Player Matchup

Guan Yu
Guan Yu
Bakden
Guan Yu
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 23L
1,558 Elo+
Party 2
Fenrir
Fenrir
DOOKBABADOOK
Fenrir
Level 129
God Stats
2W - 1L
1,715 SR
Queue Stats
5W - 3L
1,612 Elo+
Party 2
Apollo
Apollo
THEGO1DSTANDARD
Apollo
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 3L
1,679 Elo+
Party 1
Ao Kuang
Ao Kuang
Yakinsaw
Ao Kuang
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,679 Elo+
Party 1
Chang'e
Chang'e
zRaids
Chang'e
Level 129
God Stats
12W - 2L
1,500 SR
Queue Stats
157W - 137L
1,598 Elo+
Party 2
Team Averages
Level 140
1,543 SR
1,625 Elo+

VS

Team Averages
Level 140
1,500 SR
1,557 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
BOB DE BIG BIRD
Bellona
Level 125
God Stats
6W - 2L
1,500 SR
Queue Stats
43W - 30L
1,500 Elo+
Party 3
Rama
Rama
GrantedLemon4
Rama
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 36L
1,500 Elo+
Party 3
Hel
Hel
Neyme
Hel
Level 160
God Stats
8W - 7L
1,500 SR
Queue Stats
287W - 218L
1,551 Elo+
Solo
Sylvanus
Sylvanus
xTERMIINATORRx
Sylvanus
Level 143
God Stats
31W - 13L
1,500 SR
Queue Stats
134W - 107L
1,732 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Bakden
Guan Yu
12
1 / 4 / 0
6,604
508
4,891
12,428
7,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
10
1 / 4 / 2
6,274
483
5,623
10,870
4,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
1 / 1 / 1
6,998
538
4,377
7,398
2,169
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Yakinsaw
Ao Kuang
13
3 / 1 / 0
7,192
553
6,274
9,581
3,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
zRaids
Chang'e
11
0 / 4 / 2
6,419
494
8,777
10,239
3,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
13
0 / 1 / 4
7,412
570
4,453
9,881
3,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 1 / 1
8,624
663
10,579
8,372
7,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
3 / 1 / 0
7,470
575
5,409
8,665
2,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hel
Neyme
Hel
13
5 / 1 / 1
7,642
588
8,652
12,013
4,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
11
2 / 2 / 5
6,481
499
4,462
7,628
4,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
6
Kills
14
14
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
1
4
2
W
4
1
1
4.5
L
Guan Yu
Bakden
Guan Yu
1
4
0
0.25
L
Fenrir
1
4
2
0.5
W
3
1
0
3
W
Hel
Neyme
Hel
5
1
1
5.5
L
1
1
1
1.5
L
Ao Kuang
Yakinsaw
Ao Kuang
3
1
0
3
W
Sylvanus
2
2
5
2.25
L
Chang'e
zRaids
Chang'e
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,942
Damage
33,555
50,516
Taken
46,559
20,678
Mitigated
22,981
21,962
Healing
25,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
4,453
334
1,772
6,211
9,881
3,931
186
6,396
3,485
48,243
0
W
10,579
5,206
0
2,428
8,372
7,152
976
1,207
7,165
5,769
51,495
L
Guan Yu
Bakden
Guan Yu
4,891
1,043
0
5,685
12,428
7,460
337
1,419
11,009
2,360
33,413
L
Fenrir
5,623
1,350
0
2,653
10,870
4,313
0
6,163
4,653
0
18,942
W
5,409
4,597
0
2,739
8,665
2,819
104
1,201
7,464
0
55,043
W
Hel
Neyme
Hel
8,652
280
2,444
6,155
12,013
4,427
0
5,441
6,572
42,618
0
L
4,377
2,218
0
3,883
7,398
2,169
0
2,184
5,214
0
46,800
L
Ao Kuang
Yakinsaw
Ao Kuang
6,274
1,029
0
5,679
9,581
3,291
0
2,466
7,063
41,966
0
W
Sylvanus
4,462
1,086
988
2,820
7,628
4,652
0
1,499
6,129
26,856
0
L
Chang'e
zRaids
Chang'e
8,777
760
704
3,358
10,239
3,445
0
6,410
3,723
49,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,487
Gold Earned
37,629
379
Minions Killed
443
0
Camps Cleared
0
1,316,329
Distance Traveled
1,299,881
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,412
570
112
9
0
277,730
2
W
Bellona
8,624
663
109
8
0
267,399
3
L
Guan Yu
6,604
508
75
6
0
220,873
1
L
Fenrir
6,274
483
33
3
0
289,854
3
W
Rama
7,470
575
100
8
0
238,847
6
W
Hel
7,642
588
79
6
0
280,573
0
L
Apollo
6,998
538
98
8
0
264,737
5
L
Ao Kuang
7,192
553
82
6
0
293,255
0
W
Sylvanus
6,481
499
43
3
0
235,332
2
L
Chang'e
6,419
494
91
7
0
247,610
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role