Player Matchup

Anubis
Anubis
Erizgor
Anubis
Level 126
God Stats
6W - 4L
1,500 SR
Queue Stats
364W - 352L
1,503 Elo+
Party 1
Geb
Geb
Maxwellv25088
Geb
Level 14
God Stats
2W - 5L
1,189 SR
Queue Stats
5W - 7L
1,472 Elo+
Party 1
Janus
Janus
Myzenn
Janus
Level 158
God Stats
11W - 14L
1,500 SR
Queue Stats
541W - 455L
1,493 Elo+
Party 1
Medusa
Medusa
OIceTeaO
Medusa
Level 97
God Stats
1W - 1L
1,308 SR
Queue Stats
214W - 179L
1,498 Elo+
Party 1
Fenrir
Fenrir
Zeniri
Fenrir
Level 154
God Stats
24W - 28L
1,147 SR
Queue Stats
316W - 295L
1,506 Elo+
Party 1
Team Averages
Level 110
1,329 SR
1,494 Elo+

VS

Team Averages
Level 104
1,659 SR
1,653 Elo+
Nike
Nike
InsertError
Nike
Level 69
God Stats
1W - 1L
1,738 SR
Queue Stats
72W - 48L
1,750 Elo+
Party 2
Anhur
Anhur
Justmarce07
Anhur
Level 154
God Stats
60W - 39L
1,823 SR
Queue Stats
866W - 639L
1,777 Elo+
Party 2
Ymir
Ymir
MannyLegit
Ymir
Level 34
God Stats
18W - 14L
1,738 SR
Queue Stats
204W - 163L
1,750 Elo+
Party 2
King Arthur
King Arthur
OG-DarkAssassin7
King Arthur
Level 133
God Stats
10W - 12L
1,495 SR
Queue Stats
261W - 260L
1,618 Elo+
Solo
Ra
Ra
dre_108
Ra
Level 129
God Stats
0W - 4L
1,500 SR
Queue Stats
249W - 253L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Erizgor
Anubis
15
1 / 0 / 1
8,548
611
7,242
7,525
4,080
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 1 / 1
6,085
435
285
3,852
1,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
Myzenn
Janus
16
9 / 1 / 4
9,668
691
11,977
6,422
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
OIceTeaO
Medusa
14
3 / 3 / 2
8,323
595
3,718
6,896
2,039
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Zeniri
Fenrir
14
4 / 1 / 3
8,367
598
7,245
9,419
3,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,159
440
2,008
10,031
3,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

13
1 / 3 / 2
7,826
559
3,793
8,994
2,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
4 / 2 / 1
7,474
534
2,690
7,788
4,257
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
OG-DarkAssassin7
King Arthur
12
0 / 3 / 0
6,559
469
3,970
12,265
6,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 7 / 2
6,654
475
2,505
8,875
2,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
17
Kills
5
6
Deaths
17
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
Erizgor
Anubis
1
0
1
1.5
L
0
2
1
0.25
L
1
3
2
0.67
L
4
2
1
2.25
W
0
1
1
0.5
W
Janus
Myzenn
Janus
9
1
4
11
L
King Arthur
OG-DarkAssassin7
King Arthur
0
3
0
0
W
Medusa
OIceTeaO
Medusa
3
3
2
1.33
W
Fenrir
Zeniri
Fenrir
4
1
3
5.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,467
Damage
14,966
34,114
Taken
47,953
13,795
Mitigated
20,119
15,777
Healing
15,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Erizgor
Anubis
7,242
284
0
6,248
7,525
4,080
1,450
0
7,150
61,047
0
L
2,008
126
0
4,866
10,031
3,000
0
3,439
6,545
0
34,781
L
3,793
1,698
0
3,075
8,994
2,959
0
1,562
7,402
0
50,517
L
2,690
885
464
1,146
7,788
4,257
0
3,929
3,713
11,950
0
W
285
0
0
744
3,852
1,588
0
356
3,446
8,985
0
W
Janus
Myzenn
Janus
11,977
884
0
1,622
6,422
2,170
0
1,498
4,840
68,123
0
L
King Arthur
OG-DarkAssassin7
King Arthur
3,970
602
0
3,487
12,265
6,986
0
6,588
5,619
0
36,360
W
Medusa
OIceTeaO
Medusa
3,718
1,069
0
2,181
6,896
2,039
0
1,182
5,714
0
50,679
W
Fenrir
Zeniri
Fenrir
7,245
2,378
0
4,982
9,419
3,918
0
1,931
7,319
0
51,848
L
2,505
122
220
1,807
8,875
2,917
0
3,573
5,170
40,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,991
Gold Earned
34,672
456
Minions Killed
371
0
Camps Cleared
0
1,268,570
Distance Traveled
1,287,890
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,548
611
125
9
0
211,889
1
L
Nike
6,159
440
63
5
0
272,858
3
L
Anhur
7,826
559
125
9
0
238,884
4
L
Ymir
7,474
534
13
1
0
264,948
6
W
Geb
6,085
435
12
1
0
206,504
0
W
Janus
9,668
691
139
10
0
307,358
4
L
King Arthur
6,559
469
81
6
0
276,024
1
W
Medusa
8,323
595
83
6
0
255,951
5
W
Fenrir
8,367
598
97
7
0
286,868
1
L
Ra
6,654
475
89
6
0
235,176
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role