Player Matchup

Mercury
Mercury
DefiantIsKey
Mercury
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 49L
1,586 Elo+
Party 2
Sobek
Sobek
NotGucci
Sobek
Level 60
God Stats
1W - 3L
1,655 SR
Queue Stats
166W - 170L
1,407 Elo+
Party 3
Eset
Eset
ScorpioBoi
Eset
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 50L
1,586 Elo+
Party 2
Neith
Neith
Silent0Comedian
Neith
Level 87
God Stats
59W - 39L
1,306 SR
Queue Stats
97W - 96L
1,446 Elo+
Solo
Rama
Rama
TheDustOff
Rama
Level 56
God Stats
6W - 2L
1,655 SR
Queue Stats
18W - 15L
1,639 Elo+
Party 3
Team Averages
Level 68
1,523 SR
1,533 Elo+

VS

Team Averages
Level 81
1,517 SR
1,470 Elo+
Ra
Ra
AIORIA3670
Ra
Level 100
God Stats
15W - 17L
1,516 SR
Queue Stats
468W - 540L
1,394 Elo+
Solo
Anhur
Anhur
Jaytoh
Anhur
Level 67
God Stats
7W - 4L
1,500 SR
Queue Stats
187W - 205L
1,255 Elo+
Solo
Mercury
Mercury
VallonFH
Mercury
Level 103
God Stats
4W - 0L
1,603 SR
Queue Stats
65W - 65L
1,600 Elo+
Party 1
Odin
Odin
bigbot2000
Odin
Level 70
God Stats
5W - 0L
1,500 SR
Queue Stats
23W - 24L
1,500 Elo+
Solo
Cthulhu
Cthulhu
poponuffles
Cthulhu
Level 65
God Stats
3W - 2L
1,468 SR
Queue Stats
69W - 68L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DefiantIsKey
Mercury
8
1 / 3 / 0
5,667
436
861
9,165
2,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
NotGucci
Sobek
8
1 / 2 / 0
5,674
436
1,455
9,823
4,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
2 / 3 / 1
6,091
469
4,444
7,246
2,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 1 / 0
6,694
515
5,012
8,067
2,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 1
5,466
420
2,218
7,190
1,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 1
7,617
586
6,409
6,743
2,605
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Jaytoh
Anhur
11
3 / 1 / 3
6,954
535
5,643
3,986
999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Mercury
VallonFH
Mercury
11
2 / 1 / 3
6,774
521
2,210
7,235
2,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 0 / 0
7,476
575
4,830
6,728
4,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
poponuffles
Cthulhu
11
1 / 0 / 5
7,175
552
4,040
5,422
3,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
4
Kills
12
12
Deaths
5
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
3
1
1.83
L
Mercury
DefiantIsKey
Mercury
1
3
0
0.33
W
Anhur
Jaytoh
Anhur
3
1
3
4.5
L
Sobek
NotGucci
Sobek
1
2
0
0.5
L
2
3
1
0.83
L
0
1
0
0
L
0
3
1
0.17
W
Mercury
VallonFH
Mercury
2
1
3
3.5
W
1
0
0
1
W
Cthulhu
poponuffles
Cthulhu
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,990
Damage
23,132
41,491
Taken
30,114
14,186
Mitigated
13,606
17,827
Healing
10,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,409
776
54
2,521
6,743
2,605
16
4,344
2,399
47,455
0
L
Mercury
DefiantIsKey
Mercury
861
173
0
4,286
9,165
2,798
0
2,529
6,636
0
26,528
W
Anhur
Jaytoh
Anhur
5,643
2,574
0
1,367
3,986
999
758
567
3,419
0
33,733
L
Sobek
NotGucci
Sobek
1,455
235
0
3,053
9,823
4,584
252
2,487
7,336
10,608
0
L
4,444
386
0
1,685
7,246
2,686
0
3,967
3,279
29,995
0
L
5,012
1,899
0
5,558
8,067
2,615
585
386
7,331
0
42,811
L
2,218
1,766
0
3,245
7,190
1,503
608
1,080
6,110
0
29,563
W
Mercury
VallonFH
Mercury
2,210
771
0
3,140
7,235
2,136
0
240
6,995
0
29,970
W
4,830
1,341
0
1,325
6,728
4,285
1,062
0
6,728
0
43,615
W
Cthulhu
poponuffles
Cthulhu
4,040
293
0
1,938
5,422
3,581
708
748
4,674
15,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,592
Gold Earned
35,996
294
Minions Killed
344
0
Camps Cleared
0
1,095,888
Distance Traveled
1,250,743
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,617
586
93
7
0
248,532
1
L
Mercury
5,667
436
54
4
0
248,574
2
W
Anhur
6,954
535
58
4
0
226,989
0
L
Sobek
5,674
436
15
1
0
246,539
3
L
Eset
6,091
469
53
4
0
226,993
2
L
Neith
6,694
515
107
8
0
171,371
1
L
Rama
5,466
420
65
5
0
202,411
2
W
Mercury
6,774
521
64
5
0
289,395
2
W
Odin
7,476
575
107
8
0
253,311
3
W
Cthulhu
7,175
552
22
2
0
232,516
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role