Player Matchup

Apollo
Apollo
Bronze III
SimpnForSchu
Apollo
Bronze III
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Party 3
Cupid
Cupid
Bronze III
Vacantmind09
Cupid
Bronze III
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze III
ZeroAnguish
Zhong Kui
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,457 MMR
Party 3
Cerberus
Cerberus
Bronze III
g31Red_Wolf_
Cerberus
Bronze III
Level 97
God Stats
0W - 2L
1,493 SR
Queue Stats
1W - 7L
1,488 MMR
Solo
Bakasura
Bakasura
Bronze III
ohSkuaa
Bakasura
Bronze III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 39L
1,458 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 90
1,499 SR
1,481 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,493 SR
1,489 MMR
Sol
Sol
Bronze III
Arch Heir
Sol
Bronze III
Level 150
God Stats
4W - 4L
1,715 SR
Queue Stats
6W - 6L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Silver II
Eurth
Danzaburou
Silver II
Level 114
God Stats
4W - 5L
1,250 SR
Queue Stats
26W - 24L
1,489 MMR
Party 4
Ymir
Ymir
Silver II
KIRUAyoMum
Ymir
Silver II
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 108L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Gold V
SwiftGenii
Cthulhu
Gold V
Level 146
God Stats
7W - 1L
1,500 SR
Queue Stats
178W - 170L
1,466 MMR
Solo
Set
Set
Silver II
iTrembles
Set
Silver II
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 11L
1,489 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
15
2 / 5 / 3
9,324
548
9,219
15,097
5,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 5 / 0
7,760
456
3,273
10,122
3,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
ZeroAnguish
Zhong Kui
17
2 / 4 / 2
10,333
608
8,831
14,826
14,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
g31Red_Wolf_
Cerberus
13
0 / 6 / 5
8,082
475
5,555
18,770
8,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
ohSkuaa
Bakasura
15
3 / 5 / 1
8,899
523
7,000
15,915
5,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ArachneChang'eCu ChulainnTsukuyomi

VS

Bans
YemojaKumbhakarnaChaacGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 9
10,170
598
15,566
16,416
6,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Eurth
Danzaburou
18
7 / 2 / 3
11,277
663
16,526
10,789
4,347
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
5 / 0 / 7
8,650
509
5,722
9,632
6,324
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
SwiftGenii
Cthulhu
16
2 / 2 / 4
10,159
598
6,953
10,852
8,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
7 / 4 / 6
10,197
600
9,879
14,187
6,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
54
7
Kills
25
25
Deaths
9
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
1
9
8.5
W
Danzaburou
Eurth
Danzaburou
7
2
3
4.25
W
5
0
7
8.5
L
Apollo
2
5
3
0.7
W
Cthulhu
SwiftGenii
Cthulhu
2
2
4
2
L
0
5
0
0
L
Zhong Kui
ZeroAnguish
Zhong Kui
2
4
2
0.75
L
Cerberus
g31Red_Wolf_
Cerberus
0
6
5
0.42
W
7
4
6
2.5
L
Bakasura
ohSkuaa
Bakasura
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,878
Damage
54,646
74,730
Taken
61,876
38,529
Mitigated
32,116
23,075
Healing
26,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,566
3,244
0
10,819
16,416
6,579
5,146
2,758
13,262
79,388
0
W
Danzaburou
Eurth
Danzaburou
16,526
7,687
0
5,277
10,789
4,347
2,492
2,212
8,541
0
93,731
W
5,722
1,127
511
1,758
9,632
6,324
407
1,902
7,464
21,571
0
L
Apollo
9,219
4,006
0
2,698
15,097
5,866
1,269
7,444
7,578
0
64,146
W
Cthulhu
SwiftGenii
Cthulhu
6,953
732
0
3,555
10,852
8,676
0
3,040
7,447
63,092
0
L
3,273
1,244
0
2,903
10,122
3,435
0
1,051
9,071
0
42,360
L
Zhong Kui
ZeroAnguish
Zhong Kui
8,831
1,296
0
6,975
14,826
14,729
999
7,522
6,729
58,027
0
L
Cerberus
g31Red_Wolf_
Cerberus
5,555
233
256
7,293
18,770
8,743
0
4,844
13,926
37,621
0
W
9,879
3,781
0
4,596
14,187
6,190
0
3,999
9,458
0
63,801
L
Bakasura
ohSkuaa
Bakasura
7,000
4,879
0
2,950
15,915
5,756
11
6,705
9,185
0
50,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,398
Gold Earned
50,453
516
Minions Killed
579
0
Camps Cleared
0
1,524,458
Distance Traveled
1,581,678
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,170
598
147
9
0
329,179
1
W
Danzaburou
11,277
663
160
9
0
291,421
3
W
Ymir
8,650
509
28
2
0
314,850
0
L
Apollo
9,324
548
108
6
0
321,247
1
W
Cthulhu
10,159
598
128
8
0
326,438
4
L
Cupid
7,760
456
79
5
0
269,440
2
L
Zhong Kui
10,333
608
139
8
0
269,672
4
L
Cerberus
8,082
475
85
5
0
284,902
4
W
Set
10,197
600
116
7
0
319,790
0
L
Bakasura
8,899
523
105
6
0
379,197
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role