Player Matchup

Cerberus
Cerberus
FallenAtlas
Cerberus
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
124W - 104L
1,303 Elo+
Party 3
King Arthur
King Arthur
Owein01
King Arthur
Level 99
God Stats
4W - 2L
1,765 SR
Queue Stats
116W - 106L
1,677 Elo+
Party 1
Agni
Agni
PoohBear000
Agni
Level 83
God Stats
5W - 2L
1,500 SR
Queue Stats
142W - 132L
1,677 Elo+
Party 1
Ra
Ra
Skeletalion
Ra
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Poseidon
Poseidon
Yellvis
Poseidon
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 32L
1,303 Elo+
Party 3
Team Averages
Level 89
1,553 SR
1,492 Elo+

VS

Team Averages
Level 104
1,500 SR
1,505 Elo+
Apollo
Apollo
 
Apollo
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
JoeRCB
Cthulhu
Level 121
God Stats
22W - 17L
1,500 SR
Queue Stats
849W - 862L
1,584 Elo+
Solo
Bastet
Bastet
KingZloxiania
Bastet
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
171W - 185L
1,513 Elo+
Solo
Cu Chulainn
Cu Chulainn
MooseCump
Cu Chulainn
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,426 Elo+
Party 2
Hel
Hel
PLrichard
Hel
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FallenAtlas
Cerberus
19
4 / 2 / 26
11,627
775
16,989
26,600
32,060
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
Owein01
King Arthur
20
14 / 3 / 13
13,137
876
26,102
26,662
21,167
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

19
8 / 3 / 18
12,102
807
18,369
13,589
6,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
3 / 3 / 20
10,719
715
14,387
14,253
9,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
Yellvis
Poseidon
19
9 / 5 / 22
12,240
816
23,610
15,754
7,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
5 / 7 / 7
10,523
702
19,391
21,504
8,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
JoeRCB
Cthulhu
16
3 / 7 / 9
10,314
688
17,938
24,566
34,753
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
1 / 7 / 7
9,635
642
13,879
16,483
8,742
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
MooseCump
Cu Chulainn
18
4 / 9 / 8
10,875
725
15,810
27,384
22,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
3 / 8 / 9
10,242
683
16,946
20,519
8,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
56
38
Kills
16
16
Deaths
38
99
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
5
7
7
1.21
W
Cerberus
FallenAtlas
Cerberus
4
2
26
8.5
L
Cthulhu
JoeRCB
Cthulhu
3
7
9
1.07
L
1
7
7
0.64
L
Cu Chulainn
MooseCump
Cu Chulainn
4
9
8
0.89
W
King Arthur
Owein01
King Arthur
14
3
13
6.83
L
3
8
9
0.94
W
8
3
18
5.67
W
3
3
20
4.33
W
Poseidon
Yellvis
Poseidon
9
5
22
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,457
Damage
83,964
96,858
Taken
110,456
76,070
Mitigated
82,632
60,106
Healing
41,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
19,391
13,165
2,099
5,156
21,504
8,385
0
14,334
6,742
0
31,104
W
Cerberus
FallenAtlas
Cerberus
16,989
2,040
2,226
9,326
26,600
32,060
864
9,695
16,675
29,038
0
L
Cthulhu
JoeRCB
Cthulhu
17,938
119
2,930
3,069
24,566
34,753
40
14,199
9,832
29,865
0
L
13,879
2,803
1,753
2,396
16,483
8,742
339
9,573
6,706
0
24,160
L
Cu Chulainn
MooseCump
Cu Chulainn
15,810
2,817
402
4,075
27,384
22,032
0
17,657
8,923
8,653
24,787
W
King Arthur
Owein01
King Arthur
26,102
3,423
4,777
11,377
26,662
21,167
970
9,969
16,522
0
47,544
L
16,946
1,960
12,121
7,967
20,519
8,720
197
15,644
4,466
30,432
0
W
18,369
1,458
3,791
3,410
13,589
6,509
1,569
5,419
8,120
29,638
0
W
14,387
1,514
14,584
4,833
14,253
9,058
405
6,963
7,165
27,671
0
W
Poseidon
Yellvis
Poseidon
23,610
2,996
2,884
2,898
15,754
7,276
1,886
6,271
9,333
44,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,825
Gold Earned
51,589
170
Minions Killed
133
0
Camps Cleared
0
1,399,647
Distance Traveled
1,257,307
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,523
702
22
1
0
226,959
0
W
Cerberus
11,627
775
28
2
0
260,075
0
L
Cthulhu
10,314
688
19
1
0
264,161
0
L
Bastet
9,635
642
32
2
0
285,499
2
L
Cu Chulainn
10,875
725
32
2
0
236,068
0
W
King Arthur
13,137
876
43
3
0
308,587
3
L
Hel
10,242
683
28
2
0
244,620
0
W
Agni
12,102
807
32
2
0
262,027
4
W
Ra
10,719
715
22
1
0
298,935
0
W
Poseidon
12,240
816
45
3
0
270,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role