Player Matchup

Tsukuyomi
Tsukuyomi
Crowsiq
Tsukuyomi
Level 25
God Stats
3W - 4L
1,469 SR
Queue Stats
8W - 7L
1,203 Elo+
Party 3
Achilles
Achilles
DripamousPrime
Achilles
Level 69
God Stats
1W - 6L
1,285 SR
Queue Stats
24W - 27L
1,203 Elo+
Party 3
Hou Yi
Hou Yi
Hawksmith
Hou Yi
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,203 Elo+
Party 3
Yemoja
Yemoja
Lazyhatescapes
Yemoja
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,203 Elo+
Party 3
Hades
Hades
UnbredNevada447
Hades
Level 59
God Stats
9W - 8L
1,419 SR
Queue Stats
24W - 29L
1,203 Elo+
Party 3
Team Averages
Level 61
1,435 SR
1,203 Elo+

VS

Team Averages
Level 52
1,414 SR
1,402 Elo+
Sun Wukong
Sun Wukong
Bazoonkas69
Sun Wukong
Level 27
God Stats
1W - 3L
1,296 SR
Queue Stats
2W - 7L
1,283 Elo+
Party 1
Nox
Nox
BlackOpsPro9396
Nox
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 141L
1,600 Elo+
Party 2
Bacchus
Bacchus
NoodleIdot
Bacchus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 29L
1,283 Elo+
Party 1
Danzaburou
Danzaburou
green graype
Danzaburou
Level 36
God Stats
13W - 6L
1,500 SR
Queue Stats
390W - 379L
1,390 Elo+
Party 2
Ne Zha
Ne Zha
truffer11
Ne Zha
Level 90
God Stats
2W - 7L
1,274 SR
Queue Stats
178W - 166L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Crowsiq
Tsukuyomi
20
9 / 3 / 7
14,455
535
11,684
16,693
7,406
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
20
2 / 1 / 4
13,420
497
15,095
19,102
20,999
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
Hawksmith
Hou Yi
20
6 / 3 / 2
13,151
487
18,579
21,167
10,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
0 / 1 / 10
12,803
474
6,887
17,070
18,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
9 / 1 / 3
16,261
602
22,541
18,243
14,025
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bazoonkas69
Sun Wukong
20
0 / 2 / 1
12,403
459
13,296
22,579
23,973
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
0 / 6 / 1
11,925
442
2,381
14,170
5,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
NoodleIdot
Bacchus
16
0 / 10 / 5
10,472
388
11,980
22,463
26,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
green graype
Danzaburou
20
5 / 2 / 0
13,083
485
15,436
15,207
7,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ne Zha
truffer11
Ne Zha
20
4 / 6 / 1
12,938
479
10,374
26,678
11,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
26
Kills
9
9
Deaths
26
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Bazoonkas69
Sun Wukong
0
2
1
0.25
L
0
6
1
0.08
W
Tsukuyomi
Crowsiq
Tsukuyomi
9
3
7
4.17
W
Achilles
2
1
4
4
W
Hou Yi
Hawksmith
Hou Yi
6
3
2
2.33
W
0
1
10
5
L
Bacchus
NoodleIdot
Bacchus
0
10
5
0.25
W
9
1
3
10.5
L
Danzaburou
green graype
Danzaburou
5
2
0
2.5
L
Ne Zha
truffer11
Ne Zha
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,786
Damage
53,467
92,275
Taken
101,097
71,492
Mitigated
74,782
39,991
Healing
35,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Bazoonkas69
Sun Wukong
13,296
2,100
0
11,551
22,579
23,973
630
6,264
16,315
0
84,127
L
2,381
288
0
1,442
14,170
5,235
1,253
7,328
6,842
64,367
0
W
Tsukuyomi
Crowsiq
Tsukuyomi
11,684
2,780
0
6,686
16,693
7,406
1,387
520
16,173
0
89,490
W
Achilles
15,095
5,942
0
4,491
19,102
20,999
1,368
0
18,277
0
76,283
W
Hou Yi
Hawksmith
Hou Yi
18,579
8,453
0
9,256
21,167
10,227
2,415
6,071
15,096
0
99,637
W
6,887
1,758
4,379
4,718
17,070
18,835
1,009
4,693
12,377
26,615
0
L
Bacchus
NoodleIdot
Bacchus
11,980
1,249
576
4,099
22,463
26,663
448
3,947
18,516
33,088
0
W
22,541
895
451
10,010
18,243
14,025
2,131
3,077
15,068
107,890
0
L
Danzaburou
green graype
Danzaburou
15,436
7,442
0
8,426
15,207
7,351
839
3,225
11,982
0
101,949
L
Ne Zha
truffer11
Ne Zha
10,374
3,921
0
9,832
26,678
11,560
0
8,664
18,014
0
110,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,090
Gold Earned
60,821
627
Minions Killed
663
0
Camps Cleared
0
2,507,091
Distance Traveled
2,459,451
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,403
459
145
5
0
545,595
0
L
Nox
11,925
442
148
5
0
428,879
0
W
Tsukuyomi
14,455
535
125
5
0
566,993
0
W
Achilles
13,420
497
130
5
0
535,091
3
W
Hou Yi
13,151
487
153
6
0
445,595
11
W
Yemoja
12,803
474
31
1
0
456,294
2
L
Bacchus
10,472
388
65
2
0
478,993
4
W
Hades
16,261
602
188
7
0
503,118
3
L
Danzaburou
13,083
485
155
6
0
456,630
2
L
Ne Zha
12,938
479
150
6
0
549,354
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role