Player Matchup

Cthulhu
Cthulhu
EliteAzteckiller
Cthulhu
Level 49
God Stats
45W - 33L
1,804 SR
Queue Stats
207W - 205L
1,656 Elo+
Solo
Thanatos
Thanatos
WaZa-FoReVeR
Thanatos
Level 46
God Stats
2W - 4L
1,500 SR
Queue Stats
31W - 42L
1,500 Elo+
Party 2
Agni
Agni
WaZaFaMiLy420
Agni
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 8L
1,368 Elo+
Party 2
Team Averages
Level 40
1,601 SR
1,508 Elo+

VS

Team Averages
Level 57
1,595 SR
1,579 Elo+
Neith
Neith
Fifer187
Neith
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Kempneverstop
Yemoja
Level 46
God Stats
15W - 15L
1,784 SR
Queue Stats
96W - 151L
1,736 Elo+
Party 1
Thoth
Thoth
Young_ReaperM
Thoth
Level 62
God Stats
0W - 3L
1,500 SR
Queue Stats
25W - 35L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 9
11,786
842
14,875
12,895
8,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
WaZa-FoReVeR
Thanatos
14
6 / 2 / 8
10,654
761
8,280
12,735
4,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

13
3 / 3 / 9
9,682
692
7,303
10,731
2,991
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Fifer187
Neith
12
2 / 7 / 4
8,931
638
7,007
11,787
3,717
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

11
1 / 4 / 5
8,497
607
2,005
14,252
10,244
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 6 / 2
9,482
677
9,085
10,602
3,374
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
17
Kills
6
7
Deaths
17
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
8
2
9
6.25
L
Neith
Fifer187
Neith
2
7
4
0.57
L
1
4
5
0.88
W
Thanatos
WaZa-FoReVeR
Thanatos
6
2
8
5
W
3
3
9
2.5
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,458
Damage
18,097
36,361
Taken
36,641
15,589
Mitigated
17,335
16,010
Healing
7,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,875
415
848
4,967
12,895
8,463
636
3,163
9,732
43,774
0
L
Neith
Fifer187
Neith
7,007
2,156
716
1,371
11,787
3,717
0
8,072
3,715
0
29,088
L
2,005
448
3,509
1,842
14,252
10,244
0
8,921
5,331
8,718
0
W
Thanatos
WaZa-FoReVeR
Thanatos
8,280
2,493
342
8,150
12,735
4,135
1,449
3,416
9,319
0
54,033
W
7,303
585
64
1,639
10,731
2,991
471
4,681
6,050
28,837
0
L
9,085
361
0
0
10,602
3,374
0
5,253
5,349
36,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,122
Gold Earned
26,910
172
Minions Killed
97
0
Camps Cleared
0
844,583
Distance Traveled
609,187
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,786
842
61
4
0
289,472
2
L
Neith
8,931
638
54
4
0
199,342
0
L
Yemoja
8,497
607
11
1
0
209,176
1
W
Thanatos
10,654
761
72
5
0
279,339
1
W
Agni
9,682
692
39
3
0
275,772
0
L
Thoth
9,482
677
32
2
0
200,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role