Player Matchup

Jormungandr
Jormungandr
AdoptedTwice
Jormungandr
Level 10
God Stats
3W - 4L
1,498 SR
Queue Stats
15W - 15L
1,390 Elo+
Party 4
Da Ji
Da Ji
HelloMyNameIsMoo
Da Ji
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 138L
1,596 Elo+
Party 1
Cupid
Cupid
LOVEDOC7ER
Cupid
Level 29
God Stats
0W - 2L
1,748 SR
Queue Stats
6W - 13L
1,500 Elo+
Party 1
Zeus
Zeus
gucciFeetPic
Zeus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
imaqtpi3
Ah Muzen Cab
Level 103
God Stats
3W - 4L
1,716 SR
Queue Stats
5W - 6L
1,711 Elo+
Party 4
Team Averages
Level 36
1,593 SR
1,539 Elo+

VS

Team Averages
Level 34
1,495 SR
1,565 Elo+
Ra
Ra
FughmahAhs
Ra
Level 3
God Stats
7W - 4L
1,500 SR
Queue Stats
8W - 4L
1,500 Elo+
Party 3
Thor
Thor
HoldaBeef
Thor
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 5L
1,500 Elo+
Party 3
Neith
Neith
Loux05
Neith
Level 28
God Stats
53W - 55L
1,645 SR
Queue Stats
57W - 59L
1,564 Elo+
Party 2
Zeus
Zeus
Valeria20050806
Zeus
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
55W - 57L
1,564 Elo+
Party 2
Achilles
Achilles
ZoomingZeppelin
Achilles
Level 104
God Stats
2W - 0L
1,329 SR
Queue Stats
17W - 10L
1,696 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AdoptedTwice
Jormungandr
18
3 / 6 / 12
12,047
1,004
8,862
17,820
18,208
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

18
5 / 9 / 9
12,258
1,022
16,311
25,285
25,751
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
18
4 / 8 / 10
11,997
1,000
10,246
19,653
7,086
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
6 / 10 / 10
12,053
1,004
13,944
14,882
4,554
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
imaqtpi3
Ah Muzen Cab
19
4 / 9 / 13
13,411
1,118
27,940
18,624
6,962
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

140

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 6 / 17
11,264
939
10,906
12,258
4,892
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
18
7 / 7 / 13
12,334
1,028
12,168
17,814
7,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Loux05
Neith
20
7 / 4 / 17
13,738
1,145
14,751
15,888
6,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
16 / 2 / 15
15,296
1,275
31,238
13,151
5,111
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
20
9 / 3 / 22
15,232
1,269
20,143
24,278
30,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
125
22
Kills
41
42
Deaths
22
54
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
AdoptedTwice
Jormungandr
3
6
12
1.5
W
2
6
17
1.75
L
5
9
9
1.06
W
Thor
7
7
13
1.93
L
Cupid
4
8
10
1.13
W
Neith
Loux05
Neith
7
4
17
3.88
W
16
2
15
11.75
W
Achilles
9
3
22
6.67
L
6
10
10
1.1
L
Ah Muzen Cab
imaqtpi3
Ah Muzen Cab
4
9
13
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,303
Damage
89,206
96,264
Taken
83,389
62,561
Mitigated
54,478
4,887
Healing
20,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
AdoptedTwice
Jormungandr
8,862
1,716
0
31
17,820
18,208
0
11,118
6,394
19,376
0
W
10,906
1,123
7,300
3,276
12,258
4,892
0
3,154
9,104
20,882
0
L
16,311
4,719
0
0
25,285
25,751
0
9,938
15,091
775
30,803
W
Thor
12,168
2,334
0
649
17,814
7,152
0
5,891
11,923
0
31,354
L
Cupid
10,246
6,128
604
1,615
19,653
7,086
0
7,828
11,629
0
41,230
W
Neith
Loux05
Neith
14,751
5,322
0
2,962
15,888
6,831
0
3,663
12,225
0
39,819
W
31,238
2,387
502
1,731
13,151
5,111
0
4,599
8,552
56,853
0
W
Achilles
20,143
7,958
0
4,318
24,278
30,492
0
6,274
18,004
0
37,620
L
13,944
3,386
0
0
14,882
4,554
0
6,115
8,624
29,119
0
L
Ah Muzen Cab
imaqtpi3
Ah Muzen Cab
27,940
8,644
469
2,168
18,624
6,962
0
6,068
12,382
0
64,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,766
Gold Earned
67,864
226
Minions Killed
264
9
Camps Cleared
3
1,013,890
Distance Traveled
1,081,371
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
12,047
1,004
20
2
1
171,373
1
W
Ra
11,264
939
24
2
0
211,243
1
L
Da Ji
12,258
1,022
30
3
5
226,054
3
W
Thor
12,334
1,028
61
5
1
201,244
0
L
Cupid
11,997
1,000
72
6
1
205,377
0
W
Neith
13,738
1,145
61
5
0
206,294
0
W
Zeus
15,296
1,275
78
7
1
208,856
2
W
Achilles
15,232
1,269
40
3
1
253,734
0
L
Zeus
12,053
1,004
32
3
0
199,280
0
L
Ah Muzen Cab
13,411
1,118
72
6
2
211,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role