Player Matchup

King Arthur
King Arthur
Ardors
King Arthur
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 14L
1,500 Elo+
Party 1
Izanami
Izanami
Call Me Maui
Izanami
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 37L
2,057 Elo+
Party 1
Vulcan
Vulcan
Envyy VI
Vulcan
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 10L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
GummyBearBust
Cthulhu
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 34L
1,500 Elo+
Party 1
Team Averages
Level 136
1,500 SR
1,639 Elo+

VS

Team Averages
Level 137
1,623 SR
1,640 Elo+
Cabrakan
Cabrakan
CoveredGibbon13
Cabrakan
Level 148
God Stats
4W - 2L
1,674 SR
Queue Stats
25W - 33L
1,468 Elo+
Party 3
Baron Samedi
Baron Samedi
QueadlunnRau
Baron Samedi
Level 146
God Stats
15W - 8L
1,818 SR
Queue Stats
47W - 32L
1,812 Elo+
Party 2
Erlang Shen
Erlang Shen
Xaioss
Erlang Shen
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 37L
1,812 Elo+
Party 2
Izanami
Izanami
oiciruam 117
Izanami
Level 128
God Stats
7W - 4L
1,500 SR
Queue Stats
20W - 30L
1,468 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ardors
King Arthur
14
0 / 3 / 2
8,423
766
5,807
11,877
11,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Call Me Maui
Izanami
15
1 / 2 / 1
9,227
839
5,883
7,144
3,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
Envyy VI
Vulcan
14
0 / 3 / 2
8,471
770
7,568
6,569
2,996
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
14
1 / 1 / 1
9,048
823
4,350
10,779
9,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
14
0 / 1 / 6
8,454
769
6,106
10,582
12,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Baron Samedi
QueadlunnRau
Baron Samedi
15
3 / 0 / 5
9,403
855
12,044
7,867
3,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Erlang Shen
Xaioss
Erlang Shen
14
3 / 1 / 2
9,155
832
4,896
9,578
5,524
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
oiciruam 117
Izanami
15
2 / 0 / 2
9,314
847
6,190
6,698
3,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
2
Kills
8
9
Deaths
2
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Ardors
King Arthur
0
3
2
0.33
L
Izanami
Call Me Maui
Izanami
1
2
1
0.75
W
Cabrakan
0
1
6
3
L
Vulcan
Envyy VI
Vulcan
0
3
2
0.33
L
Cthulhu
1
1
1
1.5
W
Baron Samedi
QueadlunnRau
Baron Samedi
3
0
5
5.5
W
Erlang Shen
Xaioss
Erlang Shen
3
1
2
4
W
Izanami
oiciruam 117
Izanami
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,608
Damage
29,236
36,369
Taken
34,725
28,456
Mitigated
25,565
11,218
Healing
16,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Ardors
King Arthur
5,807
867
0
3,632
11,877
11,994
216
6,423
5,005
0
25,611
L
Izanami
Call Me Maui
Izanami
5,883
3,430
0
2,076
7,144
3,948
5,485
3,654
3,304
2,475
41,372
W
Cabrakan
6,106
798
0
1,919
10,582
12,909
257
2,913
7,581
20,868
0
L
Vulcan
Envyy VI
Vulcan
7,568
3,744
0
2,487
6,569
2,996
807
3,567
2,809
33,515
0
L
Cthulhu
4,350
95
248
2,775
10,779
9,518
102
4,072
6,488
21,938
0
W
Baron Samedi
QueadlunnRau
Baron Samedi
12,044
938
3,402
4,401
7,867
3,577
733
2,363
5,414
44,749
0
W
Erlang Shen
Xaioss
Erlang Shen
4,896
2,350
0
4,755
9,578
5,524
807
3,743
5,636
0
25,039
W
Izanami
oiciruam 117
Izanami
6,190
3,704
0
2,103
6,698
3,555
3,500
3,776
2,900
2,430
49,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,169
Gold Earned
36,326
250
Minions Killed
244
12
Camps Cleared
11
872,453
Distance Traveled
911,980
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,423
766
39
4
3
216,023
1
L
Izanami
9,227
839
111
10
7
221,853
2
W
Cabrakan
8,454
769
34
3
1
232,878
2
L
Vulcan
8,471
770
62
6
2
208,085
2
L
Cthulhu
9,048
823
38
3
0
226,492
3
W
Baron Samedi
9,403
855
72
7
0
223,837
0
W
Erlang Shen
9,155
832
40
4
5
242,404
2
W
Izanami
9,314
847
98
9
5
212,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role