Player Matchup

Hercules
Hercules
DV Frantic Sr
Hercules
Level 138
God Stats
3W - 1L
1,500 SR
Queue Stats
69W - 84L
1,518 Elo+
Party 1
Heimdallr
Heimdallr
Il yeti Il
Heimdallr
Level 136
God Stats
2W - 3L
1,004 SR
Queue Stats
112W - 131L
1,365 Elo+
Party 1
Ah Puch
Ah Puch
akorte95
Ah Puch
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
44W - 56L
1,780 Elo+
Party 1
Team Averages
Level 101
1,335 SR
1,554 Elo+

VS

Team Averages
Level 87
1,476 SR
1,370 Elo+
Neith
Neith
EvangicalDemon
Neith
Level 14
God Stats
10W - 5L
1,500 SR
Queue Stats
29W - 25L
1,500 Elo+
Party 2
Baba Yaga
Baba Yaga
IB-Pensive
Baba Yaga
Level 143
God Stats
6W - 4L
1,500 SR
Queue Stats
163W - 157L
1,076 Elo+
Party 2
Cu Chulainn
Cu Chulainn
KlNGCONCH
Cu Chulainn
Level 104
God Stats
29W - 23L
1,428 SR
Queue Stats
611W - 556L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DV Frantic Sr
Hercules
19
12 / 0 / 5
14,450
688
13,341
17,773
13,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
Il yeti Il
Heimdallr
19
4 / 0 / 11
13,880
661
15,153
14,924
8,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Puch
akorte95
Ah Puch
14
1 / 7 / 8
12,254
584
10,474
13,655
4,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 3
11,244
535
8,997
13,223
7,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baba Yaga
IB-Pensive
Baba Yaga
15
2 / 7 / 2
11,203
533
19,121
14,326
5,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
KlNGCONCH
Cu Chulainn
13
3 / 5 / 3
11,297
538
7,055
17,551
12,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
17
Kills
7
7
Deaths
17
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
DV Frantic Sr
Hercules
12
0
5
14.5
L
2
5
3
0.7
L
Baba Yaga
IB-Pensive
Baba Yaga
2
7
2
0.43
W
Heimdallr
Il yeti Il
Heimdallr
4
0
11
9.5
L
Cu Chulainn
KlNGCONCH
Cu Chulainn
3
5
3
0.9
W
Ah Puch
akorte95
Ah Puch
1
7
8
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,968
Damage
35,173
46,352
Taken
45,100
26,716
Mitigated
25,019
13,374
Healing
6,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DV Frantic Sr
Hercules
13,341
2,595
0
8,793
17,773
13,845
0
8,050
9,229
0
51,068
L
8,997
3,666
0
1,489
13,223
7,277
1,074
2,532
10,200
2,049
44,709
L
Baba Yaga
IB-Pensive
Baba Yaga
19,121
243
0
2,164
14,326
5,696
0
3,530
10,159
55,844
0
W
Heimdallr
Il yeti Il
Heimdallr
15,153
7,768
0
2,434
14,924
8,646
2,625
6,019
8,623
9,094
93,941
L
Cu Chulainn
KlNGCONCH
Cu Chulainn
7,055
2,491
0
2,896
17,551
12,046
0
4,134
12,786
0
29,650
W
Ah Puch
akorte95
Ah Puch
10,474
534
131
2,016
13,655
4,225
462
4,723
8,542
55,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,584
Gold Earned
33,744
271
Minions Killed
222
0
Camps Cleared
0
1,123,284
Distance Traveled
1,004,335
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
14,450
688
55
3
0
413,612
4
L
Neith
11,244
535
84
4
0
295,436
1
L
Baba Yaga
11,203
533
99
5
0
310,195
3
W
Heimdallr
13,880
661
140
7
0
381,372
6
L
Cu Chulainn
11,297
538
39
2
0
398,704
0
W
Ah Puch
12,254
584
76
4
0
328,300
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role