Player Matchup

Odin
Odin
EldritchHorrors
Odin
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,725 Elo+
Party 1
Nu Wa
Nu Wa
Jippi
Nu Wa
Level 11
God Stats
0W - 1L
1,751 SR
Queue Stats
1W - 1L
1,725 Elo+
Party 1
Skadi
Skadi
PHILnYOface
Skadi
Level 22
God Stats
0W - 1L
1,751 SR
Queue Stats
4W - 2L
1,725 Elo+
Party 1
Mercury
Mercury
riqkardio
Mercury
Level 26
God Stats
9W - 3L
1,606 SR
Queue Stats
48W - 37L
1,588 Elo+
Solo
Olorun
Olorun
skydadddy
Olorun
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,725 Elo+
Party 1
Team Averages
Level 32
1,621 SR
1,698 Elo+

VS

Team Averages
Level 24
1,496 SR
1,639 Elo+
Janus
Janus
Barulee
Janus
Level 29
God Stats
7W - 4L
1,478 SR
Queue Stats
45W - 47L
1,634 Elo+
Solo
Ratatoskr
Ratatoskr
Elmonto88
Ratatoskr
Level 25
God Stats
36W - 20L
1,747 SR
Queue Stats
62W - 38L
1,790 Elo+
Party 2
Fenrir
Fenrir
Marluxia513
Fenrir
Level 25
God Stats
13W - 18L
1,451 SR
Queue Stats
78W - 128L
1,708 Elo+
Solo
Baron Samedi
Baron Samedi
danielsuesme1
Baron Samedi
Level 13
God Stats
6W - 3L
1,500 SR
Queue Stats
11W - 10L
1,648 Elo+
Party 2
Hachiman
Hachiman
ratchard
Hachiman
Level 26
God Stats
24W - 23L
1,305 SR
Queue Stats
246W - 229L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 9 / 4
9,435
449
12,916
18,532
13,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
Jippi
Nu Wa
14
7 / 10 / 2
11,009
524
12,811
13,272
4,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 11 / 9
9,282
442
9,776
16,076
4,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
riqkardio
Mercury
18
2 / 3 / 8
10,781
513
7,554
14,781
5,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
skydadddy
Olorun
13
0 / 14 / 4
8,457
403
5,817
22,563
7,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Barulee
Janus
20
16 / 1 / 12
14,044
669
22,623
12,248
5,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ratatoskr
Elmonto88
Ratatoskr
15
11 / 4 / 22
11,066
527
18,803
20,346
22,166
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
16
7 / 5 / 11
10,524
501
7,256
17,060
7,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
danielsuesme1
Baron Samedi
15
2 / 5 / 11
9,713
463
6,165
13,016
8,027
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
ratchard
Hachiman
18
11 / 1 / 17
12,355
588
14,866
10,902
5,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
120
16
Kills
47
47
Deaths
16
27
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Janus
Barulee
Janus
16
1
12
22
L
6
9
4
0.89
W
Ratatoskr
Elmonto88
Ratatoskr
11
4
22
5.5
L
Nu Wa
Jippi
Nu Wa
7
10
2
0.8
W
Fenrir
7
5
11
2.5
L
1
11
9
0.5
W
Baron Samedi
danielsuesme1
Baron Samedi
2
5
11
1.5
W
Hachiman
ratchard
Hachiman
11
1
17
19.5
L
Mercury
riqkardio
Mercury
2
3
8
2
L
Olorun
skydadddy
Olorun
0
14
4
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,874
Damage
69,713
85,224
Taken
73,572
34,641
Mitigated
47,719
7,133
Healing
24,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Barulee
Janus
22,623
1,227
0
3,527
12,248
5,241
82
4,305
7,943
129,585
0
L
12,916
3,348
0
930
18,532
13,603
114
5,064
13,430
991
31,613
W
Ratatoskr
Elmonto88
Ratatoskr
18,803
5,382
518
3,645
20,346
22,166
0
6,741
13,405
0
47,205
L
Nu Wa
Jippi
Nu Wa
12,811
2,274
0
288
13,272
4,158
76
4,159
9,015
28,009
0
W
Fenrir
7,256
3,353
101
7,884
17,060
7,250
720
3,102
13,883
0
50,598
L
9,776
4,555
0
1,833
16,076
4,191
0
5,001
10,987
0
43,388
W
Baron Samedi
danielsuesme1
Baron Samedi
6,165
534
1,111
3,745
13,016
8,027
894
1,206
11,485
40,673
0
W
Hachiman
ratchard
Hachiman
14,866
6,788
0
4,135
10,902
5,035
1,207
4,091
6,811
0
60,670
L
Mercury
riqkardio
Mercury
7,554
2,833
0
0
14,781
5,607
205
2,129
12,620
0
82,124
L
Olorun
skydadddy
Olorun
5,817
2,878
263
3,819
22,563
7,082
404
11,721
10,384
46,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,964
Gold Earned
57,702
390
Minions Killed
533
0
Camps Cleared
0
1,822,375
Distance Traveled
2,005,174
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
14,044
669
213
10
0
444,276
3
L
Odin
9,435
449
61
3
0
349,771
1
W
Ratatoskr
11,066
527
48
2
0
441,143
0
L
Nu Wa
11,009
524
29
1
0
334,259
4
W
Fenrir
10,524
501
78
4
0
376,355
0
L
Skadi
9,282
442
67
3
0
350,688
1
W
Baron Samedi
9,713
463
79
4
0
338,788
0
W
Hachiman
12,355
588
115
5
0
404,612
4
L
Mercury
10,781
513
152
7
0
495,285
3
L
Olorun
8,457
403
81
4
0
292,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role