Player Matchup

Osiris
Osiris
Mari 4PF
Osiris
Level 85
God Stats
8W - 12L
1,850 SR
Queue Stats
277W - 262L
1,529 Elo+
Party 4
Apollo
Apollo
ProperDisaster
Apollo
Level 152
God Stats
4W - 5L
1,170 SR
Queue Stats
18W - 13L
1,088 Elo+
Party 1
Chang'e
Chang'e
Psuee
Chang'e
Level 44
God Stats
8W - 11L
1,490 SR
Queue Stats
659W - 637L
1,569 Elo+
Party 4
Zhong Kui
Zhong Kui
Spusten
Zhong Kui
Level 86
God Stats
25W - 15L
1,767 SR
Queue Stats
246W - 246L
1,575 Elo+
Party 4
Artio
Artio
shintot2210
Artio
Level 48
God Stats
4W - 3L
1,154 SR
Queue Stats
20W - 23L
1,088 Elo+
Party 1
Team Averages
Level 83
1,486 SR
1,370 Elo+

VS

Team Averages
Level 81
1,544 SR
1,487 Elo+
Set
Set
Cooki3m0nster42
Set
Level 104
God Stats
5W - 6L
1,500 SR
Queue Stats
181W - 184L
1,399 Elo+
Party 3
Sun Wukong
Sun Wukong
My Narrative
Sun Wukong
Level 48
God Stats
3W - 3L
1,715 SR
Queue Stats
20W - 26L
1,621 Elo+
Party 2
Danzaburou
Danzaburou
Port Authorityz
Danzaburou
Level 107
God Stats
10W - 10L
1,507 SR
Queue Stats
82W - 88L
1,533 Elo+
Party 2
Cthulhu
Cthulhu
Rams1551
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,132 Elo+
Party 3
Nu Wa
Nu Wa
XgregGaming
Nu Wa
Level 119
God Stats
0W - 4L
1,500 SR
Queue Stats
233W - 228L
1,747 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Mari 4PF
Osiris
9
0 / 3 / 3
5,158
573
5,063
7,012
5,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 0 / 2
5,582
620
3,842
3,448
1,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
Psuee
Chang'e
9
4 / 2 / 0
5,595
622
2,355
4,531
1,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Zhong Kui
Spusten
Zhong Kui
11
2 / 0 / 2
5,978
664
1,847
2,837
1,735
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
1 / 1 / 4
4,665
518
1,907
7,171
3,254
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 1
4,512
501
1,269
3,249
2,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
My Narrative
Sun Wukong
10
4 / 1 / 0
5,558
618
3,565
6,261
4,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
Port Authorityz
Danzaburou
7
1 / 3 / 0
4,625
514
3,103
3,929
1,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Rams1551
Cthulhu
7
0 / 3 / 1
4,541
505
2,396
6,022
2,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 4 / 1
4,744
527
2,199
3,872
1,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
11
Kills
6
6
Deaths
12
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
Osiris
Mari 4PF
Osiris
0
3
3
0.5
L
Sun Wukong
My Narrative
Sun Wukong
4
1
0
4
L
Danzaburou
Port Authorityz
Danzaburou
1
3
0
0.33
W
4
0
2
5
W
Chang'e
Psuee
Chang'e
4
2
0
2
L
Cthulhu
Rams1551
Cthulhu
0
3
1
0.17
W
Zhong Kui
Spusten
Zhong Kui
2
0
2
3
L
0
4
1
0.13
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,014
Damage
12,532
24,999
Taken
23,333
13,861
Mitigated
10,372
10,413
Healing
6,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,269
435
0
266
3,249
2,052
0
888
2,338
2,029
14,724
W
Osiris
Mari 4PF
Osiris
5,063
2,126
0
2,366
7,012
5,724
43
421
6,295
3,583
19,500
L
Sun Wukong
My Narrative
Sun Wukong
3,565
861
0
3,273
6,261
4,093
0
1,141
4,998
0
22,556
L
Danzaburou
Port Authorityz
Danzaburou
3,103
1,253
0
523
3,929
1,035
84
862
3,063
0
18,694
W
3,842
1,680
0
880
3,448
1,895
719
900
2,548
5,138
28,026
W
Chang'e
Psuee
Chang'e
2,355
332
170
1,652
4,531
1,253
0
525
3,981
22,281
0
L
Cthulhu
Rams1551
Cthulhu
2,396
201
0
2,125
6,022
2,111
0
2,141
3,833
14,728
0
W
Zhong Kui
Spusten
Zhong Kui
1,847
678
0
2,223
2,837
1,735
522
1,027
1,810
33,407
0
L
2,199
275
0
395
3,872
1,081
0
1,735
2,053
21,198
0
W
1,907
193
725
2,397
7,171
3,254
135
1,790
5,381
11,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,978
Gold Earned
23,980
264
Minions Killed
186
0
Camps Cleared
0
893,327
Distance Traveled
816,012
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
4,512
501
35
4
0
147,997
1
W
Osiris
5,158
573
49
5
0
168,189
0
L
Sun Wukong
5,558
618
52
6
0
196,275
2
L
Danzaburou
4,625
514
33
4
0
137,148
0
W
Apollo
5,582
620
71
8
0
180,916
2
W
Chang'e
5,595
622
52
6
0
189,506
0
L
Cthulhu
4,541
505
22
2
0
177,119
1
W
Zhong Kui
5,978
664
73
8
0
162,896
1
L
Nu Wa
4,744
527
44
5
0
157,473
3
W
Artio
4,665
518
19
2
0
191,820
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role