Player Matchup

Guan Yu
Guan Yu
BlackBear4
Guan Yu
Level 18
God Stats
2W - 4L
1,500 SR
Queue Stats
41W - 67L
1,307 Elo+
Party 1
Anhur
Anhur
Brabbit33
Anhur
Level 24
God Stats
6W - 5L
1,568 SR
Queue Stats
142W - 159L
1,312 Elo+
Party 1
Susano
Susano
PAPeRUMPIRe
Susano
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 114L
1,524 Elo+
Party 1
Ullr
Ullr
SilentSoul187
Ullr
Level 52
God Stats
20W - 27L
1,500 SR
Queue Stats
156W - 168L
1,391 Elo+
Party 1
Yemoja
Yemoja
Wonderin
Yemoja
Level 25
God Stats
16W - 21L
1,320 SR
Queue Stats
131W - 164L
1,253 Elo+
Party 1
Team Averages
Level 26
1,477 SR
1,357 Elo+

VS

Team Averages
Level 28
1,595 SR
1,638 Elo+
Bakasura
Bakasura
IEatD00D00
Bakasura
Level 27
God Stats
28W - 14L
2,030 SR
Queue Stats
124W - 87L
1,760 Elo+
Party 2
Cthulhu
Cthulhu
IboEshak
Cthulhu
Level 29
God Stats
5W - 1L
1,500 SR
Queue Stats
218W - 163L
1,655 Elo+
Party 2
Zeus
Zeus
Itshaggy17
Zeus
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
141W - 141L
1,746 Elo+
Solo
Sun Wukong
Sun Wukong
JoeLUL
Sun Wukong
Level 28
God Stats
19W - 16L
1,443 SR
Queue Stats
347W - 291L
1,597 Elo+
Party 2
Anhur
Anhur
PMrD
Anhur
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 16L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BlackBear4
Guan Yu
14
4 / 7 / 2
8,783
439
10,548
24,106
16,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anhur
Brabbit33
Anhur
11
0 / 6 / 2
7,061
353
6,090
14,545
4,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
15
2 / 9 / 5
9,747
487
6,494
17,937
5,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 9 / 2
9,047
452
6,283
16,833
5,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
Wonderin
Yemoja
10
0 / 6 / 1
7,297
365
2,990
12,770
9,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
IEatD00D00
Bakasura
17
8 / 2 / 11
11,420
571
13,700
10,562
7,087
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
IboEshak
Cthulhu
15
3 / 0 / 15
10,581
529
11,908
10,488
9,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
18 / 2 / 6
12,751
638
18,655
10,180
4,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
JoeLUL
Sun Wukong
16
3 / 1 / 8
10,677
534
8,270
13,309
7,618
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mace

Mace

+10
Physical Power

Anhur
PMrD
Anhur
18
5 / 3 / 11
11,176
559
13,288
13,684
4,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
88
7
Kills
37
37
Deaths
8
12
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BlackBear4
Guan Yu
4
7
2
0.71
L
Anhur
Brabbit33
Anhur
0
6
2
0.17
W
Bakasura
IEatD00D00
Bakasura
8
2
11
6.75
W
Cthulhu
IboEshak
Cthulhu
3
0
15
10.5
W
18
2
6
10.5
W
Sun Wukong
JoeLUL
Sun Wukong
3
1
8
7
L
Susano
2
9
5
0.5
W
Anhur
PMrD
Anhur
5
3
11
3.5
L
1
9
2
0.22
L
Yemoja
Wonderin
Yemoja
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,405
Damage
65,821
86,191
Taken
58,223
42,054
Mitigated
33,090
22,831
Healing
19,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BlackBear4
Guan Yu
10,548
1,401
903
6,616
24,106
16,866
0
6,696
16,290
0
36,208
L
Anhur
Brabbit33
Anhur
6,090
2,674
0
2,615
14,545
4,264
0
5,566
8,789
0
34,731
W
Bakasura
IEatD00D00
Bakasura
13,700
9,168
0
3,064
10,562
7,087
4,277
516
9,958
9,195
57,372
W
Cthulhu
IboEshak
Cthulhu
11,908
892
532
1,559
10,488
9,988
811
1,016
9,402
49,183
0
W
18,655
1,501
0
3,135
10,180
4,072
1,441
53
10,052
84,543
0
W
Sun Wukong
JoeLUL
Sun Wukong
8,270
1,960
0
5,094
13,309
7,618
2,267
282
12,777
14
60,104
L
Susano
6,494
1,454
554
4,189
17,937
5,754
0
6,262
10,819
0
40,181
W
Anhur
PMrD
Anhur
13,288
6,742
0
6,539
13,684
4,325
1,419
1,123
12,461
0
70,472
L
6,283
2,943
0
2,854
16,833
5,894
2,770
5,981
10,096
0
49,032
L
Yemoja
Wonderin
Yemoja
2,990
727
2,937
2,163
12,770
9,276
0
5,747
6,312
13,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,935
Gold Earned
56,605
291
Minions Killed
570
0
Camps Cleared
0
1,608,255
Distance Traveled
1,863,069
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,783
439
70
4
0
386,829
0
L
Anhur
7,061
353
52
3
0
273,981
4
W
Bakasura
11,420
571
120
6
0
417,020
0
W
Cthulhu
10,581
529
47
2
0
390,513
2
W
Zeus
12,751
638
150
8
0
356,643
2
W
Sun Wukong
10,677
534
106
5
0
364,137
0
L
Susano
9,747
487
74
4
0
328,695
2
W
Anhur
11,176
559
147
7
0
334,756
7
L
Ullr
9,047
452
79
4
0
310,999
5
L
Yemoja
7,297
365
16
1
0
307,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role