Player Matchup

Yemoja
Yemoja
Agustinn__5
Yemoja
Level 56
God Stats
10W - 16L
1,285 SR
Queue Stats
280W - 309L
1,666 Elo+
Party 2
Sol
Sol
KelpieDemon
Sol
Level 102
God Stats
21W - 26L
1,374 SR
Queue Stats
877W - 922L
1,518 Elo+
Solo
Fenrir
Fenrir
javiibrii
Fenrir
Level 66
God Stats
3W - 6L
1,500 SR
Queue Stats
87W - 106L
1,363 Elo+
Solo
Thanatos
Thanatos
manu10p30
Thanatos
Level 52
God Stats
3W - 2L
1,285 SR
Queue Stats
16W - 9L
1,782 Elo+
Solo
Discordia
Discordia
xlSharpShooterIx
Discordia
Level 89
God Stats
15W - 10L
1,502 SR
Queue Stats
247W - 281L
1,595 Elo+
Party 2
Team Averages
Level 73
1,389 SR
1,585 Elo+

VS

Team Averages
Level 71
1,525 SR
1,560 Elo+
Ne Zha
Ne Zha
HighLanderGhost
Ne Zha
Level 109
God Stats
3W - 8L
1,703 SR
Queue Stats
309W - 281L
1,658 Elo+
Party 1
Nu Wa
Nu Wa
IMPARÁVEL
Nu Wa
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Na7hA15000
Artemis
Level 66
God Stats
20W - 15L
1,592 SR
Queue Stats
104W - 98L
1,596 Elo+
Solo
Hercules
Hercules
T1MeloRego
Hercules
Level 98
God Stats
12W - 18L
1,341 SR
Queue Stats
637W - 579L
1,565 Elo+
Party 1
Bellona
Bellona
Zlata_Iglesias
Bellona
Level 17
God Stats
2W - 2L
1,490 SR
Queue Stats
4W - 7L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
6
0 / 0 / 0
3,632
726
373
1,410
446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 1 / 0
3,165
633
451
2,393
327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
javiibrii
Fenrir
7
1 / 1 / 0
3,805
761
2,400
2,093
553
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thanatos
manu10p30
Thanatos
5
0 / 0 / 0
3,279
656
0
2,353
506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
7
0 / 0 / 0
3,728
746
851
1,312
290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 0
4,069
814
1,821
3,548
792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
6
0 / 0 / 0
3,458
692
127
1,125
293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Artemis
Na7hA15000
Artemis
1
0 / 0 / 0
1,026
205
0
0
0
Hercules
T1MeloRego
Hercules
6
0 / 0 / 1
3,142
628
416
1,723
883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
0 / 1 / 1
3,123
625
395
2,794
879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
2
2
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Yemoja
0
0
0
0
L
2
0
0
2
L
Nu Wa
0
0
0
0
W
0
1
0
0
L
Artemis
Na7hA15000
Artemis
0
0
0
0
L
Hercules
T1MeloRego
Hercules
0
0
1
0.5
L
0
1
1
0.5
W
Fenrir
javiibrii
Fenrir
1
1
0
1
W
Thanatos
manu10p30
Thanatos
0
0
0
0
W
Discordia
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,075
Damage
2,759
9,561
Taken
9,190
2,122
Mitigated
2,847
5,983
Healing
3,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
373
0
318
998
1,410
446
0
0
1,410
7,661
0
L
1,821
616
0
1,451
3,548
792
0
180
3,368
0
15,441
L
Nu Wa
127
127
0
250
1,125
293
0
699
274
11,995
0
W
451
117
0
1,183
2,393
327
27
0
2,343
11,579
0
L
Artemis
Na7hA15000
Artemis
0
0
0
0
0
0
0
0
0
0
0
L
Hercules
T1MeloRego
Hercules
416
198
0
1,099
1,723
883
0
644
1,079
0
7,092
L
395
81
0
1,059
2,794
879
0
0
2,794
0
4,723
W
Fenrir
javiibrii
Fenrir
2,400
150
0
318
2,093
553
0
0
2,093
0
12,109
W
Thanatos
manu10p30
Thanatos
0
0
0
2,739
2,353
506
0
0
2,353
0
11,095
W
Discordia
851
0
0
427
1,312
290
0
127
1,185
17,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,609
Gold Earned
14,818
143
Minions Killed
82
0
Camps Cleared
0
506,941
Distance Traveled
397,533
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
3,632
726
16
3
0
109,345
2
L
Ne Zha
4,069
814
37
7
0
123,034
0
L
Nu Wa
3,458
692
22
4
0
82,705
1
W
Sol
3,165
633
29
6
0
98,878
0
L
Artemis
1,026
205
0
0
0
0
0
L
Hercules
3,142
628
14
3
0
99,081
0
L
Bellona
3,123
625
9
2
0
92,713
0
W
Fenrir
3,805
761
26
5
0
100,248
0
W
Thanatos
3,279
656
34
7
0
106,735
0
W
Discordia
3,728
746
38
8
0
91,735
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role