Player Matchup

Thoth
Thoth
 
Thoth
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Jxm30_
Cernunnos
Level 66
God Stats
1W - 3L
1,407 SR
Queue Stats
4W - 10L
1,767 Elo+
Party 1
Chaac
Chaac
Zaraza24rus
Chaac
Level 17
God Stats
8W - 9L
1,553 SR
Queue Stats
47W - 46L
1,470 Elo+
Solo
Team Averages
Level 42
1,487 SR
1,579 Elo+

VS

Team Averages
Level 57
1,606 SR
1,287 Elo+
Apollo
Apollo
AmAlucard
Apollo
Level 8
God Stats
3W - 1L
1,520 SR
Queue Stats
3W - 3L
1,293 Elo+
Solo
Ymir
Ymir
TuffGong1945
Ymir
Level 79
God Stats
2W - 4L
1,842 SR
Queue Stats
258W - 320L
1,162 Elo+
Solo
Set
Set
rotprophet
Set
Level 83
God Stats
13W - 17L
1,455 SR
Queue Stats
417W - 467L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
2 / 4 / 1
8,125
677
5,627
7,066
2,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Jxm30_
Cernunnos
10
1 / 5 / 1
7,750
646
3,626
7,865
4,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 2 / 3
8,250
688
4,988
8,870
7,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AmAlucard
Apollo
11
2 / 2 / 4
8,207
684
4,090
7,438
2,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 1 / 6
8,505
709
5,777
6,222
3,396
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
6 / 0 / 2
8,987
749
9,843
6,982
4,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
3
Kills
11
11
Deaths
3
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
4
1
0.63
W
Apollo
AmAlucard
Apollo
2
2
4
2
L
Cernunnos
Jxm30_
Cernunnos
1
5
1
0.3
W
3
1
6
6
L
0
2
3
0.75
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,241
Damage
19,710
23,801
Taken
20,642
13,889
Mitigated
10,826
5,182
Healing
1,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
5,627
92
0
1,219
7,066
2,068
295
1,972
5,094
37,274
0
W
Apollo
AmAlucard
Apollo
4,090
1,657
0
500
7,438
2,607
798
2,466
4,741
0
31,344
L
Cernunnos
Jxm30_
Cernunnos
3,626
1,201
0
783
7,865
4,129
435
937
6,928
2,168
18,647
W
5,777
330
0
0
6,222
3,396
296
1,843
4,134
18,094
0
L
4,988
345
0
3,180
8,870
7,692
54
3,238
5,632
0
23,826
W
9,843
3,735
0
1,121
6,982
4,823
276
977
5,925
1,113
36,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,125
Gold Earned
25,699
145
Minions Killed
140
0
Camps Cleared
0
643,759
Distance Traveled
696,597
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,125
677
69
6
0
223,923
4
W
Apollo
8,207
684
63
5
0
203,359
2
L
Cernunnos
7,750
646
33
3
0
194,049
0
W
Ymir
8,505
709
24
2
0
241,790
5
L
Chaac
8,250
688
43
4
0
225,787
3
W
Set
8,987
749
53
4
0
251,448
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role