Player Matchup

Scylla
Scylla
Byanderesotwch
Scylla
Level 118
God Stats
4W - 2L
1,438 SR
Queue Stats
53W - 50L
1,547 Elo+
Party 3
Cthulhu
Cthulhu
ElHembrudo16
Cthulhu
Level 80
God Stats
8W - 2L
1,500 SR
Queue Stats
242W - 263L
1,501 Elo+
Party 3
Bellona
Bellona
Shadlah
Bellona
Level 104
God Stats
12W - 8L
1,942 SR
Queue Stats
147W - 128L
1,643 Elo+
Solo
Danzaburou
Danzaburou
SurfAndTerpHTX
Danzaburou
Level 118
God Stats
2W - 1L
1,524 SR
Queue Stats
10W - 15L
1,385 Elo+
Party 2
Mercury
Mercury
WhiskeySenpai
Mercury
Level 103
God Stats
3W - 1L
1,500 SR
Queue Stats
24W - 20L
1,523 Elo+
Party 2
Team Averages
Level 105
1,581 SR
1,520 Elo+

VS

Team Averages
Level 88
1,516 SR
1,458 Elo+
Chang'e
Chang'e
DarkBornPhoenix
Chang'e
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 17L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
DarksiderRaven2
Kumbhakarna
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Op_Orangutan
Nemesis
Level 86
God Stats
17W - 22L
1,500 SR
Queue Stats
163W - 154L
1,475 Elo+
Party 1
King Arthur
King Arthur
hartfailure
King Arthur
Level 62
God Stats
6W - 3L
1,609 SR
Queue Stats
216W - 192L
1,443 Elo+
Party 1
Neith
Neith
zepovin94
Neith
Level 83
God Stats
15W - 22L
1,472 SR
Queue Stats
609W - 601L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 2
10,016
589
9,053
8,356
2,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
ElHembrudo16
Cthulhu
14
3 / 3 / 10
9,565
563
7,658
13,094
11,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
Shadlah
Bellona
17
12 / 2 / 5
11,100
653
15,008
16,591
13,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
SurfAndTerpHTX
Danzaburou
15
9 / 3 / 5
10,082
593
10,110
11,804
4,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mercury
13
3 / 2 / 2
8,372
492
1,857
10,176
3,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 1
8,863
521
8,215
13,673
5,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kumbhakarna
DarksiderRaven2
Kumbhakarna
10
0 / 6 / 6
7,047
415
3,276
14,697
8,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Op_Orangutan
Nemesis
11
2 / 7 / 0
7,337
432
2,975
12,027
7,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

King Arthur
hartfailure
King Arthur
9
0 / 8 / 2
6,497
382
5,123
12,539
9,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
zepovin94
Neith
10
4 / 7 / 1
7,299
429
7,201
10,248
3,277
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
30
Kills
10
12
Deaths
30
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
L
4
2
1
2.25
L
Kumbhakarna
DarksiderRaven2
Kumbhakarna
0
6
6
0.5
W
Cthulhu
ElHembrudo16
Cthulhu
3
3
10
2.67
L
Nemesis
Op_Orangutan
Nemesis
2
7
0
0.29
W
Bellona
Shadlah
Bellona
12
2
5
7.25
W
Danzaburou
SurfAndTerpHTX
Danzaburou
9
3
5
3.83
W
Mercury
3
2
2
2
L
King Arthur
hartfailure
King Arthur
0
8
2
0.13
L
Neith
zepovin94
Neith
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,686
Damage
26,790
60,021
Taken
63,184
35,352
Mitigated
33,347
20,154
Healing
15,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,053
445
0
3,526
8,356
2,794
1,584
4,282
3,692
79,519
0
L
8,215
269
352
7,257
13,673
5,272
0
4,207
9,184
55,773
0
L
Kumbhakarna
DarksiderRaven2
Kumbhakarna
3,276
213
0
1,484
14,697
8,296
0
4,158
10,509
22,091
0
W
Cthulhu
ElHembrudo16
Cthulhu
7,658
366
429
1,545
13,094
11,294
253
1,426
11,624
39,247
0
L
Nemesis
Op_Orangutan
Nemesis
2,975
816
0
481
12,027
7,475
0
3,511
8,409
5,291
32,650
W
Bellona
Shadlah
Bellona
15,008
7,551
0
8,638
16,591
13,346
2,265
2,008
14,081
0
66,387
W
Danzaburou
SurfAndTerpHTX
Danzaburou
10,110
6,426
0
3,382
11,804
4,701
1,437
4,566
7,182
0
52,034
W
Mercury
1,857
594
0
2,634
10,176
3,217
400
2,455
7,574
0
39,629
L
King Arthur
hartfailure
King Arthur
5,123
889
0
3,085
12,539
9,027
0
368
12,171
0
24,274
L
Neith
zepovin94
Neith
7,201
3,956
0
2,637
10,248
3,277
0
4,048
6,200
0
30,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,135
Gold Earned
37,043
448
Minions Killed
328
0
Camps Cleared
0
1,600,154
Distance Traveled
1,344,727
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,016
589
131
8
0
306,458
6
L
Chang'e
8,863
521
117
7
0
317,481
6
L
Kumbhakarna
7,047
415
37
2
0
257,048
0
W
Cthulhu
9,565
563
61
4
0
354,894
2
L
Nemesis
7,337
432
66
4
0
306,295
2
W
Bellona
11,100
653
117
7
0
338,581
0
W
Danzaburou
10,082
593
70
4
0
306,149
2
W
Mercury
8,372
492
69
4
0
294,072
0
L
King Arthur
6,497
382
51
3
0
224,723
4
L
Neith
7,299
429
57
3
0
239,180
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role