Player Matchup

Hou Yi
Hou Yi
Anemostheos
Hou Yi
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
40W - 53L
1,452 Elo+
Party 1
Ra
Ra
Lazy Leotard
Ra
Level 59
God Stats
7W - 8L
1,500 SR
Queue Stats
33W - 36L
1,566 Elo+
Party 1
Cerberus
Cerberus
Vizrik
Cerberus
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,566 Elo+
Party 1
Team Averages
Level 50
1,500 SR
1,528 Elo+

VS

Team Averages
Level 60
1,585 SR
1,553 Elo+
Set
Set
CrimsonKing007
Set
Level 67
God Stats
4W - 7L
1,754 SR
Queue Stats
85W - 123L
1,617 Elo+
Solo
Nu Wa
Nu Wa
IllegalCubano
Nu Wa
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,573 Elo+
Party 2
Tyr
Tyr
Omgunicorn999
Tyr
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 89L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
8 / 0 / 4
8,457
846
6,768
5,905
1,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
3 / 0 / 9
7,539
754
5,892
2,876
878
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Vizrik
Cerberus
9
1 / 3 / 7
6,549
655
2,257
7,768
4,353
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 2
5,550
555
1,913
3,460
1,070
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 4 / 2
5,815
582
4,713
5,524
1,515
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 6 / 0
6,481
648
3,119
9,738
4,733
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
12
Kills
3
3
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
8
0
4
10
L
0
2
2
0.5
L
0
4
2
0.25
W
3
0
9
7.5
L
3
6
0
0.5
W
Cerberus
Vizrik
Cerberus
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,917
Damage
9,745
16,549
Taken
18,722
7,061
Mitigated
7,318
7,902
Healing
2,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
6,768
3,775
0
2,161
5,905
1,830
1,492
2,227
3,678
0
32,027
L
1,913
354
0
427
3,460
1,070
0
1,639
1,821
0
7,218
L
4,713
2,020
0
821
5,524
1,515
0
2,175
3,349
15,167
0
W
5,892
586
2,294
1,480
2,876
878
166
788
2,088
31,691
0
L
3,119
699
0
833
9,738
4,733
0
4,371
5,367
0
20,276
W
Cerberus
Vizrik
Cerberus
2,257
277
352
1,615
7,768
4,353
388
1,734
6,034
13,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,545
Gold Earned
17,846
153
Minions Killed
59
0
Camps Cleared
0
538,022
Distance Traveled
441,260
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,457
846
55
6
0
171,964
0
L
Set
5,550
555
10
1
0
113,376
1
L
Nu Wa
5,815
582
12
1
0
140,756
1
W
Ra
7,539
754
64
6
0
204,243
0
L
Tyr
6,481
648
37
4
0
187,128
1
W
Cerberus
6,549
655
34
3
0
161,815
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role