,734
0
W
Danzaburou
11,927
994
22
2
0
181,809
0
L
Rama
10,398
867
46
4
1
193,049
0
L
Thanatos
9,326
777
14
1
0
143,049
0
L
Xing Tian
10,848
904
35
3
2
180,846
2
L
Vamana
9,432
786
11
1
0
273,551
0
W
Merlin
12,856
1,071
101
8
2
232,036
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role