Player Matchup

Tyr
Tyr
Cpt Amerikuk
Tyr
Level 42
God Stats
2W - 4L
1,500 SR
Queue Stats
156W - 180L
1,359 Elo+
Party 2
Bakasura
Bakasura
Eater Nuggets
Bakasura
Level 30
God Stats
25W - 31L
1,383 SR
Queue Stats
224W - 252L
1,359 Elo+
Party 2
Anubis
Anubis
HotPocketGod203
Anubis
Level 17
God Stats
11W - 12L
1,500 SR
Queue Stats
55W - 60L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
HunkMurcaMan
Cthulhu
Level 23
God Stats
12W - 15L
1,417 SR
Queue Stats
41W - 56L
1,382 Elo+
Party 2
Neith
Neith
Mikey Suzuki
Neith
Level 26
God Stats
30W - 47L
1,500 SR
Queue Stats
64W - 100L
1,500 Elo+
Party 2
Team Averages
Level 28
1,460 SR
1,420 Elo+

VS

Team Averages
Level 23
1,575 SR
1,489 Elo+
Arachne
Arachne
Ahuerta 17
Arachne
Level 17
God Stats
46W - 51L
1,308 SR
Queue Stats
67W - 81L
1,330 Elo+
Party 1
Skadi
Skadi
Bryan is myname
Skadi
Level 26
God Stats
6W - 7L
1,671 SR
Queue Stats
7W - 10L
1,664 Elo+
Solo
Cthulhu
Cthulhu
MrRealFoot
Cthulhu
Level 24
God Stats
2W - 2L
1,738 SR
Queue Stats
82W - 92L
1,506 Elo+
Solo
Kukulkan
Kukulkan
NTN Super R2D2
Kukulkan
Level 29
God Stats
7W - 2L
1,731 SR
Queue Stats
58W - 84L
1,406 Elo+
Party 1
Mercury
Mercury
xXcrackedxX2712
Mercury
Level 18
God Stats
6W - 11L
1,426 SR
Queue Stats
54W - 65L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 5
10,963
548
4,980
10,107
9,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bakasura
Eater Nuggets
Bakasura
17
10 / 2 / 7
11,280
564
11,912
19,352
8,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
8 / 3 / 5
11,363
568
11,597
10,371
4,199
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
HunkMurcaMan
Cthulhu
15
2 / 0 / 12
10,529
526
9,101
11,491
8,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

15
8 / 2 / 2
10,222
511
11,935
10,312
4,161
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ahuerta 17
Arachne
11
1 / 6 / 1
7,513
376
6,396
11,205
5,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 3 / 0
8,938
447
8,408
9,064
3,427
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
MrRealFoot
Cthulhu
12
2 / 6 / 1
8,685
434
9,225
22,063
14,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
12
3 / 7 / 0
8,384
419
5,790
9,824
3,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

9
0 / 8 / 1
6,451
323
2,779
12,613
3,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
10
30
Kills
7
7
Deaths
30
31
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Arachne
Ahuerta 17
Arachne
1
6
1
0.25
L
1
3
0
0.33
W
2
0
5
4.5
W
Bakasura
Eater Nuggets
Bakasura
10
2
7
6.75
W
8
3
5
3.5
W
Cthulhu
HunkMurcaMan
Cthulhu
2
0
12
8
W
8
2
2
4.5
L
Cthulhu
MrRealFoot
Cthulhu
2
6
1
0.42
L
Kukulkan
3
7
0
0.43
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,525
Damage
32,598
61,633
Taken
64,769
34,091
Mitigated
31,009
27,853
Healing
6,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Ahuerta 17
Arachne
6,396
4,437
0
2,387
11,205
5,916
442
3,489
7,354
7,494
28,022
L
8,408
3,777
0
632
9,064
3,427
677
909
7,910
0
48,767
W
4,980
917
0
3,144
10,107
9,078
702
258
9,849
0
57,231
W
Bakasura
Eater Nuggets
Bakasura
11,912
10,569
0
11,408
19,352
8,445
2,988
2,648
16,596
0
48,056
W
11,597
1,488
0
5,251
10,371
4,199
3,142
5,172
4,795
70,798
0
W
Cthulhu
HunkMurcaMan
Cthulhu
9,101
151
746
3,421
11,491
8,208
511
1,133
10,350
45,542
0
W
11,935
6,114
318
3,565
10,312
4,161
3,761
6,067
4,245
0
40,405
L
Cthulhu
MrRealFoot
Cthulhu
9,225
1,344
94
458
22,063
14,749
155
6,496
15,178
33,776
0
L
Kukulkan
5,790
35
0
250
9,824
3,474
572
4,009
5,685
38,103
0
L
2,779
550
0
2,490
12,613
3,443
187
5,795
6,648
0
15,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,357
Gold Earned
39,971
486
Minions Killed
317
0
Camps Cleared
0
1,596,691
Distance Traveled
1,416,698
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,513
376
58
3
0
287,139
1
L
Skadi
8,938
447
101
5
0
287,189
4
W
Tyr
10,963
548
112
6
0
344,522
6
W
Bakasura
11,280
564
107
5
0
359,530
0
W
Anubis
11,363
568
115
6
0
280,650
0
W
Cthulhu
10,529
526
76
4
0
306,036
1
W
Neith
10,222
511
76
4
0
305,953
1
L
Cthulhu
8,685
434
47
2
0
319,429
0
L
Kukulkan
8,384
419
82
4
0
243,490
4
L
Mercury
6,451
323
29
1
0
279,451
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role