Player Matchup

Sobek
Sobek
CwispyBaby
Sobek
Level 77
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 16L
1,454 Elo+
Party 1
Bellona
Bellona
FarNotFar
Bellona
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Hodgiii
Scylla
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,429 Elo+
Party 1
Chernobog
Chernobog
TheMoofs
Chernobog
Level 69
God Stats
1W - 0L
1,307 SR
Queue Stats
27W - 23L
1,570 Elo+
Party 1
Mercury
Mercury
cocacolablvd
Mercury
Level 67
God Stats
3W - 0L
1,669 SR
Queue Stats
21W - 10L
1,608 Elo+
Party 1
Team Averages
Level 85
1,495 SR
1,512 Elo+

VS

Team Averages
Level 92
1,576 SR
1,560 Elo+
Janus
Janus
BigBoiPleb
Janus
Level 102
God Stats
3W - 4L
1,703 SR
Queue Stats
102W - 98L
1,617 Elo+
Solo
Neith
Neith
Clifford221
Neith
Level 81
God Stats
21W - 9L
1,677 SR
Queue Stats
126W - 116L
1,660 Elo+
Party 3
Horus
Horus
Natcordes772
Horus
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 130L
1,759 Elo+
Party 3
Fenrir
Fenrir
iambelieve
Fenrir
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,363 Elo+
Party 2
Bellona
Bellona
sGEphemera
Bellona
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
6
2 / 0 / 0
3,907
781
267
1,582
670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
FarNotFar
Bellona
7
0 / 0 / 0
3,807
761
842
2,871
1,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
Hodgiii
Scylla
5
0 / 2 / 0
3,333
667
474
2,765
575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chernobog
TheMoofs
Chernobog
6
0 / 0 / 1
3,594
719
392
2,526
681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mercury
cocacolablvd
Mercury
6
0 / 1 / 1
3,760
752
847
3,609
838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
7
1 / 1 / 1
3,909
782
1,803
2,267
494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

1
0 / 0 / 0
2,532
506
0
0
0
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

1
0 / 0 / 0
2,484
497
0
603
279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
iambelieve
Fenrir
6
2 / 1 / 0
3,871
774
2,111
3,785
1,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bellona
sGEphemera
Bellona
6
0 / 0 / 0
3,459
692
1,016
2,027
1,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
2
Kills
3
3
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Janus
1
1
1
1.5
L
0
0
0
0
W
Sobek
2
0
0
2
W
Bellona
FarNotFar
Bellona
0
0
0
0
W
Scylla
Hodgiii
Scylla
0
2
0
0
L
0
0
0
0
W
Chernobog
TheMoofs
Chernobog
0
0
1
0.5
W
Mercury
cocacolablvd
Mercury
0
1
1
0.5
L
Fenrir
iambelieve
Fenrir
2
1
0
2
L
Bellona
sGEphemera
Bellona
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,822
Damage
4,930
13,353
Taken
8,682
4,123
Mitigated
3,331
5,054
Healing
3,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
1,803
366
0
892
2,267
494
0
375
1,856
16,370
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Sobek
267
0
0
477
1,582
670
88
279
1,265
4,567
0
W
Bellona
FarNotFar
Bellona
842
386
0
1,850
2,871
1,359
0
0
2,746
0
15,500
W
Scylla
Hodgiii
Scylla
474
93
0
610
2,765
575
0
438
2,279
12,628
0
L
0
0
0
0
603
279
0
0
603
0
0
W
Chernobog
TheMoofs
Chernobog
392
156
0
1,572
2,526
681
1,033
784
1,720
0
14,457
W
Mercury
cocacolablvd
Mercury
847
658
0
545
3,609
838
0
174
3,415
0
16,987
L
Fenrir
iambelieve
Fenrir
2,111
464
0
1,838
3,785
1,031
0
302
3,455
0
12,037
L
Bellona
sGEphemera
Bellona
1,016
425
0
850
2,027
1,527
0
0
2,027
0
11,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,401
Gold Earned
16,255
153
Minions Killed
92
0
Camps Cleared
0
479,484
Distance Traveled
350,797
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,909
782
28
6
0
96,995
1
L
Neith
2,532
506
0
0
0
16,667
0
W
Sobek
3,907
781
7
1
0
116,307
0
W
Bellona
3,807
761
45
9
0
78,558
1
W
Scylla
3,333
667
28
6
0
88,563
2
L
Horus
2,484
497
0
0
0
13,859
0
W
Chernobog
3,594
719
33
7
0
81,921
0
W
Mercury
3,760
752
40
8
0
114,135
2
L
Fenrir
3,871
774
30
6
0
105,574
0
L
Bellona
3,459
692
34
7
0
117,702
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role