Player Matchup

Bellona
Bellona
Cruzo11
Bellona
Level 88
God Stats
14W - 9L
1,267 SR
Queue Stats
81W - 86L
1,500 Elo+
Party 2
Ra
Ra
HeIpImStuck
Ra
Level 62
God Stats
3W - 1L
1,500 SR
Queue Stats
43W - 46L
1,500 Elo+
Party 2
Izanami
Izanami
SteppedBoar25
Izanami
Level 84
God Stats
5W - 2L
1,480 SR
Queue Stats
18W - 23L
1,500 Elo+
Party 2
Team Averages
Level 78
1,416 SR
1,500 Elo+

VS

Team Averages
Level 80
1,606 SR
1,725 Elo+
Sylvanus
Sylvanus
ASAP FREDGUY
Sylvanus
Level 75
God Stats
5W - 2L
1,756 SR
Queue Stats
7W - 3L
1,772 Elo+
Party 1
Hercules
Hercules
Phil1666
Hercules
Level 82
God Stats
2W - 4L
1,500 SR
Queue Stats
10W - 11L
1,772 Elo+
Party 1
Hel
Hel
herringbone29
Hel
Level 82
God Stats
1W - 3L
1,563 SR
Queue Stats
472W - 543L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cruzo11
Bellona
17
4 / 5 / 3
13,803
627
17,026
24,517
29,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
1 / 5 / 6
13,148
598
24,490
15,587
5,755
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
16
3 / 7 / 4
13,369
608
20,193
20,483
7,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ASAP FREDGUY
Sylvanus
17
7 / 2 / 10
15,031
683
14,463
34,628
35,635
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
Phil1666
Hercules
16
4 / 4 / 10
13,281
604
16,723
35,071
34,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
6 / 2 / 9
13,820
628
18,674
19,597
16,156
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
46
8
Kills
17
17
Deaths
8
13
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
ASAP FREDGUY
Sylvanus
7
2
10
6
W
Bellona
Cruzo11
Bellona
4
5
3
1.1
W
1
5
6
0.8
L
Hercules
Phil1666
Hercules
4
4
10
2.25
W
Izanami
3
7
4
0.71
L
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,709
Damage
49,860
60,587
Taken
89,296
42,472
Mitigated
85,932
16,783
Healing
61,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
ASAP FREDGUY
Sylvanus
14,463
1,794
10,213
11,128
34,628
35,635
1,281
14,962
19,666
50,809
0
W
Bellona
Cruzo11
Bellona
17,026
9,480
113
1,540
24,517
29,570
1,151
11,267
12,920
9,715
55,175
W
24,490
1,270
5,357
5,269
15,587
5,755
505
9,774
5,613
94,479
0
L
Hercules
Phil1666
Hercules
16,723
3,367
0
10,993
35,071
34,141
1,058
7,993
27,078
418
57,854
W
Izanami
20,193
15,793
549
3,955
20,483
7,147
952
12,581
7,652
0
67,971
L
18,674
1,214
18,506
10,415
19,597
16,156
451
3,553
16,044
68,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,320
Gold Earned
42,132
276
Minions Killed
198
0
Camps Cleared
0
1,091,543
Distance Traveled
1,145,815
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
15,031
683
58
3
0
361,358
2
W
Bellona
13,803
627
78
4
0
366,267
6
W
Ra
13,148
598
105
5
0
380,522
1
L
Hercules
13,281
604
62
3
0
382,260
3
W
Izanami
13,369
608
93
4
0
344,754
1
L
Hel
13,820
628
78
4
0
402,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role