Player Matchup

Fenrir
Fenrir
ItsJusKills
Fenrir
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,686 Elo+
Party 3
Scylla
Scylla
XiiTzzDomiiniC
Scylla
Level 81
God Stats
99W - 86L
1,690 SR
Queue Stats
554W - 504L
1,538 Elo+
Party 1
Apollo
Apollo
XiiTzzMichael
Apollo
Level 121
God Stats
2W - 3L
1,500 SR
Queue Stats
318W - 311L
1,443 Elo+
Party 1
Osiris
Osiris
xX DMC ICON Xx
Osiris
Level 38
God Stats
2W - 0L
1,329 SR
Queue Stats
5W - 2L
1,686 Elo+
Party 3
Ymir
Ymir
xiTzLaxuS
Ymir
Level 82
God Stats
28W - 17L
1,690 SR
Queue Stats
531W - 482L
1,538 Elo+
Party 1
Team Averages
Level 84
1,542 SR
1,578 Elo+

VS

Team Averages
Level 84
1,498 SR
1,521 Elo+
Bakasura
Bakasura
AndriyGamer3333
Bakasura
Level 78
God Stats
16W - 18L
1,285 SR
Queue Stats
556W - 477L
1,621 Elo+
Solo
Chang'e
Chang'e
GiveMeSlep
Chang'e
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
157W - 145L
1,308 Elo+
Party 2
Erlang Shen
Erlang Shen
LilRacism
Erlang Shen
Level 102
God Stats
1W - 4L
1,715 SR
Queue Stats
166W - 157L
1,536 Elo+
Party 2
Medusa
Medusa
ReportTheJungler
Medusa
Level 89
God Stats
2W - 2L
1,346 SR
Queue Stats
172W - 163L
1,308 Elo+
Party 2
Izanami
Izanami
StolenSoul98
Izanami
Level 62
God Stats
0W - 1L
1,646 SR
Queue Stats
1W - 6L
1,831 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
1 / 0 / 0
4,202
700
552
2,782
904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
1 / 0 / 0
3,966
661
134
1,620
331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 2 / 1
4,068
678
2,120
4,632
1,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 2 / 1
4,263
711
1,237
3,241
2,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
6
1 / 0 / 1
4,388
731
1,340
3,130
1,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
1
0 / 0 / 0
2,821
470
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
GiveMeSlep
Chang'e
7
0 / 1 / 0
4,079
680
134
2,868
733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Erlang Shen
LilRacism
Erlang Shen
8
2 / 3 / 0
4,482
747
2,344
5,001
3,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
2 / 0 / 0
4,076
679
3,733
3,287
659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
StolenSoul98
Izanami
2
0 / 1 / 0
2,902
484
244
947
151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
4
Kills
4
4
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bakasura
0
0
0
0
L
Chang'e
GiveMeSlep
Chang'e
0
1
0
0
W
Fenrir
1
0
0
1
L
Erlang Shen
LilRacism
Erlang Shen
2
3
0
0.67
L
2
0
0
2
L
Izanami
StolenSoul98
Izanami
0
1
0
0
W
1
0
0
1
W
0
2
1
0.25
W
1
2
1
0.75
W
Ymir
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,383
Damage
6,455
15,405
Taken
12,103
6,283
Mitigated
4,912
6,397
Healing
3,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
0
0
0
0
0
0
0
0
0
0
95
L
Chang'e
GiveMeSlep
Chang'e
134
0
0
1,003
2,868
733
0
385
2,483
19,955
0
W
Fenrir
552
128
0
1,934
2,782
904
0
43
2,739
0
15,124
L
Erlang Shen
LilRacism
Erlang Shen
2,344
1,067
0
1,363
5,001
3,369
0
628
4,373
3,099
14,465
L
3,733
1,814
0
1,287
3,287
659
0
349
2,938
0
16,311
L
Izanami
StolenSoul98
Izanami
244
121
99
190
947
151
0
383
564
0
3,158
W
134
0
0
436
1,620
331
0
0
1,620
13,611
0
W
2,120
1,219
0
1,977
4,632
1,107
0
0
4,632
0
17,129
W
1,237
701
0
1,000
3,241
2,881
0
168
3,073
2,757
10,306
W
Ymir
1,340
516
0
1,050
3,130
1,060
0
134
2,996
11,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,887
Gold Earned
18,360
154
Minions Killed
124
0
Camps Cleared
0
612,146
Distance Traveled
457,358
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
2,821
470
0
0
0
49,371
0
L
Chang'e
4,079
680
52
9
0
122,888
1
W
Fenrir
4,202
700
41
7
0
134,777
0
L
Erlang Shen
4,482
747
39
7
0
126,333
0
L
Medusa
4,076
679
26
4
0
118,268
1
L
Izanami
2,902
484
7
1
0
40,498
1
W
Scylla
3,966
661
25
4
0
120,940
1
W
Apollo
4,068
678
33
6
0
128,033
0
W
Osiris
4,263
711
33
6
0
97,054
0
W
Ymir
4,388
731
22
4
0
131,342
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role