Player Matchup

Mercury
Mercury
Silver I
AnbuCptnJuan
Mercury
Silver I
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
158W - 134L
1,587 MMR
Party 4
Heimdallr
Heimdallr
Silver I
Matadores07
Heimdallr
Silver I
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,541 MMR
Party 4
Bacchus
Bacchus
Silver I
OG InTOXICated
Bacchus
Silver I
Level 160
God Stats
15W - 12L
1,656 SR
Queue Stats
216W - 198L
1,558 MMR
Party 3
Kukulkan
Kukulkan
Silver I
juansb15
Kukulkan
Silver I
Level 101
God Stats
3W - 5L
1,500 SR
Queue Stats
226W - 241L
1,559 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
xXMcCnastyXx
Sun Wukong
Silver I
Level 158
God Stats
5W - 5L
1,500 SR
Queue Stats
218W - 198L
1,558 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,531 SR
1,561 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 146
1,517 SR
1,551 MMR
Chaac
Chaac
Silver I
 
Chaac
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nemesis
Nemesis
Silver I
Cash3y
Nemesis
Silver I
Level 141
God Stats
6W - 5L
1,500 SR
Queue Stats
36W - 35L
1,494 MMR
Party 1
Skadi
Skadi
Gold V
Darkoo_cr7
Skadi
Gold V
Level 137
God Stats
17W - 16L
1,323 SR
Queue Stats
649W - 640L
1,631 MMR
Party 2
Aphrodite
Aphrodite
Gold III
PandaChampChamp
Aphrodite
Gold III
Level 157
God Stats
10W - 5L
1,761 SR
Queue Stats
95W - 83L
1,632 MMR
Party 1
Sobek
Sobek
Gold V
ReaP AceAtomic
Sobek
Gold V
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 17L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AnbuCptnJuan
Mercury
20
9 / 5 / 3
13,299
532
18,934
23,686
10,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heimdallr
Matadores07
Heimdallr
16
1 / 10 / 7
10,624
425
8,211
21,551
8,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 7 / 7
10,574
423
11,602
26,232
29,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
juansb15
Kukulkan
16
2 / 11 / 6
10,923
437
17,263
20,041
8,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
xXMcCnastyXx
Sun Wukong
19
3 / 3 / 6
12,277
491
17,533
26,272
26,088
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
PersephoneTsukuyomiCu ChulainnDanzaburouCthulhu

VS

Bans
YemojaApolloBellonaCupidGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
5 / 3 / 7
12,817
513
18,129
18,026
19,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nemesis
Cash3y
Nemesis
20
8 / 3 / 10
13,632
545
18,955
23,922
13,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
19
8 / 4 / 9
13,375
535
20,023
19,594
9,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
PandaChampChamp
Aphrodite
19
10 / 4 / 14
13,964
559
24,650
21,764
12,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
5 / 3 / 18
13,461
538
13,375
25,098
34,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
94
17
Kills
36
36
Deaths
17
29
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
3
7
2.83
L
Mercury
AnbuCptnJuan
Mercury
9
5
3
2.1
W
Nemesis
Cash3y
Nemesis
8
3
10
4.33
W
Skadi
8
4
9
3.13
L
Heimdallr
Matadores07
Heimdallr
1
10
7
0.45
L
2
7
7
0.79
W
Aphrodite
PandaChampChamp
Aphrodite
10
4
14
4.25
W
5
3
18
4.67
L
Kukulkan
juansb15
Kukulkan
2
11
6
0.45
L
Sun Wukong
xXMcCnastyXx
Sun Wukong
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,543
Damage
95,132
117,782
Taken
108,404
82,919
Mitigated
90,043
20,130
Healing
47,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
18,129
4,103
0
6,996
18,026
19,699
2,192
3,643
14,263
442
75,229
L
Mercury
AnbuCptnJuan
Mercury
18,934
11,198
0
424
23,686
10,005
388
6,021
17,415
0
100,470
W
Nemesis
Cash3y
Nemesis
18,955
8,278
0
8,546
23,922
13,129
1,550
7,214
16,518
0
108,610
W
Skadi
20,023
8,907
0
5,800
19,594
9,942
3,676
2,608
16,895
0
109,074
L
Heimdallr
Matadores07
Heimdallr
8,211
3,231
0
2,749
21,551
8,349
123
6,251
15,060
0
56,749
L
11,602
1,664
0
2,273
26,232
29,869
0
10,345
15,364
32,490
0
W
Aphrodite
PandaChampChamp
Aphrodite
24,650
1,079
6,025
13,497
21,764
12,564
982
6,504
15,037
96,883
0
W
13,375
1,111
0
6,486
25,098
34,709
480
8,574
16,226
40,929
0
L
Kukulkan
juansb15
Kukulkan
17,263
1,152
788
2,625
20,041
8,608
190
9,166
10,382
72,669
0
L
Sun Wukong
xXMcCnastyXx
Sun Wukong
17,533
2,126
0
11,271
26,272
26,088
212
6,099
19,448
0
84,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,697
Gold Earned
67,249
536
Minions Killed
607
0
Camps Cleared
0
2,363,956
Distance Traveled
2,526,971
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,817
513
129
5
0
470,748
1
L
Mercury
13,299
532
152
6
0
531,434
5
W
Nemesis
13,632
545
149
6
0
575,651
1
W
Skadi
13,375
535
148
6
0
461,702
1
L
Heimdallr
10,624
425
82
3
0
425,255
0
L
Bacchus
10,574
423
34
1
0
487,099
6
W
Aphrodite
13,964
559
129
5
0
513,624
3
W
Sobek
13,461
538
52
2
0
505,246
13
L
Kukulkan
10,923
437
115
5
0
429,159
5
L
Sun Wukong
12,277
491
153
6
0
491,009
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role