Player Matchup

Scylla
Scylla
Relicant
Scylla
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 17L
1,500 Elo+
Party 1
Fenrir
Fenrir
S1NN3Я
Fenrir
Level 139
God Stats
0W - 4L
1,500 SR
Queue Stats
31W - 28L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
yYu_Cand
Cthulhu
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 17L
1,500 Elo+
Solo
Team Averages
Level 99
1,500 SR
1,500 Elo+

VS

Team Averages
Level 85
1,500 SR
1,523 Elo+
Ra
Ra
CyberGamer9000
Ra
Level 87
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 8L
1,702 Elo+
Solo
Bastet
Bastet
GabGou1
Bastet
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
97W - 112L
1,464 Elo+
Solo
Cerberus
Cerberus
Moroco97
Cerberus
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 59L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Relicant
Scylla
13
1 / 6 / 3
8,738
624
8,215
9,965
3,206
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
S1NN3Я
Fenrir
12
4 / 4 / 1
9,462
676
9,144
16,183
14,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
yYu_Cand
Cthulhu
10
0 / 3 / 3
8,670
619
5,502
11,329
7,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 7
9,543
682
6,491
7,333
2,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
GabGou1
Bastet
15
8 / 1 / 5
10,886
778
13,740
8,624
3,201
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Moroco97
Cerberus
14
2 / 1 / 9
10,464
747
9,604
13,252
5,095
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
5
Kills
13
13
Deaths
5
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
3
3
7
2.17
W
Bastet
GabGou1
Bastet
8
1
5
10.5
W
Cerberus
Moroco97
Cerberus
2
1
9
6.5
L
Scylla
Relicant
Scylla
1
6
3
0.42
L
Fenrir
S1NN3Я
Fenrir
4
4
1
1.13
L
Cthulhu
yYu_Cand
Cthulhu
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,861
Damage
29,835
37,477
Taken
29,209
25,300
Mitigated
10,785
7,024
Healing
8,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,491
215
1,103
1,649
7,333
2,489
798
3,737
3,496
31,309
0
W
Bastet
GabGou1
Bastet
13,740
3,381
0
775
8,624
3,201
209
3,615
4,909
0
51,258
W
Cerberus
Moroco97
Cerberus
9,604
710
0
5,255
13,252
5,095
140
6,489
6,463
36,497
0
L
Scylla
Relicant
Scylla
8,215
516
0
1,470
9,965
3,206
0
1,381
8,584
43,821
0
L
Fenrir
S1NN3Я
Fenrir
9,144
2,388
0
3,367
16,183
14,980
0
6,935
8,891
0
24,495
L
Cthulhu
yYu_Cand
Cthulhu
5,502
221
265
1,922
11,329
7,114
0
7,193
3,858
15,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,870
Gold Earned
30,893
133
Minions Killed
188
0
Camps Cleared
0
706,299
Distance Traveled
833,521
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,543
682
63
5
0
230,390
0
W
Bastet
10,886
778
69
5
0
303,902
0
W
Cerberus
10,464
747
56
4
0
299,229
7
L
Scylla
8,738
624
80
6
0
224,467
1
L
Fenrir
9,462
676
35
3
0
253,030
5
L
Cthulhu
8,670
619
18
1
0
228,802
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role