Player Matchup

Kukulkan
Kukulkan
Silver I
EmeraldRange
Kukulkan
Silver I
Level 120
God Stats
4W - 4L
1,500 SR
Queue Stats
67W - 83L
1,643 MMR
Solo
Terra
Terra
Silver I
ProKnobPolisher
Terra
Silver I
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 44L
1,503 MMR
Party 2
Ravana
Ravana
Silver I
RangerBoots
Ravana
Silver I
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
134W - 124L
1,503 MMR
Party 2
Anhur
Anhur
Gold V
boxnative
Anhur
Gold V
Level 105
God Stats
17W - 15L
1,500 SR
Queue Stats
188W - 178L
1,673 MMR
Solo
Sylvanus
Sylvanus
Gold III
cherixlol1
Sylvanus
Gold III
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 41L
1,675 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,500 SR
1,600 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 143
1,568 SR
1,652 MMR
Agni
Agni
Gold II
Forbzy
Agni
Gold II
Level 152
God Stats
5W - 5L
1,657 SR
Queue Stats
89W - 86L
1,663 MMR
Solo
Ne Zha
Ne Zha
Gold II
Lakesides
Ne Zha
Gold II
Level 158
God Stats
5W - 7L
1,500 SR
Queue Stats
439W - 406L
1,635 MMR
Solo
Tyr
Tyr
Gold II
Radzôr
Tyr
Gold II
Level 151
God Stats
4W - 1L
1,529 SR
Queue Stats
82W - 73L
1,666 MMR
Solo
Sobek
Sobek
Gold V
UncleMing
Sobek
Gold V
Level 126
God Stats
7W - 10L
1,657 SR
Queue Stats
96W - 96L
1,596 MMR
Party 1
Hou Yi
Hou Yi
Gold II
mrgoreshTTV
Hou Yi
Gold II
Level 129
God Stats
7W - 3L
1,500 SR
Queue Stats
243W - 229L
1,699 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
EmeraldRange
Kukulkan
19
6 / 9 / 2
12,261
533
17,793
14,859
6,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 7 / 5
10,117
440
8,549
18,556
13,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ravana
18
2 / 9 / 4
11,150
485
6,167
16,237
6,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
boxnative
Anhur
20
5 / 8 / 2
12,816
557
10,552
19,464
7,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
cherixlol1
Sylvanus
19
0 / 7 / 3
11,941
519
10,689
19,622
22,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
PersephoneCthulhuDanzaburouTsukuyomiSet

VS

Bans
ScyllaDiscordiaYemojaJanusNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Forbzy
Agni
20
12 / 0 / 6
14,344
624
13,302
10,426
3,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
Lakesides
Ne Zha
19
9 / 4 / 14
13,218
575
15,996
22,742
9,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tyr
20
5 / 1 / 13
13,209
574
13,674
19,342
22,414
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sobek
UncleMing
Sobek
17
2 / 6 / 18
11,878
516
12,113
22,386
20,840
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
20
12 / 5 / 7
13,819
601
14,698
15,715
5,359
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
98
15
Kills
40
40
Deaths
16
16
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
EmeraldRange
Kukulkan
6
9
2
0.78
W
Agni
Forbzy
Agni
12
0
6
15
W
Ne Zha
Lakesides
Ne Zha
9
4
14
4
L
2
7
5
0.64
W
Tyr
5
1
13
11.5
L
Ravana
2
9
4
0.44
W
Sobek
UncleMing
Sobek
2
6
18
1.83
L
Anhur
boxnative
Anhur
5
8
2
0.75
L
Sylvanus
cherixlol1
Sylvanus
0
7
3
0.21
W
Hou Yi
12
5
7
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,750
Damage
69,783
88,738
Taken
90,611
56,678
Mitigated
62,105
19,782
Healing
32,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
EmeraldRange
Kukulkan
17,793
2,377
0
741
14,859
6,184
0
7,675
6,775
80,861
0
W
Agni
Forbzy
Agni
13,302
1,854
0
2,513
10,426
3,712
1,959
3,844
6,512
112,032
0
W
Ne Zha
Lakesides
Ne Zha
15,996
3,991
0
8,627
22,742
9,780
224
7,630
14,986
0
90,105
L
8,549
2,386
1,478
3,532
18,556
13,791
0
5,230
13,237
31,468
0
W
Tyr
13,674
2,511
0
11,491
19,342
22,414
0
10,232
8,969
0
75,549
L
Ravana
6,167
1,807
0
3,936
16,237
6,530
0
4,295
11,734
0
69,871
W
Sobek
UncleMing
Sobek
12,113
1,508
0
5,566
22,386
20,840
87
11,011
11,134
29,092
0
L
Anhur
boxnative
Anhur
10,552
5,389
0
4,320
19,464
7,598
1,948
4,863
14,387
0
98,705
L
Sylvanus
cherixlol1
Sylvanus
10,689
2,096
146
5,629
19,622
22,575
0
2,596
16,546
85,893
0
W
Hou Yi
14,698
9,726
0
4,034
15,715
5,359
5,152
4,573
11,142
0
100,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,285
Gold Earned
66,468
613
Minions Killed
631
0
Camps Cleared
0
1,972,651
Distance Traveled
2,411,560
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
12,261
533
138
6
0
409,393
12
W
Agni
14,344
624
173
8
0
484,056
6
W
Ne Zha
13,218
575
131
6
0
503,945
4
L
Terra
10,117
440
38
2
0
447,373
2
W
Tyr
13,209
574
143
6
0
522,406
2
L
Ravana
11,150
485
119
5
0
388,964
0
W
Sobek
11,878
516
37
2
0
482,204
8
L
Anhur
12,816
557
166
7
0
387,573
2
L
Sylvanus
11,941
519
152
7
0
339,348
4
W
Hou Yi
13,819
601
147
6
0
418,949
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role