Player Matchup

Fenrir
Fenrir
Criss1891
Fenrir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DarkPheonixRisin
Cthulhu
Level 68
God Stats
0W - 2L
1,389 SR
Queue Stats
36W - 50L
1,524 Elo+
Party 1
Zeus
Zeus
Reekai112
Zeus
Level 82
God Stats
4W - 2L
1,914 SR
Queue Stats
53W - 65L
1,620 Elo+
Party 1
Team Averages
Level 73
1,601 SR
1,548 Elo+

VS

Team Averages
Level 97
1,514 SR
1,430 Elo+
Discordia
Discordia
DukeofEarl97
Discordia
Level 103
God Stats
68W - 82L
1,541 SR
Queue Stats
219W - 299L
1,530 Elo+
Solo
Izanami
Izanami
Nathanbyrne101
Izanami
Level 96
God Stats
3W - 2L
1,500 SR
Queue Stats
55W - 60L
1,500 Elo+
Solo
Kali
Kali
nachela59
Kali
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 107L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Criss1891
Fenrir
9
0 / 2 / 1
6,579
598
2,974
7,934
2,709
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
1 / 2 / 0
6,893
627
1,980
9,863
7,043
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zeus
10
0 / 5 / 1
6,793
618
4,758
8,384
2,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DukeofEarl97
Discordia
13
3 / 0 / 5
8,015
729
9,780
4,307
1,147
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
4 / 1 / 3
8,103
737
8,005
3,798
1,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
11
2 / 0 / 5
7,778
707
2,620
5,532
2,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
1
Kills
9
9
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Criss1891
Fenrir
0
2
1
0.25
L
1
2
0
0.5
W
Discordia
DukeofEarl97
Discordia
3
0
5
5.5
W
4
1
3
5.5
L
Zeus
0
5
1
0.1
W
Kali
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,712
Damage
20,405
26,181
Taken
13,637
12,348
Mitigated
5,708
6,235
Healing
4,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Criss1891
Fenrir
2,974
488
0
2,668
7,934
2,709
0
2,619
5,315
0
22,894
L
1,980
220
0
1,500
9,863
7,043
0
4,506
5,357
11,868
0
W
Discordia
DukeofEarl97
Discordia
9,780
94
609
1,587
4,307
1,147
120
2,039
2,135
33,014
0
W
8,005
4,961
0
110
3,798
1,705
994
1,641
2,060
2,234
30,222
L
Zeus
4,758
499
147
1,920
8,384
2,596
127
3,708
4,676
25,943
0
W
Kali
2,620
935
0
1,966
5,532
2,856
460
2,796
2,664
3,106
18,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,265
Gold Earned
23,896
112
Minions Killed
131
0
Camps Cleared
0
577,514
Distance Traveled
591,446
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,579
598
36
3
0
198,867
2
L
Cthulhu
6,893
627
20
2
0
209,636
1
W
Discordia
8,015
729
49
4
0
214,574
1
W
Izanami
8,103
737
55
5
0
170,515
1
L
Zeus
6,793
618
56
5
0
169,011
0
W
Kali
7,778
707
27
2
0
206,357
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role