Player Matchup

Geb
Geb
LukeCantPlay
Geb
Level 85
God Stats
1W - 5L
1,159 SR
Queue Stats
30W - 42L
1,117 Elo+
Party 3
Tyr
Tyr
thewhitewizard88
Tyr
Level 83
God Stats
10W - 21L
1,411 SR
Queue Stats
159W - 145L
1,560 Elo+
Solo
Ra
Ra
vCinnamonSticks
Ra
Level 101
God Stats
2W - 3L
1,500 SR
Queue Stats
240W - 246L
1,484 Elo+
Party 3
Set
Set
vMinetacion
Set
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
185W - 199L
1,494 Elo+
Party 3
Nu Wa
Nu Wa
vUnarmed
Nu Wa
Level 69
God Stats
40W - 24L
1,500 SR
Queue Stats
130W - 137L
1,459 Elo+
Party 3
Team Averages
Level 80
1,414 SR
1,423 Elo+

VS

Team Averages
Level 50
1,555 SR
1,585 Elo+
Chaac
Chaac
Deeskeet127
Chaac
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Bastet
Bastet
Simply Poetical
Bastet
Level 28
God Stats
3W - 4L
1,562 SR
Queue Stats
8W - 15L
1,518 Elo+
Party 1
Awilix
Awilix
SirJensenator
Awilix
Level 44
God Stats
0W - 1L
1,715 SR
Queue Stats
8W - 8L
1,848 Elo+
Party 1
Khepri
Khepri
Weickerson14
Khepri
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 129L
1,560 Elo+
Solo
Kali
Kali
ll_Acolyte_II
Kali
Level 40
God Stats
3W - 5L
1,500 SR
Queue Stats
131W - 138L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 13
8,444
768
3,612
12,280
12,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 1 / 7
9,045
822
7,938
8,581
4,994
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
7 / 0 / 8
9,868
897
12,597
6,537
3,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 3 / 6
7,639
694
1,689
6,267
4,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
vUnarmed
Nu Wa
17
6 / 0 / 9
9,617
874
12,470
3,402
1,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 4
7,085
644
6,835
15,175
8,014
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
0 / 4 / 4
6,237
567
3,246
6,771
3,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
3 / 5 / 2
7,090
645
6,341
10,503
4,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
13
2 / 2 / 2
7,654
696
4,409
7,755
4,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 4 / 3
6,216
565
4,494
8,419
4,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
21
20
Kills
6
6
Deaths
20
43
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
0
2
13
3.25
L
0
4
4
0.5
L
3
5
2
0.8
L
Khepri
2
2
2
1.5
L
0
4
3
0.38
W
5
1
7
8.5
W
7
0
8
11
W
2
3
6
1.67
W
Nu Wa
vUnarmed
Nu Wa
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,306
Damage
25,325
37,067
Taken
48,623
27,220
Mitigated
25,370
9,693
Healing
9,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,835
1,558
451
5,467
15,175
8,014
0
6,976
7,935
0
24,918
W
3,612
1,059
416
1,868
12,280
12,931
592
1,851
10,379
9,632
0
L
3,246
661
0
150
6,771
3,246
0
3,854
2,739
0
11,962
L
6,341
1,709
0
420
10,503
4,866
0
7,067
3,225
799
13,553
L
Khepri
4,409
118
0
1,246
7,755
4,985
0
5,076
2,445
22,562
0
L
4,494
1,224
0
1,365
8,419
4,259
0
4,692
3,513
1,082
12,807
W
7,938
816
0
1,610
8,581
4,994
813
1,164
7,292
0
26,804
W
12,597
1,006
2,691
2,962
6,537
3,032
315
1,109
5,403
43,254
0
W
1,689
423
0
146
6,267
4,808
104
674
5,568
1,029
12,928
W
Nu Wa
vUnarmed
Nu Wa
12,470
2,571
0
0
3,402
1,455
709
492
2,910
34,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,613
Gold Earned
34,282
246
Minions Killed
135
12
Camps Cleared
5
1,062,220
Distance Traveled
874,056
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,085
644
41
4
0
165,592
0
W
Geb
8,444
768
25
2
2
212,457
1
L
Bastet
6,237
567
18
2
3
169,020
1
L
Awilix
7,090
645
25
2
2
169,928
2
L
Khepri
7,654
696
28
3
0
194,826
1
L
Kali
6,216
565
23
2
0
174,690
3
W
Tyr
9,045
822
49
4
3
229,493
5
W
Ra
9,868
897
91
8
2
222,255
0
W
Set
7,639
694
28
3
3
191,012
0
W
Nu Wa
9,617
874
53
5
2
207,003
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role