Player Matchup

Set
Set
DoubtFullTurtle
Set
Level 60
God Stats
8W - 9L
1,325 SR
Queue Stats
165W - 166L
1,352 Elo+
Party 4
Scylla
Scylla
DroppedSoap3375
Scylla
Level 23
God Stats
9W - 10L
1,022 SR
Queue Stats
29W - 34L
1,375 Elo+
Party 4
King Arthur
King Arthur
Orzarious
King Arthur
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 68L
1,095 Elo+
Party 3
Chernobog
Chernobog
SlickColt954671
Chernobog
Level 68
God Stats
33W - 26L
1,381 SR
Queue Stats
397W - 369L
1,321 Elo+
Party 4
Ra
Ra
liquid_swagg_24
Ra
Level 29
God Stats
16W - 25L
1,324 SR
Queue Stats
309W - 346L
1,132 Elo+
Party 3
Team Averages
Level 48
1,310 SR
1,255 Elo+

VS

Team Averages
Level 39
1,736 SR
1,673 Elo+
Sol
Sol
BigThrillWil
Sol
Level 34
God Stats
21W - 14L
1,652 SR
Queue Stats
21W - 15L
1,613 Elo+
Party 1
Geb
Geb
DAPPER DAM3
Geb
Level 31
God Stats
27W - 37L
1,722 SR
Queue Stats
163W - 217L
1,522 Elo+
Party 1
Thanatos
Thanatos
InnesThePinnes
Thanatos
Level 45
God Stats
6W - 9L
1,834 SR
Queue Stats
163W - 235L
1,625 Elo+
Party 2
Anhur
Anhur
ObamaStealYoMama
Anhur
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 197L
1,713 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Yashar-11
Cu Chulainn
Level 44
God Stats
62W - 49L
1,974 SR
Queue Stats
285W - 332L
1,894 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 3
6,697
515
6,457
8,125
2,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 2 / 2
6,718
517
4,488
4,427
1,162
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Orzarious
King Arthur
11
2 / 1 / 4
6,227
479
3,290
9,817
4,870
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chernobog
SlickColt954671
Chernobog
12
1 / 0 / 2
6,480
498
3,419
5,547
1,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
3 / 2 / 3
6,391
492
3,444
4,563
1,215
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
6,707
516
3,796
5,664
1,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 5 / 0
4,916
378
815
7,205
3,794
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
11
6 / 2 / 0
7,271
559
5,383
8,821
2,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 1 / 2
6,325
487
2,335
6,041
1,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Cu Chulainn
Yashar-11
Cu Chulainn
11
1 / 3 / 0
6,463
497
6,480
8,102
5,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
13
Kills
8
8
Deaths
13
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
0
5
0
0
W
4
3
3
1.83
W
3
2
2
2
L
Thanatos
6
2
0
3
L
0
1
2
1
W
King Arthur
Orzarious
King Arthur
2
1
4
4
W
Chernobog
SlickColt954671
Chernobog
1
0
2
2
L
Cu Chulainn
Yashar-11
Cu Chulainn
1
3
0
0.33
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,098
Damage
18,809
32,479
Taken
35,833
11,456
Mitigated
14,751
10,796
Healing
17,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,796
528
0
2,472
5,664
1,518
1,270
1,801
3,705
31,553
0
L
815
96
0
1,658
7,205
3,794
161
2,580
4,481
10,001
0
W
6,457
2,764
270
2,777
8,125
2,703
20
1,456
6,619
0
33,859
W
4,488
413
0
391
4,427
1,162
684
786
3,616
27,224
0
L
Thanatos
5,383
1,969
0
8,036
8,821
2,642
0
280
8,541
0
33,386
L
2,335
372
0
3,310
6,041
1,601
461
626
5,415
0
33,291
W
King Arthur
Orzarious
King Arthur
3,290
964
0
2,152
9,817
4,870
390
1,245
8,274
0
19,475
W
Chernobog
SlickColt954671
Chernobog
3,419
1,853
0
3,284
5,547
1,506
355
418
5,079
0
38,079
L
Cu Chulainn
Yashar-11
Cu Chulainn
6,480
1,873
0
2,229
8,102
5,196
0
2,299
5,759
0
33,476
W
3,444
470
305
1,617
4,563
1,215
850
706
3,832
28,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,513
Gold Earned
31,682
293
Minions Killed
261
0
Camps Cleared
0
1,250,414
Distance Traveled
1,188,304
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,707
516
59
5
0
229,458
0
L
Geb
4,916
378
12
1
0
234,615
0
W
Set
6,697
515
62
5
0
286,050
3
W
Scylla
6,718
517
56
4
0
248,115
0
L
Thanatos
7,271
559
61
5
0
251,252
2
L
Anhur
6,325
487
68
5
0
244,938
4
W
King Arthur
6,227
479
42
3
0
244,726
4
W
Chernobog
6,480
498
71
5
0
249,908
2
L
Cu Chulainn
6,463
497
61
5
0
228,041
2
W
Ra
6,391
492
62
5
0
221,615
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role