Player Matchup

King Arthur
King Arthur
Chaundly
King Arthur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,371 Elo+
Party 1
Scylla
Scylla
Dworley3
Scylla
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 60L
1,431 Elo+
Solo
Artemis
Artemis
Kinggeek
Artemis
Level 28
God Stats
1W - 6L
1,500 SR
Queue Stats
533W - 578L
1,530 Elo+
Solo
Thor
Thor
LbBeach22
Thor
Level 26
God Stats
2W - 3L
1,384 SR
Queue Stats
24W - 24L
1,405 Elo+
Solo
Aphrodite
Aphrodite
Lunarose971
Aphrodite
Level 107
God Stats
1W - 3L
1,258 SR
Queue Stats
6W - 9L
1,371 Elo+
Party 1
Team Averages
Level 39
1,428 SR
1,422 Elo+

VS

Team Averages
Level 45
1,429 SR
1,520 Elo+
Olorun
Olorun
Bubbed
Olorun
Level 5
God Stats
2W - 0L
1,319 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
ChristianDeity
Ravana
Level 17
God Stats
1W - 1L
1,319 SR
Queue Stats
26W - 16L
1,438 Elo+
Party 2
Merlin
Merlin
J-ReMaztered
Merlin
Level 139
God Stats
11W - 20L
1,285 SR
Queue Stats
102W - 90L
1,438 Elo+
Party 2
Vulcan
Vulcan
Monarcca
Vulcan
Level 25
God Stats
13W - 5L
1,935 SR
Queue Stats
71W - 61L
1,785 Elo+
Solo
Ratatoskr
Ratatoskr
etorres05
Ratatoskr
Level 41
God Stats
4W - 1L
1,285 SR
Queue Stats
11W - 14L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chaundly
King Arthur
12
1 / 14 / 2
7,672
384
4,246
19,801
15,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Dworley3
Scylla
15
0 / 3 / 2
9,048
452
5,304
12,705
4,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
Kinggeek
Artemis
15
3 / 3 / 6
9,348
467
10,348
12,688
4,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
15
3 / 3 / 1
9,298
465
6,137
12,266
4,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
Lunarose971
Aphrodite
14
4 / 9 / 3
9,610
481
6,603
19,297
13,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Bubbed
Olorun
16
3 / 5 / 3
10,111
506
5,578
9,702
2,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
4 / 2 / 3
10,911
546
6,840
13,699
6,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
19
4 / 0 / 8
11,937
597
15,430
9,288
4,008
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
Monarcca
Vulcan
19
16 / 3 / 6
12,570
629
25,195
12,864
5,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ratatoskr
etorres05
Ratatoskr
15
5 / 3 / 2
10,176
509
3,588
11,784
7,620
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
54
11
Kills
32
32
Deaths
13
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Olorun
Bubbed
Olorun
3
5
3
0.9
L
King Arthur
Chaundly
King Arthur
1
14
2
0.14
W
4
2
3
2.75
L
Scylla
Dworley3
Scylla
0
3
2
0.33
W
Merlin
4
0
8
8
L
Artemis
Kinggeek
Artemis
3
3
6
2
L
Thor
3
3
1
1.17
L
Aphrodite
Lunarose971
Aphrodite
4
9
3
0.61
W
Vulcan
Monarcca
Vulcan
16
3
6
6.33
W
Ratatoskr
etorres05
Ratatoskr
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,638
Damage
56,631
76,757
Taken
57,337
42,069
Mitigated
26,305
21,022
Healing
21,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Bubbed
Olorun
5,578
2,187
163
2,397
9,702
2,887
3,199
2,295
7,298
47,066
0
L
King Arthur
Chaundly
King Arthur
4,246
1,726
0
460
19,801
15,610
279
13,352
6,381
516
11,527
W
6,840
2,527
0
7,208
13,699
6,087
0
808
12,841
0
100,950
L
Scylla
Dworley3
Scylla
5,304
0
0
2,322
12,705
4,345
0
7,534
4,811
58,135
0
W
Merlin
15,430
389
416
3,138
9,288
4,008
1,327
3,247
5,724
81,696
0
L
Artemis
Kinggeek
Artemis
10,348
4,013
0
3,110
12,688
4,143
24
6,288
6,312
0
54,147
L
Thor
6,137
843
0
2,575
12,266
4,550
0
5,960
6,156
0
56,316
L
Aphrodite
Lunarose971
Aphrodite
6,603
1,304
4,679
7,876
19,297
13,421
692
12,299
6,894
45,299
0
W
Vulcan
Monarcca
Vulcan
25,195
8,797
0
3,924
12,864
5,703
1,049
3,311
9,106
91,066
0
W
Ratatoskr
etorres05
Ratatoskr
3,588
1,166
486
3,567
11,784
7,620
1,349
2,173
9,571
0
29,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,976
Gold Earned
55,705
440
Minions Killed
567
0
Camps Cleared
0
1,573,958
Distance Traveled
1,846,451
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,111
506
90
5
0
363,319
4
L
King Arthur
7,672
384
18
1
0
317,583
1
W
Ravana
10,911
546
130
7
0
360,931
1
L
Scylla
9,048
452
126
6
0
338,054
3
W
Merlin
11,937
597
161
8
0
362,986
4
L
Artemis
9,348
467
92
5
0
287,708
0
L
Thor
9,298
465
111
6
0
310,411
1
L
Aphrodite
9,610
481
93
5
0
320,202
1
W
Vulcan
12,570
629
138
7
0
384,305
1
W
Ratatoskr
10,176
509
48
2
0
374,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role