Player Matchup

Cupid
Cupid
 
Cupid
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
GrandMasterPeep
Bakasura
Level 17
God Stats
2W - 2L
1,894 SR
Queue Stats
17W - 11L
1,726 Elo+
Party 2
Chang'e
Chang'e
The_-K1ngSlayer-
Chang'e
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 92L
1,955 Elo+
Party 2
Team Averages
Level 79
1,631 SR
1,727 Elo+

VS

Team Averages
Level 95
1,428 SR
1,426 Elo+
Arachne
Arachne
Badger_Original
Arachne
Level 99
God Stats
32W - 17L
1,416 SR
Queue Stats
153W - 145L
1,403 Elo+
Solo
Scylla
Scylla
DamnItGumby
Scylla
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
LuMpKeN
Tyr
Level 64
God Stats
11W - 19L
1,367 SR
Queue Stats
236W - 290L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
0 / 5 / 2
8,030
574
4,286
10,156
3,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bakasura
11
2 / 5 / 0
8,852
632
5,689
10,473
4,096
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 6 / 1
7,621
544
3,764
9,747
2,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 7
10,244
732
10,047
9,846
5,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
14
8 / 1 / 6
10,482
749
11,340
4,348
1,761
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tyr
13
1 / 0 / 12
9,355
668
2,283
7,410
6,267
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
2
Kills
16
16
Deaths
2
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
5
2
0.2
W
7
1
7
10.5
W
Scylla
8
1
6
11
L
Bakasura
2
5
0
0.4
W
Tyr
1
0
12
7
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,739
Damage
23,670
30,376
Taken
21,604
10,040
Mitigated
13,389
7,519
Healing
7,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
4,286
1,406
809
2,415
10,156
3,130
0
4,470
5,686
0
29,831
W
10,047
6,690
0
3,374
9,846
5,361
1,153
1,160
8,177
6,201
47,495
W
Scylla
11,340
1,024
0
1,962
4,348
1,761
670
983
3,186
50,534
0
L
Bakasura
5,689
4,677
0
1,243
10,473
4,096
0
3,765
6,708
0
31,180
W
Tyr
2,283
387
0
2,617
7,410
6,267
916
1,638
5,717
0
25,142
L
3,764
189
1,105
1,947
9,747
2,814
0
3,950
5,797
15,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,503
Gold Earned
30,081
154
Minions Killed
192
0
Camps Cleared
0
670,848
Distance Traveled
814,516
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,030
574
57
4
0
198,063
4
W
Arachne
10,244
732
64
5
0
277,066
3
W
Scylla
10,482
749
78
6
0
248,810
2
L
Bakasura
8,852
632
70
5
0
262,717
1
W
Tyr
9,355
668
50
4
0
288,640
2
L
Chang'e
7,621
544
27
2
0
210,068
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role