Player Matchup

Tyr
Tyr
AaronML05
Tyr
Level 82
God Stats
3W - 1L
1,157 SR
Queue Stats
76W - 81L
1,264 Elo+
Party 2
Scylla
Scylla
Im_So_Gud-_-
Scylla
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 26L
1,514 Elo+
Solo
Chaac
Chaac
Infaforce
Chaac
Level 27
God Stats
12W - 10L
1,527 SR
Queue Stats
43W - 47L
1,608 Elo+
Solo
Cernunnos
Cernunnos
JeffersonReba20
Cernunnos
Level 18
God Stats
20W - 14L
1,363 SR
Queue Stats
24W - 24L
1,336 Elo+
Party 2
Cthulhu
Cthulhu
Walelens
Cthulhu
Level 7
God Stats
4W - 1L
1,500 SR
Queue Stats
14W - 4L
1,500 Elo+
Party 2
Team Averages
Level 32
1,409 SR
1,444 Elo+

VS

Team Averages
Level 25
1,505 SR
1,377 Elo+
Cu Chulainn
Cu Chulainn
Silvera-00
Cu Chulainn
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 74L
1,398 Elo+
Party 1
Rama
Rama
StayQuenched
Rama
Level 28
God Stats
3W - 6L
1,285 SR
Queue Stats
45W - 55L
1,169 Elo+
Solo
Nox
Nox
Vladimear44
Nox
Level 26
God Stats
1W - 8L
1,496 SR
Queue Stats
5W - 13L
1,447 Elo+
Solo
Eset
Eset
aluciend13
Eset
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,335 Elo+
Party 1
Cerberus
Cerberus
trg45
Cerberus
Level 29
God Stats
20W - 21L
1,744 SR
Queue Stats
82W - 112L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 4
11,603
553
12,178
14,676
14,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
19
10 / 1 / 0
13,026
620
11,953
6,900
2,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Infaforce
Chaac
18
4 / 1 / 2
11,418
544
8,082
18,005
14,721
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
JeffersonReba20
Cernunnos
14
1 / 3 / 3
9,405
448
7,974
12,104
3,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Walelens
Cthulhu
14
2 / 4 / 5
10,139
483
6,362
15,089
11,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Silvera-00
Cu Chulainn
15
0 / 9 / 0
9,483
452
5,095
13,175
13,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

14
6 / 2 / 2
9,188
438
11,401
13,184
4,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 7 / 2
7,357
350
2,296
9,750
3,272
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 5 / 0
8,494
404
6,826
9,801
3,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
trg45
Cerberus
13
2 / 2 / 5
9,126
435
7,954
18,091
11,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
24
Kills
10
10
Deaths
25
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
1
4
9
W
Scylla
10
1
0
10
W
Chaac
Infaforce
Chaac
4
1
2
5
W
Cernunnos
JeffersonReba20
Cernunnos
1
3
3
0.83
L
Cu Chulainn
Silvera-00
Cu Chulainn
0
9
0
0
L
6
2
2
3.5
L
0
7
2
0.14
W
Cthulhu
Walelens
Cthulhu
2
4
5
1.13
L
2
5
0
0.4
L
Cerberus
trg45
Cerberus
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,549
Damage
33,572
66,774
Taken
64,001
46,514
Mitigated
36,680
22,914
Healing
15,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,178
2,472
0
6,055
14,676
14,364
1,439
4,322
10,200
2,670
52,262
W
Scylla
11,953
1,542
0
1,362
6,900
2,707
4,196
3,240
3,506
81,145
0
W
Chaac
Infaforce
Chaac
8,082
3,213
0
8,666
18,005
14,721
1,404
1,948
16,057
0
91,504
W
Cernunnos
JeffersonReba20
Cernunnos
7,974
4,034
465
5,085
12,104
3,462
3,050
3,739
8,333
0
54,619
L
Cu Chulainn
Silvera-00
Cu Chulainn
5,095
1,502
0
37
13,175
13,732
1,539
969
12,195
6,848
57,791
L
11,401
9,519
0
7,497
13,184
4,486
610
2,227
10,957
0
61,630
L
2,296
745
0
230
9,750
3,272
306
6,073
3,333
30,813
0
W
Cthulhu
Walelens
Cthulhu
6,362
662
0
1,281
15,089
11,260
943
3,656
11,344
32,681
0
L
6,826
523
0
1,598
9,801
3,789
0
5,184
4,322
31,166
0
L
Cerberus
trg45
Cerberus
7,954
328
0
6,309
18,091
11,401
247
3,583
14,508
30,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,591
Gold Earned
43,648
534
Minions Killed
396
0
Camps Cleared
0
1,825,395
Distance Traveled
1,586,569
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,603
553
109
5
0
319,735
0
W
Scylla
13,026
620
163
8
0
348,429
6
W
Chaac
11,418
544
139
7
0
368,913
5
W
Cernunnos
9,405
448
76
4
0
374,029
0
L
Cu Chulainn
9,483
452
129
6
0
264,883
0
L
Rama
9,188
438
94
4
0
309,498
4
L
Nox
7,357
350
52
2
0
311,729
2
W
Cthulhu
10,139
483
47
2
0
414,289
0
L
Eset
8,494
404
60
3
0
340,848
0
L
Cerberus
9,126
435
61
3
0
359,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role