Player Matchup

Scylla
Scylla
XA Guardian
Scylla
Level 82
God Stats
5W - 6L
1,715 SR
Queue Stats
55W - 53L
1,689 Elo+
Party 2
Medusa
Medusa
XA ItsDelta
Medusa
Level 24
God Stats
7W - 3L
1,604 SR
Queue Stats
9W - 5L
1,829 Elo+
Party 2
Apollo
Apollo
xIn_Your_Cheeksx
Apollo
Level 61
God Stats
6W - 19L
1,324 SR
Queue Stats
159W - 236L
1,429 Elo+
Solo
Team Averages
Level 56
1,548 SR
1,649 Elo+

VS

Team Averages
Level 67
1,500 SR
1,453 Elo+
Cthulhu
Cthulhu
BoonDock684
Cthulhu
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,466 Elo+
Party 1
Zeus
Zeus
CROMAGNON42
Zeus
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 38L
1,394 Elo+
Party 1
Thanatos
Thanatos
Dogoburger
Thanatos
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
81W - 84L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
4 / 4 / 3
7,284
728
5,302
6,295
1,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
9
1 / 3 / 6
6,650
665
4,794
5,511
1,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
3 / 7 / 4
7,278
728
6,259
10,426
4,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BoonDock684
Cthulhu
11
2 / 3 / 8
7,320
732
4,218
7,589
2,774
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
7 / 2 / 6
8,416
842
8,055
6,619
1,935
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Thanatos
Dogoburger
Thanatos
11
5 / 3 / 7
8,545
855
6,244
8,033
3,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
8
Kills
14
14
Deaths
8
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BoonDock684
Cthulhu
2
3
8
2
W
7
2
6
5
W
Thanatos
Dogoburger
Thanatos
5
3
7
2.83
L
Scylla
4
4
3
1.38
L
Medusa
1
3
6
1.33
L
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,355
Damage
18,517
22,232
Taken
22,241
7,657
Mitigated
7,734
1,541
Healing
10,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BoonDock684
Cthulhu
4,218
482
248
727
7,589
2,774
225
1,919
5,597
20,275
0
W
8,055
1,377
318
2,648
6,619
1,935
274
1,361
5,128
20,710
0
W
Thanatos
Dogoburger
Thanatos
6,244
873
95
6,050
8,033
3,025
425
2,532
5,409
0
27,338
L
Scylla
5,302
1,202
0
493
6,295
1,680
0
2,538
3,757
20,613
0
L
Medusa
4,794
1,978
0
0
5,511
1,573
0
2,890
2,621
0
18,249
L
6,259
3,392
0
1,048
10,426
4,404
282
6,897
3,529
1,908
20,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,212
Gold Earned
24,281
102
Minions Killed
110
0
Camps Cleared
0
462,019
Distance Traveled
534,634
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,320
732
34
3
0
193,413
1
W
Zeus
8,416
842
35
4
0
162,945
2
W
Thanatos
8,545
855
41
4
0
178,276
3
L
Scylla
7,284
728
34
3
0
140,382
3
L
Medusa
6,650
665
29
3
0
176,112
0
L
Apollo
7,278
728
39
4
0
145,525
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role