Player Matchup

Ullr
Ullr
BigBadWasHere
Ullr
Level 127
God Stats
1W - 3L
1,290 SR
Queue Stats
420W - 477L
1,545 Elo+
Party 1
Ymir
Ymir
Blickonbrick
Ymir
Level 68
God Stats
19W - 13L
1,530 SR
Queue Stats
247W - 257L
1,598 Elo+
Party 1
Set
Set
Da painterr
Set
Level 85
God Stats
26W - 28L
1,294 SR
Queue Stats
505W - 472L
1,555 Elo+
Party 1
Hun Batz
Hun Batz
Zardon25
Hun Batz
Level 125
God Stats
8W - 5L
1,500 SR
Queue Stats
424W - 477L
1,608 Elo+
Party 1
Agni
Agni
sebas3940
Agni
Level 89
God Stats
4W - 3L
1,500 SR
Queue Stats
137W - 131L
1,578 Elo+
Solo
Team Averages
Level 99
1,423 SR
1,577 Elo+

VS

Team Averages
Level 87
1,472 SR
1,501 Elo+
Cupid
Cupid
DestroyerBren03
Cupid
Level 107
God Stats
3W - 2L
1,719 SR
Queue Stats
236W - 257L
1,553 Elo+
Party 2
Nemesis
Nemesis
FatedReaper
Nemesis
Level 89
God Stats
10W - 7L
1,500 SR
Queue Stats
111W - 99L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Fr0st4771
Cthulhu
Level 44
God Stats
9W - 15L
1,141 SR
Queue Stats
172W - 193L
1,438 Elo+
Party 2
Horus
Horus
KVNG W0ND3R
Horus
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 126L
1,513 Elo+
Party 2
Discordia
Discordia
REtUrNOFurm0m
Discordia
Level 85
God Stats
34W - 29L
1,500 SR
Queue Stats
71W - 70L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
6,074
552
3,255
4,035
1,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

10
1 / 1 / 4
6,427
584
3,935
7,315
3,206
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
5 / 1 / 1
7,832
712
7,236
7,343
3,409
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hun Batz
Zardon25
Hun Batz
11
3 / 2 / 4
6,566
597
3,832
7,770
2,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Agni
14
7 / 1 / 3
8,082
735
6,065
4,188
1,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,244
477
3,014
5,901
1,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
FatedReaper
Nemesis
10
2 / 3 / 0
5,848
532
5,187
7,112
4,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Fr0st4771
Cthulhu
10
0 / 5 / 2
6,266
570
3,048
10,062
4,370
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 2 / 1
5,179
471
1,913
10,092
5,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Discordia
REtUrNOFurm0m
Discordia
9
1 / 5 / 0
5,362
487
1,531
5,049
1,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
16
Kills
4
5
Deaths
16
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
W
1
1
4
3
W
5
1
1
5.5
L
1
1
0
1
L
Nemesis
FatedReaper
Nemesis
2
3
0
0.67
L
Cthulhu
Fr0st4771
Cthulhu
0
5
2
0.2
L
0
2
1
0.25
L
Discordia
REtUrNOFurm0m
Discordia
1
5
0
0.2
W
Hun Batz
Zardon25
Hun Batz
3
2
4
2.5
W
Agni
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,323
Damage
14,693
30,651
Taken
38,216
11,382
Mitigated
17,401
8,004
Healing
10,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,255
1,510
0
2,304
4,035
1,129
934
61
3,974
0
30,288
W
3,935
695
318
2,655
7,315
3,206
111
284
7,031
29,676
0
W
7,236
3,974
0
1,086
7,343
3,409
1,806
2,797
4,546
0
43,335
L
3,014
1,458
570
2,949
5,901
1,600
0
1,414
4,487
0
28,384
L
Nemesis
FatedReaper
Nemesis
5,187
2,063
0
796
7,112
4,180
0
1,697
5,369
4,223
26,167
L
Cthulhu
Fr0st4771
Cthulhu
3,048
214
60
988
10,062
4,370
0
358
9,704
29,003
0
L
1,913
1,048
492
3,916
10,092
5,847
0
3,644
6,362
0
11,001
L
Discordia
REtUrNOFurm0m
Discordia
1,531
96
0
618
5,049
1,404
0
2,601
2,294
21,179
0
W
Hun Batz
Zardon25
Hun Batz
3,832
1,398
0
727
7,770
2,299
80
924
6,776
0
34,100
W
Agni
6,065
622
0
914
4,188
1,339
504
737
3,225
46,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,981
Gold Earned
27,899
352
Minions Killed
232
0
Camps Cleared
0
1,053,089
Distance Traveled
940,023
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,074
552
54
5
0
176,766
1
W
Ymir
6,427
584
50
5
0
227,691
1
W
Set
7,832
712
93
8
0
216,144
0
L
Cupid
5,244
477
46
4
0
159,444
1
L
Nemesis
5,848
532
63
6
0
217,327
2
L
Cthulhu
6,266
570
63
6
0
198,883
4
L
Horus
5,179
471
15
1
0
190,163
2
L
Discordia
5,362
487
45
4
0
174,206
4
W
Hun Batz
6,566
597
58
5
0
211,833
1
W
Agni
8,082
735
97
9
0
220,655
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role