Player Matchup

Fenrir
Fenrir
RandySavage429
Fenrir
Level 6
God Stats
0W - 1L
1,291 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
UncleD24
Ymir
Level 6
God Stats
0W - 1L
1,074 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Osiris
Osiris
zebraaaaaaa
Osiris
Level 8
God Stats
0W - 1L
1,342 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 7
1,236 SR
1,500 Elo+

VS

Team Averages
Level 12
1,515 SR
1,477 Elo+
Apollo
Apollo
NOPzhangdapao
Apollo
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sobek
Sobek
PapesTheDrPaper
Sobek
Level 15
God Stats
6W - 7L
1,256 SR
Queue Stats
9W - 10L
1,432 Elo+
Solo
Mercury
Mercury
jorgeruee
Mercury
Level 15
God Stats
1W - 0L
1,789 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 12 / 2
6,899
531
4,335
12,238
7,744
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ymir
10
0 / 10 / 1
7,021
540
2,842
15,707
10,237
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Osiris
10
2 / 8 / 0
7,511
578
6,409
11,014
8,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
18 / 1 / 11
11,615
893
16,005
7,866
3,307
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
8 / 1 / 15
10,343
796
8,642
11,531
11,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
jorgeruee
Mercury
12
3 / 0 / 20
9,375
721
4,821
7,155
2,601
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
75
2
Kills
29
30
Deaths
2
3
Assists
46
Player
Kills
Deaths
Assists
KDA
W
18
1
11
23.5
W
8
1
15
15.5
L
0
12
2
0.08
L
Ymir
0
10
1
0.05
W
Mercury
jorgeruee
Mercury
3
0
20
13
L
Osiris
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,586
Damage
29,468
38,959
Taken
26,552
26,099
Mitigated
17,407
1,754
Healing
7,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,005
12,692
0
3,776
7,866
3,307
1,606
722
6,995
0
40,535
W
8,642
658
0
3,141
11,531
11,499
235
1,499
9,686
18,987
0
L
4,335
1,073
0
178
12,238
7,744
0
3,532
8,706
0
11,166
L
Ymir
2,842
1,057
0
400
15,707
10,237
0
3,299
12,408
13,440
0
W
Mercury
jorgeruee
Mercury
4,821
2,397
0
810
7,155
2,601
978
627
6,393
0
24,863
L
Osiris
6,409
2,015
0
1,176
11,014
8,118
0
1,811
9,203
0
17,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,431
Gold Earned
31,333
59
Minions Killed
108
0
Camps Cleared
0
572,160
Distance Traveled
771,678
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,615
893
56
4
0
208,112
0
W
Sobek
10,343
796
18
1
0
259,112
2
L
Fenrir
6,899
531
14
1
0
183,099
0
L
Ymir
7,021
540
25
2
0
181,243
1
W
Mercury
9,375
721
34
3
0
304,454
2
L
Osiris
7,511
578
20
2
0
207,818
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role